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The Toroidal Tower
The Toroidal Tower
By nanolotl
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 28 | 4.10 | 25 | |
| Fun | 16 | 4.10 | 25 | |
| Innovation | 52 | 4.00 | 25 | |
| Theme | 33 | 4.28 | 25 | |
| Graphics | 177 | 3.71 | 25 | |
| Audio | 330 | 2.97 | 24 | |
| Humor | 269 | 2.64 | 19 | |
| Mood | 231 | 3.35 | 22 | |
Comments
A very good platformer with an interesting way to show loop and realy good graphics. I have played the game twice (with keyboard and with gamepad) and you could make keyboard controlls better using WASD and space for movement and E (or Q) for shooting but it's all my opinion. And I got stuck for some time in first play right before the jetpack. And you could add an eater egg after destroying every block by drill or with gun.
already commented on twitter, but I liked this game a lot, even though the puzzles can really stump you sometimes. The graphics aren't amazing, but they stay to a consistent style so I still like them. Thanks for making such a beautiful ending as well :)
This is a really great game!
Holy moly what a great game. It was like a mini-metroidvania in a loop. Never seen something like it before. I got no complaints. Nice ending, I'm glad I was able to complete it. :)
anomay
2020-10-06 08:27
Loop of level, creative design! I love it
And I'm sorry that I dont know what to do after get the air rocket XD
Tricky little puzzle game with a great core mechanic. Would be great if there were a little music to accompany!
bumdag
2020-10-07 11:37
I really liked it. Thank you
I enjoyed this a lot - it was great fun unravelling all the paths through the rooms. I managed to beat it eventually, but I got massively stuck by the combination locks.
Spolers: I brute forced the first (and much later noticed it was in height order), but couldn't see any clues for the 6-digit code. As far as I can tell the code is the order of the rooms on the top level, starting at 0, but I was thrown off by the first code starting with the same number of the room it's in. After e.g the introduction of the gun where you're very effectively taught to shoot blocks, I thought the combination lock could be better hinted.
Overall though, I had a great time with this!
Really nice, don't think I can even think of any complaints. It was a really neat and polished experience. It did feel a little repetitive at times but that's more down to my inability to solve problems.
mza
2020-10-09 20:24
A really satisfying game to play. The six digit combination lock was a bit tough. Not sure, if there were any hints around.
junber
2020-10-14 12:07
This was a really charming, small metroidvania. The looping level structure is pretty cool but it got a bit annoying to always go through the whole loop to get where you want to be. I liked the minimalistic graphics overall and the ending screen was cute. I brute forced the first combination lock but the other puzzles were pleasant. Great job!
jam373
2020-10-14 17:14
This was excellent! Great combinations of really interesting mechanics and genres. More puzzle game than platformer (which I love). And really smart use of metroidvania item progression. Never became stuck, but the puzzles were always interesting and more complex than meets the eye! In a weird way it almost strikes me as a rubik's cube of platforming!
Perfectly scoped and polished too, with the only criticism I can give being the lack of music. Some chill 8 bit tune to have in the background would have made this game 100% perfect.
Visuals were both minimalist and truly delightful! Character art was really cute.
Really congrats on a fantastic entry.
jk5000
2020-10-16 09:27
This is a fun and very well made puzzle game. The levels and gameplay idea is clever and interesting. The visuals is simple and okay, but nothing super special. I wish the game had some music, and/or some more sound effects. The controls is overall pretty good, but I found the key bindings a bit weird, but it's not too bad. I also wish there was a way too go back to the previous level. But this overall is this a good jam game. Well done.
The 1-bit graphics is good, and the "flipbook" thing was a nice touch. I haven't finished it yet, but I'll keep trying later.
Fun little puzzle game. The puzzles were challenging enough to where it took me a little bit of time to solve them, but not too difficult to be frustrating. Unique way of implementing the theme.
wrimo
2020-10-20 16:51
As others have said, the art and flipbook animations are fantastic. I love the metroidvania-esque progression tied in with looping room, a fascinating idea. I also enjoyed the puzzles. There was a point where I found going in a loop (ha) and not thinking. So I stopped and thought through it and reached the solution. I agree that passcodes could be better introduced, especially since I brute forced the first one and reached the second one with no idea on how to find the answer.
tjm
2020-10-25 21:42
Very nice! The initial lead-in was a little disorienting, but once I started to get a sense of the world it was fun to explore; having a preview of the next area was immensely helpful.
I didn't feel I had any hints for the first code so I brute-forced it. The second code made a lot more sense, but I would suggest that it should have been able to start from any value (it is a loop, after all); I feel that would be more intuitive without making the puzzle any more brute-forceable.
Overall it felt very stylish and polished, with a strong aesthetic and attractive colour palette. Excellent work for a compo game!