FoonLudum Dare ExplorerLD45 → Abstractio

Abstractio

By loyance

View on ldjam.com

CategoryRankScoreCount
Overall2383.4532
Fun3622.9332
Innovation1863.4832
Theme384.1632
Graphics1613.5832
Audio583.7332
Mood1153.6032

Comments

wie 2019-10-06 23:04

Great sound design, striking graphics and art style, and an amazing atmosphere. Controls are easy to understand and innovative, as are the mechanics. However, I'm not sure if I have understood the point of the game. I think that the player is supposed to figure out, what elements to combine. I just clicked the assembler again and again, until the assembler showed me, what to combine, and I think that took some of the fun of figuring it out again. Even then, I think the main gameplay mechanic, combining boxes and discovery of new elements should be expanded upon more, as right now, it doesn't feel that fun, but it has a great mood anyway.

zerptin 2019-10-07 22:57

Overall good game, I felt myself continuing through it more out of curiosity for what would happen rather than actual fun. I think it would benefit from some sort of other mechanic, that being said good game and I enjoyed the animation at the end.

akusan 2019-10-07 23:13

I don't get what is going on but i like it. The music is cool, the concept is cool. I wish i knew what was going on though lol. Either way, I enjoyed just clicking away

aconfusedragon 2019-10-07 23:19

All the movements, graphics and sounds are really satisfying although the game does confuse me a bit. I got stuck a bit of the way through where i combined all the stuff the thing told me too, and even added as many copies as possible but it was still stuck. I might be missing something but the concepts were a little too abstract for me. But overall a really good game!!!

trusty 2019-10-07 23:28

Try as I might, I couldn't really figure out what to do. I randomly got something to combine but it never happened again.

danielcmcg 2019-10-08 00:19

Very nice game, good logical development of the concepts. Made for scientists, haha

squimmy 2019-10-08 13:10

The visuals are clean and efficient.

The gameplay is interesting and strangely satisfying at first, but after a certain point, you eventually have to resort to trying every combination. This quickly becomes tedious and only grows worse as the number of possibilities expands.

I like the UI. It strikes a good balance between being intuitive while still forcing the player to experiment and work things out for themselves.

The audio is simple and utilitarian and suits the mood of the game well.

Ultimately, the game is well executed but the core idea behind it has inherent limitations.

adam-konig 2019-10-10 01:17

Pretty cool, very doodle-god-esque. Really enjoyed. Your graphics and feel are really clean and responsive, but i got stuck after the 5th additional thing and couldn't figure out where to go next.. sad :(

nachtwitch 2019-10-10 01:20

Excellent work loyance! Really cool design and concept, had a blast playing it!

avsc 2019-10-10 01:55

Took me a while to understand that mixing more than 2 elements was possible. Only got it due to the hints. Also the very start of the game. That completely blank screen almost made me think your build was broken.

unicorn-studios 2019-10-10 02:51

Don't think the game is personally for me, but I still think you did a good job executing your idea.

maxklimenok 2019-10-26 06:31

All right! Alchemy reincornation. Things to improve: - "remove duplicates" button might be a nice addition: you can not "consume" an element - so what is point of having duplictes in game at all?) - Adding colliders on elements so they do not overlap... and say, when new elements are created, they just push out all other elements to the borders fo the screen. Reason: half time spent just moving elements around, especially in the late game.

pkenney 2019-10-26 18:13

Pretty cool vibe, I really liked the intro which lets you know something is up.

I also enjoyed how you mostly have to figure the rules out yourself, although this threw me a few times. I was frustrated when I was demonstrating to myself that the game is not deterministic because matching the same thing twice didn't produce the same outcome... sometimes it would work, other times not. Other times it would even DELETE something! Exploring this further, I eventually realized I was up against two rules I wasn't aware of: There is a max of 4 of an item, and there is a period of time of holding after which your command switches from "try to match this" to "delete this."

I think I was trying to dig into the mechanics of matchmaking because I was stuck pretty hard at this spot, and wasn't sure if my attempted matches were failing because they weren't matches or because I didn't understand how to even attempt a match:

stuck.png

So I failed real hard to click for quite a while. After I experimented enough to be certain how matching operated, I eventually broke through that spot to unlock progress, and had a bit of fun tinkering. I think I wasn't quite on the wavelength of the word usage either, so I was pretty poor at predicting how things would match, and was glad the cheat feature existed to tell me what matches, simply so I cold progress.

I guess this kind of puzzle isn't really my thing, then? Doesn't matter - the aesthetics are on point, the air of mystery is nice, and I think you achieved what you were after. Nice work!