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Turn Fighter
Turn Fighter
By dp3rucha
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 683 | 3.36 | 38 | |
| Fun | 855 | 2.98 | 38 | |
| Innovation | 690 | 3.23 | 38 | |
| Theme | 694 | 3.45 | 37 | |
| Graphics | 692 | 3.31 | 37 | |
| Audio | 518 | 3.08 | 36 | |
| Humor | 710 | 2.65 | 35 | |
| Mood | 825 | 2.98 | 36 | |
Comments
bar0net
2018-04-24 16:00
First of all, congratulations on your first Ludum Dare submission! The game is nice. I would have loved to have some way to recharge faster as the pace of the game falls when you only have one bar, but it was a fun experience!
jamgrrl
2018-04-25 00:00
Some balance issues with not getting enough energy to really strategize and could really only do one low-energy move per turn. Good art and sound!
croewens
2018-04-25 00:05
Congratulations on your first entry! Overall, game felt great but I feel like there should be an option to speed things up a little bit :smile:
I’d love for you to review my submission as well.
https://ldjam.com/events/ludum-dare/41/keyboard-warrior
dp3rucha
2018-04-25 18:46
Thank for all your comments @bar0net @jamgrrl and @croewens :smile:
Really didn't understand the "one low-energy move per turn" theme until... I've tested the HTML5 version of the game and ... in four of my five quick games the energy was only one unit refilled per turn instead of three units as the game is intended :cry:
It seems that the Desktop version works well (as far as I've replayed today again) so I've re-uploaded the HTML5 version (both where compiled at the same time) hoping the bug doesn't appear again.
Again, thanks a lot for your feedback.
keridan
2018-04-25 20:19
Good idea! Maybe bug remaind. Because a very long wait for the next move :(
emery
2018-04-26 10:36
This was really cool, nice game for your first Ludum Dare. You should be proud. Good Job.
nice concept, really liked the music, goos job
Well, a nice try for the first time!
I like the idea of "preprogrammed" fighting, although I think that the programming stack of commands should be larger (say for 10 coomands, or even more)... This way the player will have less control of the situation and the fight will look more dynamic and natural.
Another thought is to limit time for players decision making - this way the game play should become more intense.
And final suggestion, if you'll decide to continue with your game after the jam: make a larger pool of different actions (moves, shoots, kicks, defenses, recharges, etc..) and put it on the deck of "cards" so that the player will have a different set of available actions to choose from each "round"... and you are good to go for the gold!
Any way, great job of making such product as a single person.
Cool first jam ! You made a music, that is a good point, the art is quite cool, there are sfx and the gameplay is well thought.
Great job ! Keep coding :)
Great job for a first game.
2018-05-06 16:27
Nice game. Would have been interesting to have some multiplayer. Overally liked it -- I won!