FoonLudum Dare ExplorerLD44 → Courtyard Madness

Courtyard Madness

By x-budsterized-x and Aspect

View on ldjam.com

CategoryRankScoreCount
Overall10002.8931
Fun7873.0131
Innovation11432.0831
Theme9482.8231
Mood10272.4831

Comments

x-budsterized-x 2019-04-30 00:54

And the game is done and ready for playing! :) Hope you like it :)

jofersgames 2019-04-30 15:38

Fun game :) Good job :)

julienlussiez 2019-04-30 15:42

The sacrifice to the fountain was a good idea. Maybe you should have put more of it ! I died against the dragon.

zanagi 2019-04-30 15:50

Nice game with a bit of roguelike feel. Fighting enemies turns a bit repetitive after couple of waves so would love to have some variety earlier.

limejuice123 2019-04-30 15:51

Nice game, also found the dragon, and got killed by it.

I would suggest maybe kicking the difficulty in a bit earlier, as I never really needed to use the fountain. Still a cool game though; shooting works nice and there is a good variety of powerups and the like to keep up the motivation to explore.

ahmed-ali 2019-04-30 15:52

Fun game :) Good job :)

0

hermitao 2019-04-30 15:53

REALLY really cool!! I was quite addicted to it. I really loved the sprites. For feedback, could turn off filtering for the player character, he is blurred in my screen. Other than that, yeah, really cool game. I really enjoyed fighting that [SPOILER] dragon from the cave.

norris-eldridge 2019-04-30 15:54

Good work guys! I think the art looked nice overall, though a bit inconsistent / mismatched styles. The sounds were also pretty good but a bit repetitive, I'd say looking into randomizing the pitch of the sound effective a bit per play can really make your sounds that much better and easier to hear over and over again. Overall, good job :)

loganthemanster 2019-04-30 16:02

Nice game, pretty addicting :D

gastricsparrow 2019-04-30 16:13

A really cool little shooter combined with what could be considered idle systems. I think this has great potential to become a full length game!

flying-dog-fish 2019-04-30 16:13

This game would better belong in the ridiculously overpowered theme. The laser gun is ridiculously overpowered against all enemies. The dragon has a ridiculous amount of health, but can't get past a simple tree, so I kept shooting at it for like 5 minutes.

It feels like someone took a perfectly good medieval fighting game and bolted a laser gun on it, even the inconsistent art style supports this assumption. I'd give it a big dose of humor rating for the gun animation and the ridiculous idea, but that has been opted out of.

discocatphd 2019-04-30 16:47

The level design on this is great. I had a lot of fun exploring and looking for the secrets!

A couple recommendations: Using Nearest Neighbor image scaling (rather than Bilinear image scaling, for example) when using pixel-art sprites will prevent the pixels from blurring. Also, to improve the enemy path-finding (so they don't get stuck behind walls), check out the A* search algorithm.

Great work!

good-enough 2019-04-30 21:46

I'm no good at this type of game, but it was alright. I did like the growling.

enjoy-the-tale 2019-05-01 08:40

You did a great job on the level design, shot and movement of the player making everything fun. The whole game plays smooth! I know that you din't ask for art review, but being an artist as my main role in development, I would sugest you to donwload a unique asset pack with just one art style incluse, this could make your game feels better. The sound is one point!

jharler 2019-05-01 16:23

I really like the visuals and the sound effects. They felt well suited for the type of game this is. The controls were pretty good. I did find it strange that I couldn't fire "downhill" or across gaps (like the stairs). It felt unfair sometimes when the enemies spawned right on top of me. I didn't have enough time to get to safety and avoid taking damage. Overall though, this is pretty solid. Nice work.

josefnpat 2019-05-01 21:05

I really like the idea here - stave off a demon invasion with laser guns. I wish that there was more to the upgrades instead of just upgrading stats - having different weapon types with different advantages and different graphics would have made this way more fun. I would also have lowered the sfx and added music, but it sounds like you made the sfx yourself, so that's a plus one.

I also found the dragon, but couldn't kill him. Nice job!

tamail 2019-05-02 13:46

I really liked this game, this one had the best controls out of all games alike that I played in this LD. I liked the sounds and art too!

alex-kpojb 2019-05-02 16:38

Its fan to play :) I really like sounds, and the Dragon!! He killed me in a one shot :D Its hard to understand what exactly each bonus do. Wanna more guns and monsters! >:) Great job!

seriouslycrunchy 2019-05-05 21:45

Fun game! There's a lot of good content here and it kept me going for a while!