FoonLudum Dare ExplorerUsers → Fuzzyat

Fuzzyat

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352Harvest👥Pflaenzejam6253.152.293.513.443.433.622.443.93

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Fuzzyat

LD52 — Harvest

Harvest : Mars by angry-cyboot 2023-01-26T17:29:57Z

I like the idea and how you implemented the worker assignment. I also got to 11 somehow.

The different resources and production rates got me thinking so there's definitely potential.

With some polish and markers for which building is which, this could be a fun game.

Good job so far.

Crophunt by Bugord 2023-01-26T17:03:57Z

This was really fun, good job! Big props for including multiple different enemy types that behave very differently. The dark zone feels like a nice progression in terms of difficulty.

The driving felt natural and fun and the fact that enemies can fall out and "respawn" makes this really dynamic.

For me, the intro was also black with sound, so thanks for linking it on this page. I was also confused at first before figuring out that returning the crops you found progresses you to the next goal. But that's only minor stuff. Sound design was great as well.

Field Line by Regoradin 2023-01-26T18:39:34Z

Really fun idea for a game. The function of the different tractors is fairly intuitive through the visual design and the pressure of managing multiple different trucks with fuel and different function makes it quite dynamic and challenging. Maybe a bit too much time pressure for a beginner, but the idea of starting with grown crops and only introducing the seed planting later was great to ease the players into it.

Jack-O-Bowl by machino 2023-01-26T18:49:46Z

I like the idea and the atmosphere with your game. Good job. Throwing with first person camera controls is always awkward, so you definitely chose a difficult control scheme. But props for trying something interesting.

The Cave Mushroom by PSV Games Studio 2023-01-26T18:00:30Z

Impressive!

Thanks to the detailed tutorial and introduction, everything was very intuitive. The presentation is great for such a small game. The only changes I would want is very fast or instant charging for the batteries, and more levels, which could be seen as a good thing, if players want more!

Grim Phantom by CemKaanU 2023-01-26T18:28:45Z

Very well done. The graphics, sound design and gameplay are very satisfying. The very first minute can be dangerous at first but you get powerful very quickly. But apart from the later balancing, this is excellent. The difficulty at the start is quite nice actually, as long as you don't circle strafe too much. The most simple fix would be to make the enemies get faster over time and have them deal more than 1 soul in damage later.

Cosmic Dust by Rhanzoc 2023-01-26T18:10:05Z

Good job.

The game was very intuitive and fun. I also noticed the movement behaving strangely around the poles. That's a problem with polar coordinates. But it doesn't distract from the rest too much.

Pflaenze by shiny Elster 2023-01-10T10:22:20Z

Unless there's a bug, there is no way to lose.

You can always continue until you have found everything :)

Melon Guardian by tsuyurikuraudo 2023-01-26T17:47:53Z

Good job with this interesting idea.

Everything seemed to work as intended, even though some features like the ability to set an AI or when to end turn were not super intuitive. I agree with most points from bradu.

Shred-A-Bunch! by HayriCakir 2023-01-26T19:28:39Z

Amazing game. The driving feels good, the visuals and music fit together very well and the feedback for harvesting and killing is very satisfying. Once I noticed that the game also includes upgrades, I was even more impressed. This is surely one of the best ones out there!

The only thing I was a bit confused by was the bar at the top.

Heartvest by jaonewguy 2023-01-26T18:56:26Z

Fun game! Everything looks nice, the music accentuates the rising difficulty and the physics and collisions seem to work as they should. Is there ever a reason why should not hold Shift to sprint 100% of the time though?

Future Food Competition by Fachworthaus 2023-01-26T19:13:12Z

Very creative idea for a game. The theme, art and choices tie in nicely together. After the first two choices for every plant, the choices get a bit more arbitrary which might be intentional.