FoonLudum Dare ExplorerLD39 → Doctor Duck

Doctor Duck

By vikinggames

View on ldjam.com

CategoryRankScoreCount
Overall1553.6218
Fun2233.3718
Innovation2193.3519
Theme4193.3519
Graphics883.9420
Humor993.2816
Mood1643.3718

Comments

vikinggames 2017-07-31 02:45

:duck:

belser 2017-08-01 04:13

Really fun! I like the balancing aspect. Lots of content too, well done!

linky439 2017-08-12 10:35

Good idea you had here! I like the graphical style, the overall polish (even if using the mouse in the menu is strange ^^). It lacks a bit of sound, sadly :( Otherwise, you did a good job with that one, congrats :)

belga54 2017-08-15 00:14

The idea is nice ! I liked it a lot. The graphics are pretty. Great to see RPG games in this LD. Good entry !

luckyfeathers 2017-08-15 22:56

First of all, this game needs music and sound. It looks great, but with no audio at all it feels dead. If you don't have the time or knowledge to make music there's a brilliant autotracker made in python which generates a random 8-bit theme song in literally less than a second. Github link here: https://github.com/wibblymat/ld24/blob/master/autotracker.py Sound effects, like shooting and dying, can be made with a microphone in just a few minutes.

What you have made is really good though. I must admit I didn't play for a very long time because I just ended up dying. But it looks really nice, and I don't see RPGs very often in game jams. If you add audio and the ability to move diagonally to make the game a bit easier and less frustrating, I definitely think this could be a good game outside of Ludum Dare.

doomshmuck 2017-08-16 02:12

I like the concept... I was thinking about doing a zelda like game too, but decided not to due to the scope required. The base you have here is pretty solid, but there were a number of problems I had that made this not so fun for me. * The game difficulty is WAY too high. The only screen I could ever really clear was the one to the immediate right. The other screens basically killed me instantly. Maybe I'm just bad at these old-school action RPGs, but it felt really punishing. * Combine that with the constant need to go back to the base to recharge the generator, it felt very micro-managy, and that mechanic, although lining up with the theme, didn't feel fun for me. * It also seemed like the power meter shrinks over time? That kind of just added salt to that wound, as decreasing that makes it MORE micro-managy.

What I did like about the game is the upgrade system seemed pretty good (I didn't make it very far in, but what I saw it seemed pretty solid). The UI and visual feedback was also nicely done. I especially liked the text animation when the values reached critical. It could have really used some sound effects and some sort of ambient music, but I understand why that wasn't included.

Anyways, sorry for being so harsh, but hey, that's how we get better right? Like I said, it's a really good base, and I think it could be made into a solid game, but it needs work to get there.

herman-chau 2017-08-16 02:25

I thought the graphics were really well done, but I didn't really actually find the gameplay that fun. It seems like there was a lot of content but I didn't manage to get very far and see most of it.

One weird thing I noticed was that if you fullscreen the game, there's a weird horizontal jitter in the pixels (kind of like the tearing you sometimes see without vsync but instead of tearing I would notice some rows shifted to the right or to the left by a pixel).

zzq 2017-08-21 23:02

Plus for humor, ducks and style overall. As disadvantage it's annoying to start from scratch after some stupid mistake. Good job!

librorumque64 2017-08-22 13:04

Found someone who doesn't scale pixels! 5/5 for graphics.

furiouswitch 2017-08-22 15:12

Awesome! One of the best games I played in this jam. Well done :)

P.S If you would like to play and rate my game I would be really grateful. Thanks :)

2017-12-03 10:46

Really cool ! I like the graphics so much. :) However, the game difficulty is too high

Good job !