Foon → Ludum Dare Explorer → Users → Aspect
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 👥 | Courtyard Madness | jam | 1000 | 2.89 | 3.01 | 2.08 | 2.82 | 2.48 |
really cool atmosphere! :) could be better if the soul "stands(?)" were on different places, once I knew the path it got a little boring. Also I didnt notice the energy bar before I was carrying my last soul. But still pretty cool ! :)
also really freaked out once the enemy appeared :D
haha, really nice and funny :D took a while to learn the mechanics, but still didnt understood how to kill the enemies; still pretty fun to play
nice one :) although enemy healthbars are really missing here because you can't calculate which attacks to use :D
pretty linear gameplay, but surely can be easily extended into nonlinear if we got more time :D Also pretty addictive, just had to build all the buildings :) nice background music.
Its really missing some increasing difficulty over time, but I know it is difficult to implement all the desired features in time :)
the controls seem glitchy from time to time; also I could get past the bees without even fighting them :D sometimes I did get damage and did not know from what, some better indications could be nice I think :)
Also I didnt get how does it relate to the theme
its a pitty it is a little buggy, otherwise pretty fun :). My shooting always stopped working after a while and the obstacles seem to be appearing and disappearing at some places, would be nicer if they were going from "infinite distance" to "infinite distance"