jozgames 2023-10-03 15:34
Super criativo, se encaixa bem no tema
Foon → Ludum Dare Explorer → LD54 → Warehouse Tycoon
By maksimj
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 536 | 3.60 | 37 | |
| Fun | 699 | 3.27 | 37 | |
| Innovation | 474 | 3.47 | 37 | |
| Theme | 97 | 4.36 | 38 | |
| Humor | 532 | 2.96 | 31 | |
| Mood | 686 | 3.39 | 36 |
Super criativo, se encaixa bem no tema
a good release of the idea (although a little hackneyed in this jam) but in your version the graphics and setting complement the idea. good job
The game-loop was interesting and challenging, but I missed a bit an overall goal or movitation to continue making money :D
This game is captivating! So connected with the theme. Graphics are awesome. I love the feeling of many little people moving quickly in the background. Only a little personal opinion, it might can add more shape of the items, such as L shape. It may enrich the player's strategies for arranging items. Anyway, It's awesome. I love this game.:)
Good implementation of the theme!
I like main idea of the game, it has potential and strong connection with the theme. However, there is a lack of variation in gameplay, it's okay for jam.
Btw graphics is nice :)
How did you do all this in such a short time. So impressive! Congrats man you should be really proud of this game. - Good fit for theme - Graphics were sharp and made sense for the concept.
Great Job!
It's a nice puzzle game, the only thing that bothered me a litte was that i couldn't see what squares were available without pick the item up, or knowing already the squares. But overall, i liked a lot!
When I discovered I could use my mouse wheel to get more storage space it was like finding a powerup hahahahaha <3
Nice Graphics,and finish percent is good,great!
Great idea for the theme. Trying to fill orders was pretty challenging and was a little annoying not being able to rotate items to fit certain gaps.
Does the money do anything? As far as I can tell being negative or positive money didn't really have any effect? Would be really cool if I could spend money on something like upgrading storage space or changing the shapes for certain products or something.
Kinda felt like an idle game w/ a tetris theme bc of the fact that I couldn't speed up time at all, and it didn't feel like optimizing my space usage really let me do more/better contracts at a time, but I also might not have been trying hard enough to notice?
Also there was a weird bug where if you started a contract but picked up another without hitting "done" on that contract, any items you put in your storage would be stuck permanently.
Generally really enjoyed the aesthetics and theme.
Really good concept, but needs some work. Money doesn't seem to do really do anything and theres no way to improve anything from when you take your 1st job to taking your 100th. The graphics are nice and it fits the theme of limited space really well though. Overall good launching point for a game that could be potentially very fun if it was fleshed out more!
It gets easy once you start rejecting offers.
The game loop starts out interesting, presentation is good. But there is nothing to do with the money (e.g. upgrade storage space, etc).
The game feels too fast, but I got used to the speed. A way to slow down/speed up the game would be good. But at that point, it got boring to me. It didn't feel like money was really important and I didn't understand what the two different money counts were for. Maybe if it was something like, you have to pay rent or something it would make more sense. Mostly I was just picking the shortest length contracts because then the space isn't taken up as long and I can take more contracts sooner. Giving a clearer goal would be good, because it didn't matter if I had negative money to me.
Also I didn't realise there is more space if you scroll until I read the other comments.
Good interpretation of the theme. I'm impressed by the art quality Got a score (balance) of 1140$ at the end of October. Had a lot of fun! Solid 9/10!
The concept is super fun! it just need some QoL's, like a way to previsualize the occupied spaces in the warehouse, and maybe a slowdown button. It could also be fun some ways to improve the gameplay, like buying more space or get better deals, idk, something to spend the money other than paying bills, so the player can feel they're advancing. I hope you keep developing it
Interesting idea, nice visuals, fun gameplay. I really liked playing through the game and the optimization aspects were addictive!
Nice idea! That's really amazing!
Cool game. It seemed like at a certain point all you can do is wait because there is no way to fit anything. Other than tat very fun.
Love the idea and implementation, I feel like the game is rushing me all the time and doesn't let me take my time, but I get that is the main concept. Overall, loved it, great game!
Fits the theme really well. I agree with others that some kind of upgrade/investment system would make the money have more of a function. I liked the contract system, and how the offers came and expired. Added some tension to getting things unloaded and quickly making decisions about which contracts to grab. Good job!
Very nice development of the usual idea of warehouse, fit the theme perfectly! Graphics were pretty lovely too.
So bad there is no audio, it would have made the game loop much more flowing. Also, some "end game condition" would have been appreciated: for example, losing when you finish the cash and go, say, bankrupt; tiers of money amount, or a leaderboard, to give the player some achievement to see.
I was immediately cuptured by the tetris: I would suggest some minimal variation in the pieces (even the same object rotated). Overall a very good entry for the jam!
I liked the game interesting gameplay