nardandas 2023-10-03 08:31
I really like the monster designs, very cute/fun scary. I had fun planning my routes around the world, I really liked the inventory shrinking interpretation of the theme. Great job!
Foon → Ludum Dare Explorer → LD54 → Harvest Saturn
By taldius, Blast, Blauenzag, Genroa and Hersif
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 130 | 4.05 | 38 | |
| Fun | 302 | 3.76 | 38 | |
| Innovation | 103 | 4.04 | 38 | |
| Theme | 86 | 4.37 | 38 | |
| Graphics | 102 | 4.37 | 39 | |
| Audio | 134 | 3.94 | 37 | |
| Humor | 495 | 3.03 | 29 | |
| Mood | 400 | 3.72 | 37 |
I really like the monster designs, very cute/fun scary. I had fun planning my routes around the world, I really liked the inventory shrinking interpretation of the theme. Great job!
Very clever puzzle game, didn't get it first but the pressure that reduce your inventory space is a great twist! Overall great job !
Inventory management puzzle's a pretty good spin on the theme! Well done!
Very pretty game! I feel like the pressure mechanic isn't well introduced, and i had great issues understanding how some levels were possible because of it. It felt weird to add a time limit on a puzzle like this. Once I got the hang of it though, the game feels very nice, the packing puzzle and the routing challenge makes the game interesting in many ways !
I feel like what we kind of failed to introduce as well as the rest is that the inventory space grows back if you go back up. We should have probably polished the level introducing that, or added a different tutorial message here.
Also, just to clarify: every single level has a solution that requires no execution speed. This game isn't designed to make you drag things at mad speed accross your screen. If the solution you're going for requires super quick reflexes and inventory management, you're probably doing it wrong (unless you're speedrunning it for some reason).
All of the mechanics are really fun and layer well together! Also, I love the hatch animation. My only complaint is that the pressure/depth mechanic wasn't very clearly communicated, so the inventory shrinking was a little mysterious at first.
Build updated on itch io: edited a tutorial message to make the pressure mechanic a bit clearer, + crash fixes
The original build is still available here, on Ludum.
Great game! The music sets the mood and works perfectly with the underwater setting. I like the addition of pressure mechanic idea and overall - puzzles/level designs were enjoyable throughout the whole game. Really nice work!
I really liked the pressure mechanic, that was very cool, excellent theming. I love the sound design and the pixel art. Maybe i am just dumb but i had some real trouble catching the blue jellyfish, there was one where we just seemed to be in "sync" so that we never landed on the same square. I could try to catch it by quickly clicking on it before it had a chance to move away but i doubt that was intended. But overall this is one of my favourite games this jam.
Most levels were quite easy, except nr3. screw nr3 :wink: took me a while to figure out the depth logic..
neat entry overall.
Great game! The pressure mechanic is nice and the mood is great! Would have loved a bit more levels, like with the pursuit mechanic, and an undo button maybe
I loved this game! The graphics were so good, super cute and nice looking, with cool animation!
Good job on the game mechanics. They were easy to understand and I liked the blend of puzzles involving movement and inventory management. The levels were fun and clever too, with a nice progression in difficulty.
Overall an awesome game!
The pressure mechanic is really interesting! I think the art style is nice, too. Overall a fun little experience
What a pretty game! Loved the music also! It took me forever to figure out you can wait a turn, so those blue fish got me really puzzled for a long time, lol, but that's on me :) Great job!
Graphics and sound are neat-o. The game alternates between speed being a factor (when reorganizing your inventory, which is kind of frantic) and turn-based, which makes it a little hard to grok. Inventory Tetris is fun, though. Nice work.
I loved this! I'm gonna give a few notes because otherwise I think you nailed it. - The sound for the inventory constricting made me panic and felt like I had done something wrong. It's a good sound, I think it's just misplaced. - The level explaining pressure is too hard, I think. It took me several tries and I almost gave up haha, until I realized it was an order-of-operations puzzle. - I get why the move count is there, but I think the game has enough other stuff going for it that you could remove it and give the player more freedom to figure stuff out. I personally was a little frustrated by it (but take my word with a grain of salt, I'm pretty impatient haha) Overall though, fantastic work! Loved the pixelart, loved the little smoosh of the ship when it moved, loved the designs, all around great job.
I like how you handled that picking up aliens. Seeing that space open up and dragging the aliens into the bag felt really clean and looked great.
All the puzzles I like in one game with lovely design. Great entry!
Interesting game idea! I loved the art and animation of the starship! And the mechanics that you can use the mouse wheel to turn aliens! I didn’t realize it right away!
Huh, clever. Takes a few attempts to grasp all the mechanics. But it's genuinely a well thought and made game. I usually find something to complain. Not this time. Good work!
The mechanics are very interesting, fit perfectly with the theme and make for a really cool puzzle game concept. Well done!
Great game! The blue ones are really difficult catches
Was a bit confusing at start, but once you get it it's quite the nice puzzle concept and gets you quite into it. Very fitting with the theme as-well! I enjoyed the aesthetics a lot, pleasant to eyes and super quirky looking.
Lovely work on it!
Great puzzle game! Clever mechanics, beautiful music and graphics. Great work!
LOVED the art, very charming, and the gameplay is fun,googd game
Gosh, very well done!
Great game, had a lot of fun playing it! Polished mechanics and good puzzle design
Nice!!Nice!!
Super cool! I love the assets!
I thought I was a lot better at organizing my inventory than that I actually was, I ended up failing some levels quite a few times.
Learning the patterns of the different aliens was also very fun, and I like how they only move when you move - giving you time to think, but without slowing the game down.
A very beautiful game! The creature's design is really thoughtful. The mechanics - absolutely fantastic.
Cool game. I liked the graphics a lot!
I liked the game interesting gameplay
This was brilliant - really great use of the theme. The level design was really good and it was nice that actually you could approach them in different ways. The inventory management was fun too (which is honestly so rare). Loved the FTL-like music and the aesthetic as a whole, nice work!