@antti-haavikko Thank you so much for the super detailed feedback!
The balancing is something we did not invest too much time. We wanted to have a kind of a short game and the crate spawning is not linear, but there is a clear limit of what you can handle and i agree that there is no room to last much longer, which is unsatisfying if you play multiple rounds. We had some more ideas for different weapons and skills but did not manage to include this features within two days (unfortunatly we could not use the 3rd day of the jam).
There is a bullet limit. This was the first try to avoid the player from just spamming shots all over. The friendly gnomes came along last minute ;)
This is the 2nd game we made and we will try a lot of your suggestions for future games. Cheers!!