george-sh 2023-10-03 07:25
Really great work! Impressive how many details you finished in this short amount of time. The game was a bit difficult but easy to understand
Foon → Ludum Dare Explorer → LD54 → Rough Housing
By gastricsparrow, agk and SamuSamu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 117 | 4.08 | 38 | |
| Fun | 131 | 3.98 | 38 | |
| Innovation | 351 | 3.61 | 38 | |
| Theme | 127 | 4.30 | 38 | |
| Graphics | 207 | 4.20 | 38 | |
| Audio | 94 | 4.04 | 37 | |
| Humor | 635 | 2.75 | 33 | |
| Mood | 321 | 3.80 | 36 |
Really great work! Impressive how many details you finished in this short amount of time. The game was a bit difficult but easy to understand
Such a fun game! Very clear, intuitive gameplay and nicely polished. I think you did a fantastic job with the graphics.
Really enjoyed playing this, well done!
Hey ! Very cool entry ! Congrats ! The text seems to be a little hard to see and read by the overall fun of the experience is great ! Congrats ! ♥
As a city skyline player, this was super fun! although I find myself not looking at the score calculation, maybe having to do the multiplication in my head before landing the block was a little confusing to me? there were also times when I got 675 population x 1475 happiness = 995620 to reach 800000 on the last turn, but it still says I ran out of turns so I don't know what I'm doing wrong. I'll definitely come back to play it more. well done! :D
Well done, great strategy game, the combination of shop and school I feel is a quick way to get points!
Nice game & concept! The scoring related information should have been more clearly displayed when we place structure in the grid but I had lot of fun playing this!
That is fun! would be nice if you can see ingame when a house is about to upgrade.
I loved it! I found that the "building early schools and replacing them with carnivals" strategy was very effective. Ended one level with like 1.9M in score. I played 5 levels, is there an end? It would have been nice to see what level you are on and to be able to go back to the menu, even see locked levels to know if there is an end or if it is endless procedural.
One addition that would be nice: be able to play to the end even if you reach the target, and have a medal system based on score, like 800k is bronze and sufficient to go to the next level and 1.5M is gold.
Great job!
A great puzzle, an original idea, and overall a great game. I haven't finished it yet, but I will continue playing now. Also destroying your schools after they are no longer useful is fun :)
I haven't really used the factories, I felt the +10 happiness per buildings built is too low of a bonus when a school just doubles the points. That being said, it was a great obstacle to try and minimize the use of.
Otherwise, the game's great, had a lot of fun playing with it and the school's effect feels awesome!
Really enjoyed it, this was a fun concept! Played probably longer than I should have
Really fun idea! I love how I had to really weigh up all the options before placing, and also the art is such a lovely consistent style, well done!
Really fun strategy game, and the mechanics are clearly explained! Only complaint is the text explaining the building is small and hard to read.
Please, make this a mobile game. It is really awesome, I love that type of game. It could be a suitcase Professor Layton minigame I wouldn't be chocked :heart:
Really nice work! Really cute and clever idea!
Great game! Nice music and arts, and very fun to play :)
Cool game! Feels very polished. Visuals are appealing, sounds and music fit nicely. Was a lot of fun to play.
I did struggle with the effects of some buildings initially. Happiness rewards felt random. Previewing happiness modifiers might help that.
I was stuck playing this for the better part of an hour. It's so much fun, despite RNG playing a huge part in whether you succeed or not. If I get a couple of schools and manage to chain a few parks together, I often win with 4-5 rounds left, but other times I'm 20% of the score by the last round with nothing I could have done to win.
I can't overstate how much I enjoyed this game, it reminds me of ISLANDERS which is a game I sunk a ton of hours into. "Limited space: the genre" 10/10 jam entry.
Nice game, I didn't enjoy the RNG of it but I did like the puzzle concept of it. reminds me of a couple of board games I have played. Liked the art. Schools seemed a little bit overpowered but I think that's ok
I LOVE the music. Kudos to the music dood. Love the game, wish that the bug didn't exist so I won more LOL.
This game was so awesome! I played for ages thinking there was an end but it seems to be endless? really nice job with the different multipliers, the only thing is I realised you can stack doubles and that gets out of hand quickly, really great job though!
Hey! It's a pretty addictive little puzzle, I loved it :smiley:
It would be nice to have a sort of a guarantee for each combination the player receive to have a winnable set of placings. Sometimes I've got only factories which couln't lead to a success in any way
Well done! :slight_smile:
One of the best games so far
Hi! Interesting concept, nice mood! Music and graphics fits really well. I also like randomisation of the map so you can play it multiple times. Always when I see target score I think there is no way to reach it but after a while, hapyness grows extremely fast but it's fun! Congrats, great entry!
Man, that was some jazzy music! Made it easy to keep playing. The art was also quite nice, and the gameplay was engaging too. I like that the city upgrades itself as happiness increases, and even feeds back into the point structure. This seems like it would be a fun concept to *build* on further ;)
Interesting little game! I found the end score calculation to be way too big in order of magnitude to care about it, like I'm not gonna do 4-digit multiplication to figure out what the optimal move would be. Maybe a preview of how a building would affect score would help here?
Also personally I'm really not a fan of the visual language. The visuals themselves were well-polished, but the implied narrative of huts being slums and suburban homes being a desirable step at all just did not feel right.
Anyways, the overall game mechanics were nice, and the explosive effects of multiplication were really satisfying!