The Tree of Bounty by gelisam 2019-05-12T15:40:37Z
That's really nice ! :) I loved the music (my cat also), I had some difficulties to understand the game but the notes helped ! :)
Foon → Ludum Dare Explorer → Users → Draedrus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Disco Viking | jam | 307 | 3.92 | 3.90 | 3.53 | 3.82 | 4.24 | 4.00 | 3.80 | 3.96 |
| 2019 | 44 | Your life is currency | 👥 | Blood Thief | jam | 522 | 3.47 | 3.23 | 3.07 | 3.73 | 3.45 | 3.08 | 3.13 | |
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Fish for Speed | jam | 545 | 3.48 | 3.38 | 3.06 | 3.07 | 4.21 | 3.54 | 3.03 | 3.55 |
That's really nice ! :) I loved the music (my cat also), I had some difficulties to understand the game but the notes helped ! :)
Tedious gameplay, and sometime multiples peoples fit the requirements but aren't the target
Hello! Well thanks a lot! At first we designed those levels as tutorials but we ended up with them for the jam since we allocated more time in fixing the bugs and polishing than filling with more content :(
We may continue this project aside later so maybe we'll add some levels :)
For the laggy stuff, we are trying to put the lights baked to gain a bit of performance. Also, we highly recommend playing the windows version ;-) we added webgl also thinking people would prefer this version
Wow, thank you so much all of you ! For the nice feedbacks and so !
Yeah the controls were a mess, in fact it's one of the things we did not really focused one as @drvernichter spotted ;-) And they probably changed twice at the end of the jam :'D
Concerning the laggs, yeah :( I think it's about the lighting, it wasn't baked due to some delay in the requirements (uvs in the level) but we have a branch in git to test that now and do some profiling to better understand the cause ^^
@tiberiusuciu at the beginning we thought about maybe randomize the whole level but, well, we thought about it twice and we stated that it would take too much time. Yesterday we were talking about adding more levels maybe even with the same shape but different situations. With your comment I think that placing some props at specific points and placing the target (or more) in one of those spots could be a great asset to the experience :) I'll check that with the team ! Thank you :)
Have a nice day guys !
@lomna sorry for the delay :) I was on holidays, here's the markdown for that :
Main Menu \| In Game Preview
\-\-\- \| \-\-\-
pic1 \| pic2
@velvetlobster nice suggestions ! Since your comments I tried some post processing effects that did not do what I wanted (SSAO, etc.) I will probably stick it to a simple color grading and light alteration which will do a nice job I think :)
Hi guys ! Thanks a lot for the comments !
Specially yours @fingamer for all the feedbacks ;-) Initially we planned movement for ennemies, but as you felt, we lacked of time to properly design levels. It took too much time and energy for us. One guy was on the assets 100% of the time while two were making the A.I and player inputs full time and finally I, was doing some art and when I got time, level design (at which I'm quite bad :D).
At the end, we all are quite proud of what we accomplished. We went a bit too far in complexity for a gamejam that costed us some quality. In october we will do lighter stuff :-)
I absolutely loved this one !!! My favourite game so far in the game jam :)
Wow I finished it ! :D I am not a great fan of die&retry stuff but I liked very much this game. The details in the environment were really good, it laked probably a bit of sound but that did not harmed the experience :) thanks a lot for this one.
Pretty nice ! I wonder if you hardcoded dialog options or if you developed something to edit that ? With a group I once made a narrative game within a gamejam and I had to build a graph editor to make the dialogs
I really liked this one ! Really personal and touching ! I will play it again I just ran through ! Well done !
Nice game ! And god, this is hard for me xD !
I wasn't able to play :(, the bite detection didn't work and speed is way too slow :( Is there a bug or something ? I could be able to note properly the game later :)
Nice job ! Cool idea and simple :) I like it !
I couldn't move a meter (some pixels in fact) in the first level :( is that a bug or something ?
@teemu-pulkkinen Yes but I had to hit the keys a lot, the ratio bloodlost/meter was harsh, so if I pressed the key a second roughly I died. Is that intended ? Here we thought about something related to framerates but maybe not :(
Beautiful graphics, too much grinding, payment for life and strength should be done with a slidebar or a continuous input because pressing e 100+ times get a bit boring ^^ The portal in the dead hall should be animated, but still it's beautiful.
Overall, I really enjoyed the game, cool arts and no bugs thank you :)
Thanks everyone! We are really grateful about your enthusiast feedbacks, there's a lot missing in the game that we wanted to put in, or ideas we had right in the middle of the ludum dare but we had our hands full of tasks.
@bassguitarbill to answer your comment, in fact we asked our composer to do something Disco & Metal (Vikiiinnngs! :D) a bit, there was a lot of confusion in what we wanted because most of us aren't that good in music. Still we loved the result even if it's not completely Disco. We, for the most of us, are metal lovers, so we gave as a reference : - Stayin' Alive Bee gees https://www.youtube.com/watch?v=I_izvAbhExY - Metal cover by the Amazing Leo Moracchioli: https://www.youtube.com/watch?v=JDW_HK1Xmv8 - Turisas Rasputin https://youtu.be/cdkBs0VCSX0.
I hope this will explain the path we had with the music :)
Echap quit te app If I enter a menu I did not find how to go back, so I pressed echap... Lighting is really sharp on edges, it's maybe wanted but on my computer it seems way too much based on other screenshots. I also got the tutorial crashing.
I managed to play finally, the idea is good, once you got the grey thing you're really f**** up, it's maybe too much to have that straight away. Thanks for the submission in any case :)
I liked the camera rotation and the spawns around the crystal
I absolutely love it, I send here my score also
score.png
I loved it !! I tried quickly but may give it a second try later, thanks for the compo :)
Nice! Too bad the guy is attracted to gutters
This is great! :)
This is so hard :'D
I had troubles with the game inputs as I am using an azerty French keyboard, that aside, I don't like the controls that much but love the overall idea. I did not get far enough but it seems to be quite the same action all the time, is there any other mechanics than go and retrieve ? Like events or somewhat. Also I think that putting the score all the time and not only at the end could be nice. But as I read the comments I see I probably missed a lot of things so I might review my review :D
Oh I forgot to mention, I had issues with the windowed mode in html5, not all the menu was present, it was ok on fullscreen though
I love IT :'D
I loved it! This is really fun! Are there different kind of ammunitions ? I did not saved the egg :(
I liked the game a lot, really cool and simple idea.
I laughed a lot! I barely succeeded to have more than 3 points, I am too bad!
I loved it :) I loved that you got checkpoints along the way and multiple different paths so you can get lost
This is gold ^^ I loved it !
<3 good idea !
Thanks ! :) we worked hard this end of the week. Unfortunately, as it was unexpected that we'll participate this time, we didn't asked for monday. So we are working today and can't improve this until 7pm French hours ;-(
Hi guys ! Thanks you all for the comments, we are really enchanted you liked the game so much !
I'll try to answer some questions for the technical part, don't hesitate to ask if something is too fuzzy.
@bionikmonster we tried something with fishing (which needs patience, and a racing game ^^ we had no much time to get something into the fishing stuff :(
For the water we just built a box procedurally to have the level of tesselation we wanted (basically, the number of vertices) equally dispatched over the mesh. Then we moved the Y axis for each vertice on the top based on some formulas that I made long time ago highly inspired by some found on http://shadertoy.com/ (they are quite overkill I think but, it's a jam right ? ;-) ).
The fragment shader we made is a basic twice sampling normal texture (that we found on free property over the internet) (we should find again the source but I was quite tired at this point so I forgot it :( ). The sampling UVs are on different directions to give the feeling of living water. Plus a screen capture from a shader modified from https://www.shadertoy.com/view/ltfGD7.
After that we're done ! You can get the sources from : https://github.com/pplans/ld41 it's free ;-) if you can cite us it's cool though
@GastricSparrow Globally, we used Unity as the game engine, for the water as I explained, we used shadertoy, Gimp for the capture and image processing. For the rest, @smatcher can answer better than me but I think he used Blender and Gimp for modelling, PICO-8 for the sounds FX and of course Visual Studio as IDE for coding. I don't know what Funto used to make the background music though.
Hahahaha I loved the dino ! It made me laugh a lot ! Overall really good job, nice design and environment !
@ryunos haha very nice idea ! It was quite hard at the first tries I thought the car would go directly from one line to another but your choice is really good ! I could not find a way to answer people... ?
Same here :(
Haha didn't expected to really see the cops ! You managed all that well ! :'D I loved it