madrededios 2023-01-10 10:23
Very cute visuals :blush: The VFX look stunning!
Foon → Ludum Dare Explorer → LD52 → Grim Phantom
By cemkaanu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 319 | 3.60 | 25 | |
| Fun | 299 | 3.54 | 25 | |
| Innovation | 512 | 3.13 | 25 | |
| Theme | 429 | 3.67 | 25 | |
| Humor | 396 | 2.91 | 25 | |
| Mood | 508 | 3.28 | 25 |
Very cute visuals :blush: The VFX look stunning!
well made game but difficult to play
cool game, once i was max level i tried to kill myself and the ghosts lifted me upand i couldnt escape anymore
I like the visuals, it is a bit hard to play but i do enjoy it!
I liked the visuals, the game is hard at the beginning but you get used to it quickly. Well done !
Nice game, really well done, looks great and feels great to play!
Great little concept, I've actually enjoyed playing game! Seems like if you can spin your mouse really fast - you can survive infinite amount of time. But now my arm is sore :D
I am God god.png
This is a good game! I see a lot of potential in this. It does become extremely easy after getting upgrades like the bone barrage, all this game really needs is map variety and a harder difficulty curve with enemy variations. It's quite well polished and satisfying to playthrough, good job!
the game is really good, the design for the game is cute and goes well with theme. quite fun slashing and throwing bone while their is level system making easy to survive. hope you can add more maps or new mobs to make it more variations in the game system. its well made and had fun surviving and try beat my previous score. Well done!
I reaaaally liked the visuals, great work with that. I believe that with more work this could get a full release. Very fun arena game. Good job!
Love the reaper model! You kinda become invincible after a few upgrades, but it's rare to play a jam game that doesn't have over-tuned difficulty so I wouldn't consider that a negative. Also very nice to see the screenshake and more are all toggleable in the menus, good stuff there.
The model is well-made, but the difficulty should be adjusted. It frequently dies at the start.
Very cool game, well put together and well polished. It took me a while to figure out that the scythe killed the ghosts, mostly because the location of the start button had my mouse at the top of the screen and I did not see it until too late. Once I got the hang of it I really enjoyed the challenge of not getting overwhelmed by the horde while also getting in there for melee combat. The various upgrades all felt useful, and by the time that I had them all I felt very powerful. Similarly to another commenter who posted a screenshot, my game ended with me stuck on top of a tomb, unable to move or hurt the ghosts as my health dropped. I thought that th simple art worked well with this game, (once I saw the scythe) every element was obvious in its purpose. The sound effects were great and communicated well what was going on.
Overall a great game, well done!
Very fun! Quite easy to reach a point where you are unkillable but the gameplay in the early game was really fun and the mechanics are nice
Well done on the graphics. It's a bit hard to figure out the controls at the start. I seems the abilities auto-fire?
good game!!! i like the art and game mech ...good work
Fun game. Design, movement, and everything felt smooth and polished. Could maybe use a little tutorial page and an indicator for the "attack" area. Also, there seems to be no difficulty progression? It gets too easy once you reach a certain point.
Love the art on this, great entry!
Nice little game, I think it has something simmilar with ours. Really like minimalistic graphics and gameplay.
Problems I have noticed - on maximal level you can survive forrever. At all - health is expirience is hard to balance I think. When you level up on lower levels you can die easily. Maybe there is a lack of enemies and bonuses. But as a LD project is really great anyway.
Very well done. The graphics, sound design and gameplay are very satisfying. The very first minute can be dangerous at first but you get powerful very quickly. But apart from the later balancing, this is excellent. The difficulty at the start is quite nice actually, as long as you don't circle strafe too much. The most simple fix would be to make the enemies get faster over time and have them deal more than 1 soul in damage later.