Mothman's Forest by pixelstuff 2023-01-27T15:03:34Z ♥ 1
I really like the idea! Style is excellent. Design, animations, sounds… Just great.
The core concept of the game is also interesting and fun. I just got stuck too many times in trees. And it was not always clear why I lost. I think the light sources turned off in rare occasions, so I had to pay attention to the torches themselves.
LD54 — Limited Space (16)
Intermodal by jotson 2023-10-04T12:34:11Z ♥ 1
Okay, I get it. It's about multitasking and being fast. Was a lot of fun when I finally figured it out!
The RNG might need a bias. At some point I was left with only red trucks and full storage with no red containers. Not much you can do in that case :(
The visuals, even though simple, fit the game really nice. So does the sounds. Great game!
RAMpage by Blue Pin Studio 2023-10-04T12:19:52Z ♥ 3
Very well made game. Even placing random files and watch the battles is fun.
Planning is a bit difficult, as you get random files and can't replace already placed ones. Plus, you lose a random file each round. I don't know how to influence the later stages, didn't make it past the 9th cycle.
Rough Housing by AGK 2023-10-04T10:33:26Z ♥ 1
Cool game! Feels very polished. Visuals are appealing, sounds and music fit nicely. Was a lot of fun to play.
I did struggle with the effects of some buildings initially. Happiness rewards felt random. Previewing happiness modifiers might help that.
Greedy Joey by Metsker 2023-10-04T10:16:32Z ♥ 3
That was actually a lot of fun! The risk-reward consideration is nice. Upgrades in general are nice.
It took me a while to figure out the melee combat, hitboxes are a bit weird (you can use that to your advantage). Also, difficulty at the beginning is quite high, and the fact that you have to restart when you die can be frustrating. At some point I got lost about my upgrades, as they are nowhere displayed (I think?)
Still, overall, really nice game!
Packing time ! by Valothebest 2023-10-04T09:39:09Z ♥ 2
Good concept. Visuals and music are relaxing. I think the levels are difficult enough to omit the time pressure. Either that, or make the levels easier. You have to do a lot of planning before you pick items, as you cannot remove a placed item? Also, the controls are a bit quirky.
Warehouse Tycoon by MaksimJ 2023-10-04T09:26:55Z ♥ 1
It gets easy once you start rejecting offers.
The game loop starts out interesting, presentation is good. But there is nothing to do with the money (e.g. upgrade storage space, etc).
Laboratory of Doom by Constance 2023-10-04T08:59:41Z ♥ 1
The game has a few difficulty spikes. The first just at the beginning: You have to realize that you alreay start with weapons. This might already drive many game jam players off. I first thought I have to "steer" the enemies around, to get past them. Could be fixed by starting with the pistol in hand.
The next one when you run out of ammo, until you find out how to cheese zombies in horizontal areas. Approaching vertically is more problematic, as they even attack through doors (up), which is annoying.
Also, the inventory bugged out a few times, so I could not open it anymore.
I think it's a cool concept for a stand alone game, but too hard/complex for the usual game jam rater.
Harvest Saturn by Taldius 2023-10-04T08:33:30Z ♥ 1
Huh, clever. Takes a few attempts to grasp all the mechanics. But it's genuinely a well thought and made game. I usually find something to complain. Not this time. Good work!
Draki's Journey by GrizzlyJer 2023-10-04T08:12:36Z ♥ 4
Cute game, nice art style, sounds and music fit the style very well. It's also a relatively big game for three days work, and still feels polished on many aspects.
There are some minor edges that hurt the fun a bit: - I'm a bit of a slow reader, so the monologs were too fast for me to read. Not auto-forward would have helped me, especially since dialog skipping is already implemented. - Dialog skipping is not implemented for pick-up dialogs, which was a bit annoying in the last level, as I had to retry it quite a few times (and standing still mid-action for so long also felt awkward). - The hitbox of the vampire is a bit odd? The top edge is too high for the perspective. It also made squeezing through these barriers harder then it should be. - I was often taking damaging without realizing why. Maybe it was because of the hitbox.
Most can be fixed easily. Other than that, I might have preferred more complex mazes and less moving objects. So the gameplay gets more relaxed, to better fit the atmosphere (music also sounds stealthy and not pushed). But this may be totally subjective.
Poste Limited Space Edition by Flife58 2023-10-03T22:49:08Z ♥ 2
The general concept of the game is nice. Some things I stumbled on: - Picked a package in a bad angle a few times, with no option to drop the package and adjust angle, I was stuck and had to restart. - I had to send packages that did not appear? - It's a bit frustrating that you can loose stamps already on the outgoing conveyor belt.
The game loop itself was fun. I would have preferred a lower initial difficulty.
Start Wreck: The Finite Frontier by LandoSystems 2023-10-03T16:43:17Z ♥ 3
It's a mixed bag for me. Visuals and music are nice, writing is fun, it also feels polished. But the fact that you cannot interact with the game, besides the initial launch of the ship, makes it a bit boring. Also, visiting waypoints did not feel that rewarding (text is fun, but what about the bonus?).
The Ones You Keep by Hugimugi7 2023-10-03T14:26:23Z ♥ 4
To be honest, I don't really know what to say. The initial idea sounds a bit heavy for a game jam. But the writing and the voice acting are brilliant. The humor is on point, and makes it enjoyable to listen to all the letters. If there was a hidden "truth" to discover, I didn't figure it out. Maybe my attention span is too short during game jams.
Refugees of Oblivion by arzi 2023-10-03T13:52:06Z ♥ 1
Hard to understand in the beginning. I still did not figure out how tension gets calculated, but luckily it gets displayed before placing a new survivor. Most important tip for me was you can just dismiss as many incoming survivors as you want. Without negative consequences, it gets very easy. The visuals are quite small, as the window cannot be resized. I think it's a very interesting foundation. Even though it's a bit complicated in the beginning, I had fun playing it.
Circular Nest by ShidyGames 2023-10-03T13:33:53Z ♥ 1
Oh god, arena #1 is really small! But still doable, with the right upgrades. Upgrades seem to be more important than skill. Makes it a bit random and frustrating in the beginning, until you know the right upgrade path (if you are not unlucky with enemy spawns in the beginning and don't get useful upgrades). That might sound bad, but I actually liked it after a while, and had quite some fun playing it. Still, the best part are the sounds, for sure.
Mind the Gap by LelulaGames 2023-10-03T13:11:59Z ♥ 1
The atmosphere is great. Visuals and music get along together very well. Took a while to get used to the rotated controls. Also, the windmill level was quite hard, had to try it quite a few times. Luckily, the chill ambient saved it for me. I think I would have preferred levels with a more complicated and narrow pathing, instead of the moving parts. So they require more sensitivity and less timing. Which would also fit the mood better, I think? Still, good foundation, I enjoyed playing through it.
Gloobler by TheNBCorpse 2023-10-03T12:53:23Z ♥ 2
I think I got jumped by the planets a few times? Fun for a few playthroughs. Arena borders are a bit hard to recognize in the beginning. The attack wave takes a few ms before surpassing Glooblers hitbox and follows Gloobler, which took me a few attacks until I got it right.