FoonLudum Dare ExplorerUsers → pixel-fabian

pixel-fabian

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited Space👥Craftship Ltd.jam6503.483.383.394.003.672.513.10
202250Delay the inevitable👥Loading...jam6133.573.353.174.093.683.003.643.13

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by pixel-fabian

LD50 — Delay the inevitable

Lag Tha Magma by wavertron 2022-04-05T15:45:47Z

Fells a bit glitchy and graphics and sound are very basic. But idea and lava flow are really nice and i tried some different tactics, go for a big hole or a high wall? Would love to see a polished version.

Jacob Cassidy in: Case Crimson Midnight by parkuhrmd 2022-04-05T15:25:28Z

Little bit redundant, loved fireball but only got the zap skill just before the last cultist. Would be nice to have more time with powerfull kills. Maybe one day James will learn how to shoot during moving. Awesome mood, feels like a Arkham Horror Action game and offline version looks way better with the lighting. Graphics and sound fit very nicely together!

Loading... by pixel-fabian 2022-04-06T05:23:16Z

@sansman01 Yeah, we realized that at some point and added the arrow keys for alternate movement. So you can use two hands to play the game, which should be a bit easier.

Loading... by pixel-fabian 2022-04-06T15:22:21Z

@antti-haavikko Thank you so much for the super detailed feedback!

The balancing is something we did not invest too much time. We wanted to have a kind of a short game and the crate spawning is not linear, but there is a clear limit of what you can handle and i agree that there is no room to last much longer, which is unsatisfying if you play multiple rounds. We had some more ideas for different weapons and skills but did not manage to include this features within two days (unfortunatly we could not use the 3rd day of the jam).

There is a bullet limit. This was the first try to avoid the player from just spamming shots all over. The friendly gnomes came along last minute ;)

This is the 2nd game we made and we will try a lot of your suggestions for future games. Cheers!!

LD54 — Limited Space

Bucket Buffet by Don Fouts 2023-10-03T18:21:55Z

Haha, nice one! Funny and frustrating at the same time, how a tiny touch with some strawberry throws all the carefully placed food off my plate :)

Never managed to get any money back so far.

RESTRICTED AREA by ROBOWARRIOR1982 2023-10-03T07:06:31Z

Nice one! I loved the suprise when i first shot a guy and he turned into a block :)

Screenshot 2023-10-03 091505.jpg

The Not-So-Spacious Spaceship by LeBossMax2 2023-10-03T18:29:39Z

The instruction text ist hard to read (black text on dark background), after i figured it out, it was fun for some time. Would appreciate some feedback for a last chance to fix one of the problems before its game over.

Urinal Simulator by amirrajan 2023-10-03T07:41:11Z

Haha, nice one! Just as i thought its getting to easy the zombies arrived :)

Rough Housing by AGK 2023-10-03T07:32:51Z

That is fun! would be nice if you can see ingame when a house is about to upgrade.

Pandalele by owca 2023-10-03T18:35:51Z

Must be very exhausting to play ukulele :)

Craftship Ltd. by pixel-fabian 2023-10-03T09:25:21Z

After releasing the version for the Jam, now is finally time for more playtesting. Highcore calculation needs definitly some tweaking afterwards. What are your highscores so far?

Screenshot 2023-10-03 112537.jpg

Starlock Defense by Tommy Moua 2023-10-03T17:10:15Z

Sci-fi tower defense, count me in. Needed a moment to figure out, that you first need the bigger transparent ship, which than has the smaller ones.

Capsuled! by Norma 2023-10-03T07:24:15Z

Great art style. The relation of the items was not clear to me, most of the time it was some trial and error.

MadCap (Alan the Archeologist) by Alanushke 2023-10-03T09:39:14Z

I like the idea, the design is nice and the jump'n'run part works fine, altough sometimes its hard to judge the hitboxes. For the building part i need clearer instructions and ui feedback. When i drag the pieces onto the statue, some stay, some get removed after i drag another piece onto it. Also the size changes after the build mode and somtimes i cant leave the building state...

Screenshot 2023-10-03 113728.jpg