FoonLudum Dare ExplorerLD41 → Judgement Day: The Board Game

Judgement Day: The Board Game

By hhsaez

View on ldjam.com

CategoryRankScoreCount
Overall7623.2934
Fun8433.0033
Innovation9612.8734
Theme8183.2733
Humor7852.5333
Mood5173.3733

Comments

rapter 2018-04-24 20:45

man you make good game , 5/5!!!

pickledbrain 2018-04-24 20:54

The action/board game idea is well done. One big thing I wished I could do is choose which direction to explore the base. You did a good job with the writing. I think a tick, or sound, or visual cue would be great to know that the numbers on the cards are changing. I like the the little board game token movement. I smelled the flowers :D The font/text is a little mangled on my comp, making it a bit hard to read. Adding a specific sound for each card would be awesome, a shot for the pistol, a grunt for the punch ect. Good work. The writing kept me goin

serious07 2018-04-24 21:36

Interesting game well done. All what worries me is small text, it's hard to read.

jlv 2018-04-25 00:22

I love narrative game, and yours had me on the edge on my seat ! The writing definitely kept me going forward.. The gameplay was well-executed, I don't know if this was intentional but I really enjoyed the feeling of "trying to grab whatever was near your hands to stop the demon before he hurts you". You even made the game somewhat accessible, so great job ! My only remarks would be regarding the font and the lack of sound, but that might be more related to the time limit than to design choices.

let-off-studios 2018-04-25 00:25

Made me feel like I was playing text-based BBS games from back in the day. The comments regarding the writing are spot-on: despite the lack of graphics, I felt drawn in to the story and wanted to keep playing. I immediately felt at home with the role of a Space Marine or some kind of futuristic soldier, blowing away aliens on a moon base (or wherever). Very Doom-like vibe created with the writing.

I'm not sure how it happened, but after playing for a bit the screen went dark and all I could read was the red text. I quit after that point and will restart to see if I can make it all the way through.

arch 2018-04-25 00:57

Good job! I always intend to put some decent writing in my games but it never works out for me. I'm glad you found the time to liven up your game with some good writing. I did experience a crash though while using a laser gun against the cyber demon in the data center.

bongard22 2018-04-25 01:09

I would love graphical indicators of health and action points as well as some more choice! This seems like a custom built engine which if true is very impressive.

hhsaez 2018-04-25 01:11

Thanks for all the comments!

About the story, at some point during the development I knew I would't be able to complete the game and I had to choose between adding some graphics and audio, with just enough text to justify each encounter, or going all-in on the story. The latter seemed to me to be the right call. I'm glad you're linking it.

@Arch about that crash, some of my friends are getting random crashes as well. I'm working on trying to identify them and hopefully I'll be able to come up with a fix later.

Thanks again everyone!

hestercombe 2018-04-25 03:17

Great game!

I enjoyed playing it. I wish the abilities were in the same spot each time. I found myself clicking the same position and not getting the ability I wanted. Maybe if you can't use an ability have it grayed out or something. Also the AP system is great.

theamazingb 2018-04-25 03:22

The font can be a bit hard to read. I think in the botanics room there is a spelling error. It looks like it says "the p ants around you are full of life..." Sure you meant plants lol. It would have been cool to have a dice mechanic or mayybe a coin flip, heads one space, tails two. Something like that. Otherwise neat game. Play ours here https://ldjam.com/events/ludum-dare/41/infinite-typer

hhsaez 2018-04-25 12:22

@theamazingb actually, the roll mechanic for board movement is already implemented. My original idea require a lot more spaces and each of the zones in the map were supposed to contain more rooms and more encounters. Due to time constraints, I couldn't implement more rooms and the roll mechanic didn't make sense anymore. I'll check the spelling error.

Thanks for the comments!

hhsaez 2018-04-25 14:17

Hi everyone! I just uploaded a new build with bigger texts and some fixes Thanks for playing!

hhsaez 2018-04-25 14:20

@Arch check out the latest build if you have the time. I fixed several crashes and it's much more stable

@theamazingb I improved text readability in the latest build

Thanks!

eitrius 2018-04-25 14:33

Great game with great writing! Maybe you could add some choices to either which room you went into or having options to do different things in certain rooms.

afroant 2018-04-25 15:51

It's DOOM, the board game! Great story. Love the idea. I felt real progression in finding items and becoming more powerful as the game went on. Adding some music for ambience and different sound effects for the cards would go a long way!

If you decide to continue developing this game, I could see it turning into something really fun. It would be cool if you could decide where to go, or have a decision of what card to take in each room to add to your deck.

Congrats on finishing!

drskort 2018-04-26 14:22

Nice game ^^ it was really fun to play :)

yahialds 2018-04-26 14:46

Great idea, with some graphics this would be and almost full game. Nice mix to fit the theme, and btw, you write pretty nicely, had fun reading the "lore" and thinking about your setting.

rillep 2018-04-26 15:11

No need for graphics with this good writing! The fighting was okay but not great, but the story made up for it. And it was nice with some fighting breaks from the reading.

maxklimenok 2018-04-26 15:13

Man! What a great narrative!

Was fighting through your game holding my breath. Great balance! Finished your game with 1hp left.

My advice - just find a decent 2D artist to draw you an UI, background/enviroments, pics of monsters and space marines... add some creepy sounds, some non linear plot or ability to choose which room to enter - and you'll have a cool space visual novel with board/card game elements.

Thank you for the fun I had.

hhsaez 2018-04-26 15:23

Thanks for playing and the great feedback!

korath 2018-04-26 18:55

Hard to judge (for me at least). The narrative part itself is quite good. But it lacks a bit on gemeplay. I didn't found any strategic decision i have to make just using whats there until things die. i didnt even figured out if theres some limits on med kits? i always had one. because of the 1v1 character of battles. the weapons are not that different, lower ones just means klicking more because cards are instantly replaced. The system would need a lot more work to get a challenging and fun system.

samboyer276 2018-04-26 19:16

Hey this was quite a nice game :) I liked how well you used a farily limiting genre to tell the story through text. Ultimately a couple of sprites or a bit more graphical polish would have been nice, but by no means necessary to make a good game. Great job!