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Lost in Afterlife
Lost in Afterlife
By zanagi
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 545 | 3.45 | 23 | |
| Fun | 611 | 3.21 | 23 | |
| Innovation | 419 | 3.26 | 23 | |
| Theme | 457 | 3.47 | 23 | |
| Graphics | 906 | 2.85 | 23 | |
| Audio | 437 | 3.20 | 22 | |
| Humor | 255 | 3.35 | 22 | |
| Mood | 281 | 3.64 | 23 | |
Comments
zanagi
2019-04-30 01:48
Hi Guys! Been doing my best last couple of days but unfortunately there's still a couple of features unavailable. My original idea was that you would have to pay your health/life to recruit party members and use skills.
There's also a exp/leveling system in the game, just no visual feedback for that.
Hope you'll enjoy the game!
EDIT: Hotfixed some of the bugs.
aspect
2019-04-30 15:33
nice one :) although enemy healthbars are really missing here because you can't calculate which attacks to use :D
klianc09
2019-05-01 09:09
I found the story really well presented. Combat was not really interesting since there is only one skill to choose from, so it's more down to luck than anything else. (Although it seems like there should be more skills, but clicking the other squares did nothing.) Eventually I beat it though. The movement controls are really smooth too.
oktarian
2019-05-01 09:09
Nice game - seems quite complex for 72 hours of work so well done!
zanagi
2019-05-01 12:15
@klianc09 Thanks for playing! Glad you liked the story. The way the skills work is that at the start of the turn you click on the skill you want to use, then click the enemy. Newer skills cost Life to use but deal more damage.
Currently the selected skill gets reseted each turn and every skill has the same visual effect. Unfortunately I didn't have enough time to polish the game that far.
Mute button please XD
Cool idea, Movement needs a lot of work as does the art. Love the potential of the combat style
The controls were sorta uncomfortable at first but not something impossible to get used to. I had a great time with this. Great story, nice graphics, nice take on the theme. Overall a solid entry.
I love the concept of the game, gives me a bit of a sense of the early 3d games as well as games like final fantasy with the combat mechanic. It threw me out for a loop at first not being able to look up and down and i think it would have made it better if that was possible.
vrixyz
2019-05-08 15:43
I didn't win :( ; I enjoyed the game, I didn't really understand why sometimes I gained more life or more skills though.
limbo
2019-05-08 18:10
Somehow I was able to finish this game. All mechanics seems to work correctly. Design of the maze was bit of confusing (too similar places to visit). I didn't read your description and didn't know how to skip dialogues, which irritated me. Beside that this game has nice, fast rhythm of playing - this is the thing I would put more emphasis if you would like work more on it in future.
z0rlog
2019-05-19 15:23
Great idea, I see potential here beyond prototype. Would be great to add some kind of map or maybe different textures to ease the navigation in the labyrinth and HP level for the enemies (loose to much life using costly spell because of that). Overall it's a nice game, thanks for the submission!