Cracks by YouBeStrong 2017-12-07T07:03:25Z
I like the game, especially the ending. I guessed there was some big reveal when I saw the art assets were all pixelised, and still didn't expect that. The hand drawn graphics were a nice thought.
Foon → Ludum Dare Explorer → Users → GastricSparrow
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Rough Housing | jam | 117 | 4.08 | 3.98 | 3.61 | 4.30 | 4.20 | 4.04 | 2.75 | 3.80 |
| 2020 | 46 | Keep it alive | 👥 | Bug-Free Zone | jam | 3.20 | 3.05 | 3.77 | 3.44 | 3.45 | 3.55 | 2.75 | 3.25 | |
| 2019 | 44 | Your life is currency | Criminal Street | jam | 457 | 3.53 | 3.32 | 3.25 | 2.95 | 3.20 | 3.12 | 3.15 | 3.07 | |
| 2018 | 42 | Running out of space | Running and Shooting Stuff in Space | jam | ||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | Karaoke Ninja | compo | 87 | 3.85 | 3.81 | 4.49 | 4.19 | 3.36 | 2.96 | 3.32 | 3.26 | |
| 2017 | 40 | The more you have, the worse it is | Noah's Apartment | jam | 472 | 3.54 | 3.42 | 3.50 | 3.52 | 3.34 | 3.00 | 3.32 | 3.10 |
I like the game, especially the ending. I guessed there was some big reveal when I saw the art assets were all pixelised, and still didn't expect that. The hand drawn graphics were a nice thought.
Cool game! Very intuitive game design. Got OVER 9000 points on my first try. It looks good, plays smoothly, and the music is good. It's a bit hard to hit the candy with your bullets, but nonetheless it's a great game!
P.S. I actually laughed when broccoli makes you barf :D
I like the Christmas theme! Interesting idea, well executed.
Grand Theft on Foot. Good execution of an existing genre. A few qualms;
= Controls seems strange. W or Space to jump would be better. Also movement is a bit janky, jump takes too long and the jump curve should be steeper.
= Hitting a block seems to kill your run too easily. Maybe implement health, or just slow down when hit.
= Which is bad when your opening animation takes more than a couple seconds. Shorten it, or remove it after the first run.
All things considered, good job for a game made in less than 1 day!
Here's my honest feedback, hope you take it with a grain of salt: 1. Good points: Graphics is good, I really like the mini maps and the way rooms light up when you enter. Music doesn't get in the way and sfx is cool. I like the chracter designs (are they inspired by Goombas and Link by any chance?).
2. Bad points: Controls being mouse click and the camera moving, it's hard to engage in combat. Also it takes so many clicks to get somewhere that my hand almost hurts. On that note, the (whether procedural or handmade) levels were inversely proportional to how little content there is per level. I have to walk a lot to get to one gold chest, and it gets tiresome. I feel you have created a sense of vastness with your portal and rooms, that if it had been more eventful, would have made a really exciting game (like Zelda's dungeons). Instead there's just not much to... well, explore. Nonetheless, with the time you had, I can understand the lack of events. Additionally I didn't feel much increase in difficulty as the monsters get angrier.
Overall good effort, and a decent sandbox that can be expanded on.
@priom Thanks, that just shows how much of a games noob I am. I did say "a grain of salt"!
Fun game, bright graphics. I enjoy kicking children, thank you very much.
Game is short and fun. Audio is 5/5. "arrrgh too cold!"
Great idea combining two existing genres of game to fit the theme! Beyond that, it gets old a bit, and the high pitched coin sound gets grating. Still I really like the idea.
This looks amazing, and the gameplay is simple but entertaining. I love the idea and how you executed the theme.
The graphics is nice and sets the mood well. I only wish the controls were smoother. My biggest problem is with controls. It's hard to jump while walking, which is detrimental to a platformer. Still good job!
Nice game. You put a lot of polish into the visual effects, which elevates the simple graphics. Ending texts are funny (DDLC!). I feel enemies need a bit more balance, and the theme could be more integrated. All in all, good job! Go Godot developers!
A fellow Godot user always gets a thumbs-up from me... except I've broken my thumb carrying 6 hearts on one balloon.
Hey thanks for the feedback on my game! I liked your game as well, it's challenging enough to be interesting, and short and simple once you "get it". I like that you have to keep the theme in mind to win. I would suggest tweaking the movement control a bit to be smoother (to emphasize the feeling when you're "free" as opposed to being dragged down by bullets), but otherwise a smooth, solid game!
Thanks to all the nice comments guys! Jiri, very happy to get high praise from you.
@fiakaiera - Wow, thank you so much for the super helpful feedback. I realised I still had time, so I tweaked the collision and win condition a bit, it should work better now ^^ Not good enough at music to attempt to change that now though, haha.
@randomphantom - Thanks! My hours hunching over polishing cute animals was not wasted ^^
Thanks to all your nice comments! @nivbeth I actually intended the level to not need all of the animals, so ppl can have different solutions. May have done it differently now but it is how it is!
Plays super smooth. Don't know about the theme... Maybe you could make the connection between money and enemies clearer. Still great job.
The bullet colors weren't so intuitive, but beyond that it was a very enjoyable experience. Great job with the graphics and audio!
Looks good, nice idea. However, I'm not sure why but sometimes the colors don't mix correctly. i.e. Red + Yellow should become Orange, but become Red AND Orange instead. I'm playing on itch.io on Chrome.
Also can't vote because I don't have numpad keys :(. Hope OP fixes this for us soon.
Simple, straightforward game. I would have liked to have some strategy instead of (if I understand correctly) leaving it to chance. Either way, it has a fitting mood to it, and I really like the audio! Not bad for your first game. Speaking of which, can you rate my game, it's my first time joining LD as well! https://ldjam.com/events/ludum-dare/40/noahs-apartment
A lot of praise to the graphics. The gameplay is cool, reminiscent of Smash... But while Smash has events like knock outs, this just goes on a bit. Maybe you could implement a "gluttony death", or just lower the time? I also wanted more airborne directional controls. Nonetheless for the time spent, this was incredibly polished!
I like how you gotta kill to keep your sanity! My one qualm is how it goes on kinda slowly at first, then once you get the katana (which is where it starts to actually get really fun) you just lose your sanity very quickly. Just need more balance. And the sounds of all the chicken was maddening, which was PERFECT. Thanks, that was fun and cathartic! And yay for using Godot!
Wow, my performance was disappointing? 1/5!
Just kidding, great game, nice visuals, smooth controls. Definitely room for expansion. Good job!
Your first LD? You're kidding. THis is the best game I've played so far in this jam! Again testifying to the fact that great games don't need the best graphics. Controls are smooth to me, I had no trouble. You executed the theme super well, and with a great difficulty and learning curve. I can see this expanded into a full title in the future. 4.5/5
Controls are a bit hard, but overall a solid entry. I like the relaxing music.
Detective games are my favourite! I really felt like playing more of this storyline. You did a great job in the short time you had. Congrats!
@minibobbo The tool instead of content issue is one I struggle with as well! IIRC I wasn't even running a game loop until there was half a day left... But it's just so fun to make tools!
This is one of the best experiences I had this jam! The punch felt really powerful and satisfying. Wonderful job.
I only wish the puzzles were actually designed instead of what I believe is generated? And sometimes my position works in the testing phase, but in reality it misses.
The UI got me a bit confused at first as to which side I was on, and the cards need a bit more balancing. But the game works very smoothly, I knew exactly what I was doing after a while. Hope you'll put more work into the game and expand it. Overall a really good job!
I actually chuckled to myself when I realised what the game was about. This was one of the funniest AND most fun games I've played so far!
Awesome game, fun and lovely graphic with a gruesome twist. Really clever take on good old rock-paper-scissors, I am floored by how the penalty is also part of the strategy. How did you think of that?
Small bug: I pressed Play then opened the Help Menu and then got into the game, and it got stuck on screen. (This was on Mac)
A great take on the classic tower defense with a hint of clicker. Bright, colourful, lovely. I got to level 20 by just stocking up hearts from the previous levels.
**Pros:** Nice, clean professional graphics. Awesome soundtrack and sfx. Felt great watching the lasers go pew-pew and enemies' blood spatter.
**Room for improvement:** (ignoring that it's a limited-time Game Jam) Game started out slow for a long time, then really picked up the pace by level 12, and I mean *really*. So that experience could be balanced better. If I'm honest, the clicker mechanics felt a bit forced. I'd rather be upgrading my turrets than clicking mindlessly at hearts. I think the thematic connection still works without it, and it's still very original.
For three days, it's a great attempt. Hope to see more from you!
You made a full-fledged releasable game! I'm on laptop without a mouse at the moment, so I would have appreciated some alternative to right-clicking. Still I had a great time! Fantastic job, I hope you place very high on the rankings!
That thing at the ending infuriated - and delighted me! (I won't spoil it for anyone else, haha.) This seemingly simple game made me feel epic emotions. I wish the game was longer, and chock full of experiences just like that. Great job!
Thanks everyone for the encouraging feedback! I'll save you the "I had limited time" response. I really focused on the experience this time, and it shows in the lack of graphical "wowness". Really proud of how fun (at least IMO) it is though.
@donitz That's great, you found the OP mechanics :laughing:. If I could redo I would probably switch the prices for Snap and Spotter. How far did you get? My record is level 22.
@jiri-hysek The face generation took most of my time, and there was no time for clothes :wink:
@scott-redrup You're right, I think that adding hotkeys for powers would have helped.
If you want to, screenshot your final screen and I'll compile a leaderboard for the players who got to the highest levels!
@donitz You're good! Most people I showed this to gave up after level 10. I should probably ask you to test my next games haha.
@kritz I don't think that's due to my design, but I'll gladly take credit for it! :stuck_out_tongue_closed_eyes: Take it as a mob of people angry at your recklessness haha.
Congrats on another great game! Funny concept, pretty art and very original interpretation of the theme. I wish the game were longer, haha.
Really interesting game. Looks great. I think the fact that the "head" of the "snake" is on the wrist makes it hard to get right. You can make games hard, but it's better if the difficulty is challenging, rather than annoying.
A really cool little shooter combined with what could be considered idle systems. I think this has great potential to become a full length game!
Lovely game! I really enjoy the art and music. It was clear and fun. However, the gameplay itself felt a bit unfair at times, as there's no breathing room (a "press J to start level" would be nice), and there's no indication of how fast the brush is going to go. I keep getting caught off guard by the level starting with a completely different speed. Still those are minor problems, the product itself is impressive for a 3-day jam product. Good job!
I loved figuring out what each reference is supposed to be! (that Brooklyn Nine Nine one!) You did a great job for a jam game, I loved upgrading the room with the little trinkets. Really cute graphics and music. Awesome work!
What a unique concept, well-executed! I spent like 60% of my time working... This could be used as a personality test :wink:
Sweet game. Only gripe I have: I would have liked to be able to slide off of obstacles, hated getting stuck whenever I'm blocked. Other than that it plays really smoothly. Good job!
There are bugs here and there, but how can there not be with this SUPER AMBITIOUS project? You put so much thought and polish into each part, it really felt like an actual feature-packed ship-ready game. So much game juice, and it was satisfying to see the little players move around and shoot each other. The name references are amazing as well. Overall fantastic job!
Really hard game but SO beautiful! You did a great job with the mechanics, your actions just need more frequency AND reaction time. Harsh games usually give the player no waiting time to jump back into action (see Super Meat Boy, Cuphead, etc). Still fantastic for a jam game!
I love combining games! Would have played on if you had more levels. Great job!
Cute graphics, fun idea, some issues stopped it from being perfect.
Pros: - Brilliant art, the colours work really well together - Nice audio that compliments the gameplay - The blood sucking animation is hilarious! - Smooth gameplay (Until it stops working, see below)
Cons: - I'm not sure if it's just my browser but the game freezes at a few points, once at the start and once when I felt into the ditch. (I'm on Firefox on Mac) Judging from other comments I'm not the only one. If you don't mind me talking shop, you could look into your while loops, maybe there's an infinite loop somewhere.
You did a great job nonetheless, I hope you fix the freezing bug and release a post-jam version!
This game is bonkers! It's so hard but it's worth it. It made me realise that the theme essentially stacks the odds against you by having your health linked to your ability to upgrades... If you fall behind you're screwed!
UI is a bit clunky, but the graphics makes up for it! Really cool Alchemy system, good job.
I didn't have a friend to play it with, but it's an interesting concept. The names you've chosen, LOL!
Congrats on finishing your game! It's quite enjoyable and I wish it were longer. I like how you interpreted the theme. Good job!
Feels great when I get it, but I couldn't always get the correct timing, even with offset adjustment. Still a great job for a jam game!
Great satire in the form of a humorous and original concept!
Great polished graphics and nice music! You have all the classic TD stuff and I had fun playing this.
If you were to improve this, I would only ask for some quality of life stuff, like range indicator, hover preview, and maybe some game feel / polish elements like explosions. Great job!
@skill347 @pixel-mush @imp1 @alexhicks @curtis-pelissier Sorry everyone, there was a bugged version with cropped screen that was left up on itch.io. That has been removed now and the current version should work.
I chose the game's name ironically, but even I didn't intend the level of irony :)
@jiri-hysek it was a lot of work and we are glad we made it in time. There's a lot more we wish we could explore though!
Awesome! It was so frustrating when the bunny kept trying to die but that was also the best part. Great job, I wish there were more puzzles that explored the drawing mechanics.
Art and music is great. Combat gets stale quickly, but the hits themselves are very satisfying!
What can I say that hasn't been said? Great mood, lighting, graphics, music, and voice acting. The polish is superb, especially that beautiful starting screen! But yes, where it falls short a bit is the gameplay. It is repetetive and the clues for which parts to take aren't that clear. I would really like more mechanics - for example if I could stealth kill people and use their corpse, instead of just having corpses lying around (Victorian times was different I guess?). And maybe having a high kill rate would lead to coppers coming out on lookout for a real challenge. It could really be an 8-bit Frankenstein Hitman crossover, if we just had a bit more focus on the gameplay.
This is less video game and more philosophical commentary about the fragility and futility of living. I love it.
P.S. I died at 90.
Lovely game! I had a lot of fun playing it, which is as much as one can ask for in a jam game. Audio and graphics are very solid. Great job!
Fantastic game. So much game feel and juice. Your take on exploration is on point, and coherent with the theme. It took me a while to get everything (and I'm still not sure if I do get all the mechanics), but it keeps me coming back :) Very addictive.
Hey good job with this game, it feels very complete. I did get quite frustrated, but not cause of the game, just at my own incompetence haha. It's quite a brain burner! The audio and graphics are solid. Good job!
Came from Rincs' stream, glad I did cause what an awesome premise. I like unique conversational games and as an introvert the theme is perfect. And I LOVE the art, really made me feel like I was in that uncomfortable situation trying to get out. Fantastic job!
This games looks and feels amazing. If only there was a bit more visual feedback, but I understand given the short time limit. It's a tough game to beat, but fun!
The bravery to go for a multiplayer game in a jam is noted. Awesome fun to play while watching a stream haha. And the audio, fantastic!
Very cool interpretation of the theme, and a brain buster. Good job!
One of the best games I've seen this jam, it is no small feat to produce such a polished game that is so engaging in the time given. Your team should be proud.
Everyone has gushed about your professional looking art, and for good reason. I also love the visual clarity and how much it all pops. It's easy to "get" the game and I can tell you prioritised player comfort. For the gripes, which are minor, I just wish there was more indication of what the next fight was, and I also was missing more interaction / synergies between the items. But that says more about how solid this game was that those are the worst things I can say; they can be for the next iterations. Overall a fantastic job!
First, super innovative experience yet did not take much effort to understand at all thanks to the tutorial. Managing to get a Tetris line, on the other hand... I'm sure you already got feedback about how it is really hard for a jam game - I think it's about how manipulating blocks requires you to be on the sides, which conflicts with the nature of needing to be where you want the block to be. Yet I can't think of a way to change it without fundamentally changing the game. Being difficult is not the same as being bad; maybe it is the player who needs to keep up. The thing is, I can't complain about the graphics and audio, and the game feels fantastic to interact with, so I don't mind going back and playing for a bit to try to beat it! The game frustrates with its difficulty yet taunts the players to come back to conquer the mountain, and all the while making them feel good with solid UX and game feel, while they're working to get that tiny bit of progression in their own skills. And that, I think is a great achievement.
Ok I'm back after a bit more gaming and I have more detailed and constructive thoughts about how to improve the experience (For an extended version which I hope you will make of course. I maintain the jam version is an achievement). I will separate them into two categories of changes.
**Type 1:** Improving user experience (regardless of player level). I think these would be good to add, not necessarily in the formats I suggest but any improvements that address the mentioned issues.
- Make the side control buttons push the player off after the block is rotated once. So you can tap *Left* 3 times to hit the wall and rotate the block 3 times, without needing to tap *Right*. You may even make it so you can just hold *Left* and it will keep rotating on a short cooldown. This is the biggest frustration I had, having to retreat and push multiple times and having the (usually great) walking controller work against me while I fight against time. - Being clear about where the anchor point of each block is. Blocks are anywhere between 1 and 4 tiles wide, depending on rotation. When it's 2 or 4 I usually don't know where exactly to stand to get the block where I need without trying it out and seeing it first. I guess players can learn and internalise it after a while, but still... I think either you should make it directly in the middle (I'm not sure if this will work), or you should highlight the anchor column so I know where to stand. It will help with playing flow without segmenting your brain for this "aiming" task.
**Type 2:** Making it *easier* (which may be relegated to an Easy Mode). - Double / maybe even triple jumping: This removes cases where you're stuck in a deep hole. I guess this depends on whether you find the losing condition of getting blocked in is a fair punishment for a misstep. Getting out of a hole right before the next block closes like a lid could potentially be fun? But that brings me to the next point. - The game as it is right now, is already extremely punishing against any and all kinds of mistakes. If I am off by a tile or get stuck in a hole (even if I manage to get out), the block that's dropping down is just a giant reminder that I am doomed as I'm scrambling to deal with the next one. Maybe you can give players limited powers to recuperate after their mistakes. An awful example I can think of: 3 bombs that you can use to explode a 3x3 area of blocks around you.
There, I hope this is constructive and again congrats on a great game!
Edit: Oh and I love the cute main character, iconic.
I am glad I came over from your comment on our game. The games we made are similar in concept yet spawned very different strategies! Great puzzle and chill vibes, with a healthy amount of depth in decisions. I love the art and level of polish on everything.
Nice puzzle at the core. Was a bit unclear but once I started it clicked quickly. The RNG tile generation is a bit mean but it makes for some interesting decisions. Good job on the game!
Nice entry, I think it has a lot of potential. I wish the weapon, particularly sword swinging, were a bit more polished, since it is the one thing you do the most in this game. If the core is satisfying, the game will be greatly enhanced, and everything else is a bonus. Overall great job for a solo jam!
Very innovative and ambitious idea. While I can see you wanted to do more, I also see a lot of good things in here already. A fun little (but potentially deep) puzzle. As someone who usually doesn't get all his ideas implemented due to overscoping, don't let it discourage you - the core of what you have is what makes the game good, not the bells and whistles. Focus on that and get to the heart of what makes the idea stand on its own. (Plus you can add to the game later; there are jams that let you work on and submit your unfinished projects, for example.) To improve what you have, I would suggest focusing on more user experience (e.g. hovering over each element shows you how it works, or having shortcuts so there's less moving the mouse back and forth), and very importantly, teaching people through gradual progression. Those are the hardest part of making an innovative idea because there's no pre-existing familiarity, so it's really on you to get the idea across. I hope this is constructive feedback. Ultimately, even if you don't feel like it, you did a good job with this game :)
"360 no scope - the game." Very fun, great game feel. I like your interpretation of the theme. A lot of little fun minutiae that tells me you have an eye for details. Very solid for your first Ludum Dare, keep it up!
It looks very interesting from the screenshots, so I hope (after getting some sleep) you will come back and export the game so we can play!
Fantastic game, feels very complete and satisfying to play. I love how you gave no penalty for hitting other cars, because you recognize ramming things is the secondary core of the game!
That graphics is insane, awesome job! My gf and I played this and had a great time. We spent more time hitting each other than scoring haha. She just brutally murdered my guys. 10/10 would play again.
Great effort for a solo project, the art is nice. The big problem I had was the audio which was grating at points (the attack sfx). Oh also questions are rather US centric, and isn't exactly General Knowledge. You may want to make Windows version, although I'm on a Mac and glad to see a Mac port. Anyway good choice of genres for the theme.
The idea is 4/5 but execution pushes it to 5/5! It feels like a fully fleshed out studio game. Difficulty curve is masterfully crafted. I love your take on the theme. Great job!
I always liked those games with two sides of the brain doing their own thing, so this is a blast! Quite hard to get right, especially when you lose in Minesweeper randomly, but it's so fun when you can manage both. Great shot at nostalgia too!
Cool idea. I love the aesthetics. The main mechanics is fine, but could be explored more. Above comments tip me that there may be parts I haven't seen, which is a shame because it was a bit too slow to be done when there's so many games to rate. Still, good job!
Really interesting, great idea "matching" (see what I did there) dating and rhythm. I'd love to see more cohesion between the two halves, perhaps emojis from your date's messages will become the next notes? Anyway I love how the game generates its own soundtrack, really the best part. All in all I enjoyed playing it, good job!
Great aesthetics as most have said. Who knew simple could be so complex? Little details here and there, like the mist and the jump animation really makes this game stand out. Controls well, and I like how no explanation is needed. I did get lost halfway through, starting from the level with two doors, but overall I had a great time! 4/5
So I really liked your game! A game that gives player control over itself, in this case over its own design, really gets me going. It's cute, the 2D shooter portion is fun. One thing I'd change is the time limit for each drawing, since with it I don't feel in control and cannot draw much in 30 seconds. If you left it out people will be sharing their masterpieces for sure! Great work.
Amazingly funny game! You did the theme justice. I wish the hands could be shown, but other than that solid game.
Wow, as a machine learning novice I love what you've done here. I've been looking into how to incorporate machine learning into games, and here you are making this on a whim! Great innovation happening, love it.
@polegar Congrats! I barely got beat out by you in innovation, shouldn't have rated you a 5... just kidding, you deserve it!
This looks amazing. There is real dread at points, particularly due to the atmospheric music. Well, except for when that hitting animation played haha, that kinda made me laugh. Great game, hope you expand on it in the future.
This is a solid game, and I'm sure with enough polish it can look as great as it plays! Your card graphics are easy to get and the game makes sense immediately, which I can't say for all jam games. I like your shuffle graphics. Great job!
Awesome game! Text adventure and typing game, both my favorite, and very well done to boot.
- Pros: Cool graphics and aesthetics. Game feel is abundant in the minor details. Fighting sequence is immersing, with the urgent switching mechanics that's mostly well-balanced which really push the enjoyment level to the max. - Cons: Very little to complain about here. Only how long the walking takes between screens, and the choice of words while relevant doesn't really need to be, since it repeats too much.
Conclusion: The winner is... One typey boi.
I love the combination. A lot of games in this jam tend to be two genres mashed together with no care for mechanical or thematic linking. This is not one of them. Huge fun for two players, great job!
Hey James, love your Youtube channel. Your game is super innovative, I really enjoyed the combination. Graphics is good, and the music is fitting. As your Mac tester, I'll give a couple pointers that is hopefully constructive: - Bug in level 3 (the one with 4 buttons): When I press the Open button on the top left I automatically slide to the right. - It seems I can press all four music buttons to win the rhythm part. Even when I press when no note is supposed to be pressed? - When I'm not mashing all buttons it's hard to get the right timing. I'm not a Guitar Hero god but I'm not bad either so maybe this is unnecessarily punishing. Maybe you could stretch the window.
That's about it, overall this game is still a hit for me. Especially since I also made a stealth + music game :grin: . Hope you find my feedback helpful.
Saw this on stream and had to go play for myself! Probably one of my favorites this jam, wonderful job!
Edit: Now that I've played through I'd personally go with just white pieces for the jam, black pieces are a whole nother layer of complexity that's hard to balance. Still you did a great job for the time you had!
It's really hard, but that fits since it's half Flappy Bird. The innovation is clear, you made me realize the possibilities of using typing as a real control scheme. It's a lovely experience all around, I got to level 4!
The aesthetics is mind blowing. I really feel like a thrill seeking high seas voyager. A bit more gameplay and things happening and this will be a studio quality game. (So it's basically Sea of Thieves). What software did you use if you don't mind me asking?
After trying many rhythm games this jam, I found that rhythm is actually really hard to pull off. Yours is definitely among the better ones. Graphics is nice and fitting, although you could make the racing part mesh with the rhythm part more to really solidify the combination. Overall nice job!
\> jumo
\> jumo
\> jleft
\> jumo
You managed to make a typing game stressful. All around flawless execution. Levels and learning curve need some work, but that's the case with all puzzle jam games. One of the best I've played this jam!
Really well done, I love both aspects of the game and they mesh together perfectly!
Great idea! Gameplay is simple but effective. Love your take on an unorthodox stealth game. BTW I made a Ninja game too! Check it out if you like: https://ldjam.com/events/ludum-dare/41/karaoke-ninja
This looks awesome, but, don't shoot the messenger, I think a game made by more than 1 person must be submitted to Jam instead of Compo.
Seeing the bullets at the start of each level always gives me chills!
- Pros: Simple graphics that service the game well and convey every idea perfectly. Color scheme and learning curve well established. - Cons: Too many ways to win. I only died once (and I'm not good at these games). I'm sure you'll do more with more time.
Overall, I liked it and don't mind seeing more. Good job.
Great job! It's quite tough but that's exactly how hangovers feel, isn't it ? xD Nice music!
Great execution! I really like the aesthetics and the music, they fit together well. I would rather not have the time increase, since the waiting makes the game lose speed, but I imagine that would limit the space of possibilities. I hope you think about that when you expand the game!
Your game is awesome! As someone who isn't even a fan of horror, I was completely immersed, intrigued and invested in the survival of my little car. Aesthetically the elements blend together really well, and really builds the atmosFEAR. Bravo!
It's cool to see someone else who also uses microphone as the control scheme. I hope you don't mind if I promote my game here, since people may want to try another microphone-controlled game :) https://ldjam.com/events/ludum-dare/41/karaoke-ninja
@ditzel Thanks! I wanted to export to html5 but microphone input (which is 90% of the game) doesn't work sadly :(
@Mazzletov wow I'm super flattered, thanks! I'll definitely rate your game as soon as I get on Windows, it looks like a ton a fun.
@Jiri-Hysek I’m so happy to hear that your daughter likes my game! Not to toot my own horn, but I actually enjoyed playing it by myself / with a "co-pilot" so much that 2 controllable players didn't even occur to me! That is an absolutely amazing idea, I feel like I have to spend time fleshing it out now. This is becoming my magnum opus.
@Richnou I believe you're right, I actually only had 24 hours and specifically avoided falling into the polishing trap due to time issues I've had in the past. So you'll find certain things lacking e.g. responsive UI, game juice, or even consistent aspect ratios! in favor of the core game. The right ratio to play this in is 4:3 or 1024:768 :)
Thanks everyone for responding so warmly, I'm making sure to rate all your games :heart_eyes:
Thanks everyone, I'm really happy reading all your nice comments and checking out your games.
@Nick-Rafalski Thanks for sharing, that sounds hilarious! I would love to take credit but it's a happy accident :grin: If my game brings laughter to any one person I'm happy.
@polegar I definitely left some bugs in there so I hope it's not too intrusive. As long as people can still have fun :)
@mrspeaker Haha I would love to make that happen, but I don't have the resources. Maybe someone will :wink:
@JackLeHamster @erebus Thanks for playing my game on video! It's a lot more fun to watch when people try, and you definitely did wonderful jobs displaying the game's strengths!
@tim-ruswick You did it you absolute madman! You beat the game! I am finally freeeee
@awesomebytes Hey I know you!
@GregWLyons Thank YOU for playing my game on stream! I'll honor your group as the first to beat the game, as far as I'm aware. I will definitely improve on the mic input in my future release, which is on the agenda considering the overwhelming positive response. Really appreciate your time :grin:
@patrickgh3 You're right, some have called this a rage game, even if I didn't quite intend it to be xD (or did I?). I will consider having a difficulty setting when I do release a full game.
To everyone else thank you so much, this week has been so fulfilling thanks to you, do keep in touch!
@indie-gaming Hi, sorry to hear that you didn’t get the full experience with the game. I can vouch for the fact that it IS your microphone that was producing those pltforms, which you can see for yourself by clicking on one of the streamers’ names in my description (who you accidentally mistook for the project’s developers by the way). With that I hope you could try it again some time, if not no worries, thank you for your time! :smile:
@indie-gaming No problem at all! You're probably so busy doing all these games that mistakes are inevitable. Keep it up, we developers really appreciate what you do :blue_heart:
@jupiter-hadley That is a huge shame, I will look into the problem. Thanks for playing my game anyway :sweat_smile:
As a proof of concept this is awesome. But then again, I'm studying electrical engineering. Anyway I hope you do more in the future with this! Cool idea. Also if you don't mind would you rate my game? Thanks for creating this!
You created an awesome game! I'm always in awe of how well you can make so many elements work together aesthetically. As for the game design, as one of the tester I'm glad to see the game being expanded to accommodate a player's learning curve. Great job as always!
Clean graphics, nice music, a lot of funny moments. Really enjoyable and fun. You did a great job!
That's a real killer combination! I suck at Flappy Bird but good to know that I suck at FlapTris even more :) . Jokes aside, I really like this as an arcade game. You made a real experience that rises beyond the sum of its parts, good job!
Really funny concept, that's a great project for someone who insists on being a "noob", so don't sell yourself short. I laughed a lot. Hope to see more from you in future jams. Also check my game out if you like!
Creative and innovative entry. One of my favorite concepts, in fact. It's so good that the execution was meant to disappoint, that's the pitfall of jammers. But i think you did the idea a solid favor. It's worth expanding, if you ask me.
Great concept, you're right, the graphics doesn't define the game. I feel however like not only the control scheme but also the game design is unnecessarily punishing, since it's so easy to fall and lose almost all your progress and just give up. But if that's what you're going for, I'll give it to you. Kinda like Getting Over It, but without the payback of the commentary.
Simple yet brilliant game, me and my gf played against each other and had a blast! Bonus point for Godot, always love to see good Godot games. Bravo.
Really cool, great-looking, smooth-control game with awesome music. It's a solid 4+ for me, so I'll just nitpick in hope of being constructive:
- The natural drawback of this genre combination is that the card control panel requires separate attention from the main gameplay, so it's hard to look up and down at the same time. If you use 1 2 3 4 5 for card selection, and maybe color coded cards, could be a good way to alleviate that divide of attention. - The enemies turn back too early to be intuitive, hence players will jump up when they think enemies have gone right when they have actually turned around and gone left. Should go all the way to the end of the platforms.
That's all the recommendation I have, please consider expanding on that to make a full length release. Kudos!
@AlejandrodeCea No worries, I'm just suggesting in case you want to expand. I just played again and got to 900. It's very entertaining. Only thing I could do without is the lack of jump cards sometimes, maybe try to override the random factor a bit when a player is nearly losing, would do a lot to add "last minute save" moments and help enjoyment!
The graphics is lovely, the bots are so cute. Interesting idea to say the least, although gameplay may have suffer because of the tough controls. Nonetheless me and my gf had a lot of fun just trying! Thanks for making this!
I also had the Mac bug, but that was by the end so no problem. This was foremost innovative, and secondly fun. Two of my favorite aspects, so great job. BTW, I feel like your game and mine have a lot in common even though they come from drastically different places. That's cool.
- Pros: Music is fantastic, lovely art style that is cute and fluffy and nothing else. I love pandas. - Cons: I was hoping for more innovation following this theme (but I don't mind having some pure unadulterated fun, which this is). I f*cking hate pandas.
I read the description and was still caught off guard. Great buildup, incredibly funny game!
The nostalgia of Asteroid and the neo feel of Data Wing! I love it. The only thing I'd recommend is higher speed, which should make the game more chaotic and fun. I saw that this is your first jam, so wonderful job on this!
I had to check this out since your game title sounds so similar to mine :wink:. This is a great idea, quite original in the context of the jam. Graphically elements work really well together. The game is rather linear as it is, which is fine but I would like to see the buttons turned into real music with rhythm rather than just buttons to press. Overall a very good effort, keep making games!
I really like how you fleshed out the world underneath the water, you can really feel the depth!
Wow. WOW. This is a truly innovative combination and game. All elements work together to help the experience and not just for the sake of being there. Sound fx was the weakest link, but it didn't matter cause everything else is great. I would have been impressed that a team could put this together in 3 days. Then I realised this was a COMPO game. I'm speechless. This is a home run.
Awesome idea. Reminds me of a lot of things that I like: Word World the kid's show. Typoman the game. Counterfeit Monkey the text adventure. Of course all those things lack some aspects that you could improve on, so if you want check them out for inspiration. If you make it so that you can change letters and change how a word works, add some polish and add your own flare it can be a great game. Good job for your first jam, keep it up!
I really like the graphics, and especially the fishing mechanics which is not easy or obvious but makes sense once you master it. A good idea combining fishing and horror, as they share the theme of suspense. A fun casual game! For suggestion, maybe bring in monsters, sharks and Cthulhu to spice things up? Well that's for the future, as it is a jam game it's deserving of great props :)
Graphics rating for a game like this is pure irony. Love it.
- Pros: Super innovative, I've never played anything like this, and yet it makes so much sense. Like the Braille you got going on.
- Cons: More on me than the game but I suck at directions so I bailed quite early. And thus the levels I played were a bit samey.
All in all it's a great effort to bring something new to the table. Mad respect :)
Great job! Over 15 years of gaming and this is the first time a game makes me feel like Superman haha. Nice graphics, appropriate SFX, some music would be nice. The first few minutes are my only complain, it's hard to understand what I'm doing or where I'm supposed to go, and it's too easy to fall down and die and have to wait (should remove the counter completely). Still nice, innovative idea. Bravo!
I really like games about doing two things at once, so this is a hit! Good job.
This has better visuals than some triple A games! What a special experience. I’m in awe at how you can create such aesthetics in the time given. And I especially love that it’s a bout a Sparrow! ;)
Quite an innovative idea you got there!
- Pros: Art is cute. Message interface looks nice. Emojis are :fire:. So are jokes. Cool music. - Cons: Gameplay was a bit slow (I know there must be time to read messages, so not sure how to solve that). Maybe reduce texts to only one emoji, then have more messages, maybe multiple robots? I'll leave you to see where it can go.
All in all this concept has a lot of potential and I really like it!
Fantastic execution, I wonder how long it took to get all countries on the map (I assume all). There were some bugs but not too intrusive. Political statement aside, it's a great idea. Wonderful job!
This is a pretty good proof of concept, everything looks good and you capture the general feel of the rhythm game genre well. I'm sure if you keep working on it, adding more mechanics and levels this can become a solid project. Not bad for your first game!