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Teller Me More
Teller Me More
By hollowspecter, raytheonly, Hakaysha, sem and Patcot
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 239 | 3.74 | 41 | |
| Fun | 154 | 3.75 | 42 | |
| Innovation | 177 | 3.62 | 41 | |
| Theme | 428 | 3.50 | 42 | |
| Graphics | 192 | 4.12 | 41 | |
| Humor | 42 | 4.01 | 42 | |
| Mood | 318 | 3.60 | 41 | |
Comments
Wow i really liked your game! Very interesting concept and very well made! For real! I loved the idea of Starting with a Desktop! You just need to be aware that some users will forget t odouble click the icons and probably think that this is a bug and the game does not work! Sometimes the money you get is flying too far towards to you so you just see a tiny amount of the money to grap. But thats the only 2 thinks i noticed in a bad way. You did a very great job out there! Keep the work up!
A way to exit the game and maybe an undo button? Other than that... Awesome game! Great atmosphere and sounds, loved the art style (sunfish dude was my favorite). Took me back to my retail job days. Great work team, this game needs more attention!
oakus
2019-05-03 17:09
Really good game, I don't really like doing banking operations so I'm not exactly looking for simulations of that but objectivelly you game is very well made and deserves a praise!
pyrian
2019-05-03 22:53
I kind of dreaded playing this - like, I wouldn't want to do this for a job, after all. But it was more fun than I expected, juggling the various demands of the job. Mostly I'd complain that I found it very glitchy. I played the 1.01, and I had a lot of problems. Just starting the game was a challenge, and there was such a long delay when I finally got it to take the "Start" click that Windows told me the application wasn't responding! But I eventually got in. Many of the names didn't appear, which was very confusing at first because I thought I was supposed to type them in. At the end of the day a bunch of money appeared out of nowhere and then fell on the ground, which apparently penalized me. The first customer repeated. I was told I did well with customer happiness but it listed it as -12,000 or so. Thanks for the game!
bar
2019-05-03 22:53
Great characters and banking atmosphere. It needs more of a confirmation on if you did the deposit and withdraw part of things right though. Its also strange that you can't type with the numpad when most of the things entered are numbers.
Seemed somewhat boring after a while but otherwise pretty fun. Would be more interesting if you made it like cooking fever where it was really hectic and you had to start throwing money while trying to keep track of the amounts. That would be fun! Anyways this is really impressive that you made this in the time we had. Great art style!
We really had fun with this one. Great job! But the best part probably was, when the game broke in round two and people started throwing money at us while all talking at the same time :)
Really really nice game! It was really fun to play. I found a bug at the end of the game ( < 40 sec i guess). Random people threw money and the black border at the bottom disappeared sometimes. But thats ok, the game makes a lot of fun and the graphics are amazing! Good work!
joror
2019-05-04 12:48
Love the idea of this - the combined physical money shuffling and noting. :D The first day, everyone was kinda exact and precise with their money, but at the end it got a bit messy - the robber jumped by, but could not interact fast enough. Then the customers started throwing more and more money on the table, and not respecting the line at all! They were unhappy and so was I, so I quit!
The money picking up and shoving in slot could have been a bit more smooth - perhaps with some less friction on the table or money so you can get into a 'flow' more. Now I had to pick up a lot of money stuck on the edge of the bin.
Also worth mentioning is that I had to switch resolution on my ultra-wide screen else it would not render the UI correctly :P (there was not resolution selection on game startup)
Fun stuff!
Really brilliant fun, love the concept, the writing of the customers dialogue and the amazing graphics. A few little critiques: I got a lot of repeat dialogue from customers returning to the bank which led to their interactions being less interesting, plus it would have been good to have some sort of counter to track the amount of money you were depositing/withdrawing, or if you had to manually draw out the correct amount of money from draws or something. But these are small complaints that I'm sure would have been fixed with just a little more time. I think I encountered a bug on my third day in the game customers started appearing, dropping money at me, then disappearing, then another customer would appear and do the same thing, sometimes the customers would reappear then disappear again. When they appeared the black dialogue box would come up at the bottom but with no choices to reply. This all happened in a matter of seconds so there was no way I could have entered their bank details and dealt with their deposits before they were replaced by the next customer. In general I think this is a fantastic idea and demo for a game that given more time would be truly brilliant.
Really fun and polished game. I hardly ran into any problems and the few that I did were probably my fault as a player. Great work!
Oh that was fun! I adored the all of the animal characters! It was challenging trying to manage their requests while paying attention to their conversations. Amazing you all made this in 3 days. Thanks for making it!
Really cool game, loved the stress of having to multi task. Characters were all fun to chat to as well. It would be nice for the game to give more feedback about whether you are doing well/playing correctly. I thought I was doing really well but then at the end of each day it kept saying my customer happiness was well into the negative and I'd made no money so I'm not sure if I was doing it right.
I love the music, the art and idea of the game, but don't understand well how to notice if the withdraw was done.
Loved the concept of this game. Was focusing on counting the money and typing the infos on the computer and then this racoon asked me something, I was like : "Hum... What ?"
It felt great ! One thing I would add : Tab support, so you can actually change the text input with the keyboard and not the mouse :)
zchen
2019-05-04 21:01
Great work with the art and music! Really sold the feeling of being behind the teller desk. The gameplay felt like it was lacking some feedback though, it would be fantastic if customers reacted to if they got the right amount of money or not. Also, could the withdraw button and dispense button be combined into 1? I was a bit confused at first on how to withdraw money.
Good job overall!
God, I loved this game. I love the take on the theme: it's the second bank based game I've seen so far, but it's totally different from the other one.
I really like the sound effects of the characters speaking, and how their chatter distracts you from the job at hand. I lost my s*it when I saw clippy on the $100 bill!
I think it would be cool if the costumers actually took their money with them. At least in my case it didn't happen, and after a while the machine stopped spitting bills.
Overall a really solid, funny, and original game. I'd love to see a polished up, post jam version of this. Congratulations!
acactus
2019-05-05 03:26
I made the raccoon vomit cash onto the floor.Screenshot (848).png
This was a good use of my banking skills.
Loved some of the dialogue. Wish the main menu was a bit cleaner, but the UI for the rest of the game was beautiful.
Err.. I didn't understood the goal but I won a lot of money ^^
yaen
2019-05-20 21:12
That was a lot more fun than I expected it to be! The characters all had a unique personality to them and the dialogue was quite funny. Though, in the beginning it was a bit hard to focus on any one thing and I failed miserably, not getting that I had to throw money into the hole and throwing all of it onto the floor (though the game would also give me the tip at the end not to throw it on the floor even if I hadn't). Anyway, fun game, very innovative, wish it had some sort of in-game tutorial rather than just a text file on the main menu.