FoonLudum Dare ExplorerLD52 → Harvest : Mars

Harvest : Mars

By angry-cyboot, flanmers, JusteLoneWolf and Zeviper031

View on ldjam.com

CategoryRankScoreCount
Overall7922.6021
Fun7852.3621
Innovation5423.0721
Theme5813.4221
Graphics6352.9721
Humor6582.0019
Mood6922.9120

Comments

pazzi 2023-01-10 04:51

I didn't survive very long, but I could tell that you guys did put good effort into your game. I really liked your concept and the aesthetics- even without sound there was a good atmosphere to the game, and while I am a bit sad I couldn't do much it was intriguing nonetheless!

I totally understand how hard it is to make your ideas come together when under strict limitations- Good work! you should be proud of your first entry! An unfinished game is infinitely better than no game at all!

tasman-smith 2023-01-10 05:37

I loved the look of this! Some instructions or a restart button would be great, although it's also fun to learn the mechanics as I go along :)

aes1 2023-01-21 09:16

I got to 11, didn't really know how I did it though, I kind of understood but could figure out food very well, I looked through the code and figure out the third icon was meant to be Fertilizer but Couldn't figure out much, I'm guessing it got used as food was made automatically. Cool idea though! :)

carei 2023-01-21 10:59

The game is rather hard to play, I feel like you spent a lot of time to add the mechanics and had no time left to polish them. Something very useful would be a tutorial, or at least a way to add new mechanics one by one, instead of showing the player so much information from the beginning. Otherwise, the idea fits pretty well with the theme.

oadt 2023-01-21 14:15

Very ambitious game were the explanation of the mechanic sadly went a bit too short. I got 10 survivors at the end, but without really knowing how I managed to do this :D I feel there is potential if the game gets a bit better explained (like e.g. showing the change in resources for the next round while staffing the buildings)

angry-cyboot 2023-01-21 16:07

@Tasman-smith done and done ^^, though they are post jam additions for ease of testing and should be considered as such

@aes1 sadly we couldn't implement the fertilizer mechanics in time

@carei it was the first LD for most of our team so this level of complexity was definitely too ambitious... i hope the help popup ... well ... helps ^^

@oadt a prediction is shown if you hover over the resources counts, and we know we should have made it clearly visible, we actually had multiple ideas... but not the time

thanks all for your feedback !

someone 2023-01-21 17:44

Nice idea for a worker placement game. I managed to get to 13 days once. No idea how. It really needed tooltips or something to tell what each building was, and what they did. The help panel wasn't enough to figure out what was what. The lights were helpful to show you put a colonist in the right place. The separate farm and buildings screen was just confusing since the people are displayed in both. I ended up remembering where the farms were located in the building screen and placing them in that rather than switching so I wouldn't accidentally take someone off another utility by mistake.

joror 2023-01-21 19:14

Neat little survival game! It was a bit unclear what building did what exactly - and what the next turn would bring. Some sounds effects would have been nice too. The lighting was good ux feedback - tho I could light up two spots with one worker? (hack?)

jonathan-lorenz 2023-01-21 19:18

Hey, the idea seems interesting but I have to say I didn't really understood what I was supposed to do. A tutorial would really help getting player to enjoy the game :) Good job for finish it tho, it seems like there is a lot of mechanics going on !

fuzzyat 2023-01-26 17:29

I like the idea and how you implemented the worker assignment. I also got to 11 somehow.

The different resources and production rates got me thinking so there's definitely potential.

With some polish and markers for which building is which, this could be a fun game.

Good job so far.

cobaltjt 2023-01-26 20:46

The idea for the game is great. A kind of game I usually enjoy playing.

I think you noticed that your ideas were a bit over-ambitious. This just happens very fast. It certainly happens to me aswell, so I can relate to you.

But I agree that the game jams are great way to improve. Within a few days you learn a lot! The next one will be much better.

pikario 2023-01-27 12:25

Well done for a first jam :) As other comments said it is a little difficult to understand what does what and how to survive, but the idea is great !

Don't hesitate to find a music and some sound effect, it can really help to create an atmosphere :wink:

See you at a future jam ?

almost 2023-01-27 17:17

Needs a bit more explanation I think. I dragged all of the people to buildings that light up and hit end turn, and I was immediately told that I was defeated. I assume that some building consumed critical resources.

I figured out that H shows the consume and production for each building, but I still don't know which building is which. maybe there could be an arrow pointing at the building or a picture of the building.

My guess is field view are the farms.

Ah, looking more closely at the postgame it looks like I ran out of water, so probably I put some people on the geothermal plant which consumes water.

I think you have a fine resource management game, it just needs an explanation of which building is which and what the defeat conditions are. Worker placement as a turn based video game seems like it can have potential.

angry-cyboot 2023-01-27 17:36

the current productions and consumptions are in tooltips if you hover over the resources values, but I agree that we should have made it directly visible...