FoonLudum Dare ExplorerLD41 → Fish for Speed

Fish for Speed

By draedrus and smatcher

View on ldjam.com

CategoryRankScoreCount
Overall5453.4841
Fun5013.3841
Innovation8333.0641
Theme9203.0740
Graphics1614.2141
Audio2923.5436
Humor5003.0334
Mood3453.5537

Comments

svenfrankson 2018-04-23 06:30

Nice water ! <3

draedrus 2018-04-23 08:43

Thanks ! :) we worked hard this end of the week. Unfortunately, as it was unexpected that we'll participate this time, we didn't asked for monday. So we are working today and can't improve this until 7pm French hours ;-(

draedrus 2018-04-24 00:39

Capture.PNG

A capture from the game :)

pixelstuff 2018-04-24 12:19

Nice game. The water is awesome

isaaclopinho 2018-04-25 18:21

I loved the water and the boat!! I was a bit confused by the gameplay

I also made a fishing but racing game to 2 player ahhaha, the idea is to win a race against your friend, but for this you have to fish.

If you want to check it :

https://ldjam.com/events/ludum-dare/41/super-bass-racing

selbryn 2018-04-25 18:25

Really good job team! The mood, the water effect, the music... it is just a cool entry congrats :)

It is also fun playing with out the timer and keep sailing till the end.

nick-gooch 2018-04-25 18:27

interesting combo here. the water was really well done!

probe31 2018-04-25 18:28

I like the movement smooth feel.

jk5000 2018-04-25 19:08

A beautiful and very fun game to play. The only small issue I found, was that the high speed makes the controls a bit funky.

darby-costello 2018-04-26 12:17

Great design and a fun playing experience. Good stuff.

grewoss 2018-04-26 12:25

Woow, great game to play, cool design. i had alot of fun :)

bionikmonster 2018-04-26 12:32

Hi guys! The water is so awesome (I need to know how you did this water, if possible!!), unfortunatly, I don't get the genres combination. I see the racing game but what's the other one? :/. Also, the timer is almost unreachable :'(.

ditzel 2018-04-26 12:38

Wow! This looks and feels so smooth. So good control.

croewens 2018-04-26 12:55

Cute little game guys!

:heart: What I loved * Holy shit the water looks awesome! * Cool design. * The “silly” / “cute” music. Fit the theme

:thought_balloon: My Thoughts * I loved the racing aspect of it, but what was the genre you included within this submission? * Smooooooth controls. Except for when you go really fast. But that’s part of it, right? Turning angle was a bit on the low end :smile:

I’d love for you to review my submission as well.

https://ldjam.com/events/ludum-dare/41/keyboard-warrior

captainpilot 2018-04-26 12:58

I like the visual and effects, but don't really understand what I'm doing beyond, 'get to the checkpoint'

gaming-night 2018-04-26 13:11

Nice water, she reminds me Zelda Wind Waker :) WiiU_ZeldaWindWakerHD_SeaWonders2new.jpg

Btw I really liked playing you game !!

gastricsparrow 2018-04-26 13:19

The aesthetics is mind blowing. I really feel like a thrill seeking high seas voyager. A bit more gameplay and things happening and this will be a studio quality game. (So it's basically Sea of Thieves). What software did you use if you don't mind me asking?

corbak 2018-04-26 13:21

Cute little game you have here :) I like the speed, even if it is not realistic, it is fun to bump into trees, rocks and over things. Well done !

sndr 2018-04-26 13:24

This is an awesome entry! :) Really polished, water is amazing. Boat controls and navigation feel really smooth. 🚢 It got me three tries to actually figure out that I had to follow that little anchor that was serving as a pointing arrow, but once I figured it out, I got into it! ^^

gatinmnsok 2018-04-26 13:39

Wow that looks so cool

adsilcott 2018-04-26 13:49

a beautiful and charming game, great job! The only thing missing is a finish line. This one gets high marks for mood.

jsmars 2018-04-26 14:38

Very cool clipping effect and nice game! Great sound and graphics! (Instead of fishing for ratings, you should rate some more entries, you have way more than you've given :smile:)

serwaastudio 2018-04-26 14:54

I loved the water and that you could play without time too! Very nice mood and atmosphere :)

draedrus 2018-04-26 15:52

Hi guys ! Thanks you all for the comments, we are really enchanted you liked the game so much !

I'll try to answer some questions for the technical part, don't hesitate to ask if something is too fuzzy.

@bionikmonster we tried something with fishing (which needs patience, and a racing game ^^ we had no much time to get something into the fishing stuff :(

For the water we just built a box procedurally to have the level of tesselation we wanted (basically, the number of vertices) equally dispatched over the mesh. Then we moved the Y axis for each vertice on the top based on some formulas that I made long time ago highly inspired by some found on http://shadertoy.com/ (they are quite overkill I think but, it's a jam right ? ;-) ).

The fragment shader we made is a basic twice sampling normal texture (that we found on free property over the internet) (we should find again the source but I was quite tired at this point so I forgot it :( ). The sampling UVs are on different directions to give the feeling of living water. Plus a screen capture from a shader modified from https://www.shadertoy.com/view/ltfGD7.

After that we're done ! You can get the sources from : https://github.com/pplans/ld41 it's free ;-) if you can cite us it's cool though

@GastricSparrow Globally, we used Unity as the game engine, for the water as I explained, we used shadertoy, Gimp for the capture and image processing. For the rest, @smatcher can answer better than me but I think he used Blender and Gimp for modelling, PICO-8 for the sounds FX and of course Visual Studio as IDE for coding. I don't know what Funto used to make the background music though.

smatcher 2018-04-26 16:12

Thanks everyone for the warm feedback.

The initial plan was to make the player fish along the way in order to get more time/points/or a speed boost. We ran out of time and didn't implement and tune all that. The game is missing some feedback when you catch the fishs. Also the fishs only spawn when you reach a checkpoint instead of spawning randomly around the player. The progress indicator at the bottom right tells you how far you are to the next checkpoint/fishing spot.

@jsmars we didn't expect that post to have such an impact ^^. We're drowning in ratings now :smile:. We'll make up for it by rating even more games when we get back from work.

lerg 2018-04-26 21:56

Cool graphics, very unusual camera setup. But other than that not too much for a gameplay. I'd make it slower and perhaps add some combat with other ships.

ryunos 2018-04-27 14:55

The boat is pretty difficult to control. I have to turn around the checkpoints before reaching them because of my speed. I find it very sad you couldn't implement the fishing part though, it would have been really interesting.

The graphics are incredible, congrats! It's a nice little game =)

bionikmonster 2018-04-27 23:22

Wow @Draedrus gg! It's so nice! Well done, the result is awesome!

pietro-ferrantelli 2018-04-28 12:43

Awesome entry you made there ! I loved the aesthetics, especially the music and the art direction (great water shader yeah). The concept is well executed, even if that's not an esay kind of game to make for a jam, and it's really fun to play. Congrats !