FoonLudum Dare ExplorerLD47 → While(True)

While(True)

By rubixnoob13

View on ldjam.com

CategoryRankScoreCount
Overall15602.7528
Fun13872.7628
Innovation16671.8028
Theme12573.1128
Graphics14812.2628
Audio10532.3228
Humor11812.0225
Mood15032.2927

Comments

freshd 2020-10-10 07:43

I just looped once, but it was fun :)

egan-henderson 2020-10-16 03:00

For five hours of work, this was a nice little game. The jumping is a little weird as you fall really quick when not holding space but float down when holding space. That took a second to get used to but it wasn't unplayable by any means. I didn't really get to spend as much time as I would have wanted on my game either. Nonetheless, this was an interesting little idea!

swimdoctor 2020-10-16 03:17

For five hours, a nice game. The physics were a little stiff and slow to get used to, but I get how hard it is to make one in so little time.

adil 2020-10-16 03:33

Wow, this platformer is so simple and polish. I can't imagine what would you make if you have 72 hours, that's really cool game. I like it, it's very relaxing

blacklambert 2020-10-16 10:14

Sweet and challenging game for only 5 hours development. (: Loved the detail with the bloody spikes.

rubixnoob13 2020-10-16 15:04

@egan-henderson Thanks for the feedback! I actually intended for you to fall really quick. What I apparently forgot to do was to check if you hit the height of your jump and then ALSO make you fall quicker, so it makes the jumping inconsistent at the moment. Something to work on in the future :)

rubixnoob13 2020-10-16 16:08

@blacklambert Yeah, once I learned how to do the collision detection with the player and the tilemap, it was pretty easy to figure out how to swap out tiles, so I decided that marking the one that killed you was a nice touch :D

whynotyt 2020-10-16 17:35

Great Job Man You Nailed The Controls.

I Loved How a Spike Gets Bloody After It's Killed You.

I did Encounter a Bug Where You Can Stand On The Spikes(Forgot To Take a Screenshot Sorry). But It happens When You Jump a Short Distance and Hold The D Key On The First Set Of Spikes.

croped 2020-10-16 17:49

solid controls for games like these and frustrating as they should be i guess

sli 2020-10-16 22:59

53 death for 1 loop LOL I liked it, It feels simple at first but is fun and challenging and yet it is not frustrating. Controls felt pretty nice in my opinion. I liked the persistent blood touch. Over all Good job. Finishing it in five hours is impressive on its own.

rubixnoob13 2020-10-17 15:55

@whynotyt I noticed that bug as well. For some reason, the way Godot is detecting the collision between the player and the tilemap that makes up the level doesn't seem to care if you're in a certain spot. For some reason it's just like "That's not a spike" when it CLEARLY is!

I've been tweaking it a bit since the jam and managed to fix that specific bug, but haven't made enough changes to re-upload a post-jam version or anything just yet. Thanks for the feedback though!

wrimo 2020-10-17 16:49

Very nice. Reminded me how bad I am at video games and a very impressive accomplishment in five hour. I see someone else already mentioned it, but I also encountered the standing on spike bug and took a screenshot: Screenshot 2020-10-17 124859.png

2020-10-23 21:31

the controls are not great, which is not really fun for a game where you die a lot *and* where you go back to the start when you die the hitboxes of the spikes are weird too

sombrero-guy 2020-10-24 18:37

Cool game! It's really impressive that you made this in only 5 hours! I also love that blood gets left on the spikes when you die.

nikolavuk 2020-10-26 23:28

Not really a fan of rage games but I found myself really giving my all to see the end but got rickrolled at the end :(. Controls were really tight though, like them a lot!

rubixnoob13 2020-10-27 00:09

@nikolavuk Yeah, sorry for the "ending", I actually had MUCH more planned with this, just simply didn't have the time to implement everything. The concept was going to be that it FELT like the same thing, but every time through the loop, something minor would change, such as a block disappearing which would eventually (after enough loops) let you break out. I was also planning on enemies but all you get are spikes, sorry :laughing: