Foon →
Ludum Dare Explorer →
LD52 →
Cosmic Dust
Cosmic Dust
By rhanzoc and Alutka
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.00 | 14 | |
| Fun | | 3.00 | 14 | |
| Innovation | | 2.87 | 14 | |
| Theme | | 3.66 | 14 | |
| Graphics | | 2.91 | 14 | |
| Audio | | 2.58 | 14 | |
| Mood | | 3.16 | 14 | |
Comments
Pretty simple and straightforward game!
I'd suggest making the 'crystal' a bit more obvious, I wasn't sure where to interact initially till I found out from button spamming. The audio is a bit harsh as well, it'd be nice to lower the volume of the collisions and stuff a bit
I like the idea. Simple and different - at the beggining not so intuitive. You see that something is changeing, you hear sound when you jump. I end game, but I had to think two minutes... Nice job!
indronna
2023-01-09 22:10
Simple game
Took me some time to understand you need to go back and collect the crystal and the mouvement felt a bit strange and hard to control but I like the idea
riesyeti
2023-01-09 22:47
You are rich! Well done! 😄
fod-ua
2023-01-10 09:58
I liked the space theme in that game. Jumping around on a planet with low gravity is exciting. Well done! :smile:
The use of a planet here was really good for the gameplay I believe. Also, the simple mechanics make it quite fun to play.
Was it intended though that I could walk through the structures? As you built doors that worked :). Sometimes it also seemed my movement went to the side when walking?
Great game!
rhanzoc
2023-01-10 19:47
@richard-vollebregt Thank you! I had a plan to implement collisions at the very end, when the gameplay loop is finished. Turns out godot is not the best tool for building 3D games :sweat_smile:.. as soon as I put all the models on the main scene, in-editor save times and debug launches started to take ~20-30 seconds each and this is a real deal-breaker for me when working with something that requires constant feedback loop.
rhanzoc
2023-01-10 19:51
@xaviarrob123 Thank you for the feedback! The sounds are in fact very annoying, but since we only playtested game with them enabled once before clicking final "submit" it kinda flew under our radar. Lesson for the next time.
I am rich! Well done! The jumping does give a feeling of jumping in the space. Good job.
mhorth
2023-01-14 16:50
The spherical planet gravity worked perfectly, great job! Any tips on how you pulled that off?
rhanzoc
2023-01-14 20:09
@mhorth I used almost the same code as mentioned in one of Sebastians Lague videos for faux gravity: https://www.youtube.com/watch?v=gHeQ8Hr92P4 but had to translate some of it into gdscript
keichits
2023-01-17 16:17
Very consistent gameplay and wonderful graphics. I hope see a big version of this game in the future.
Congrats! I really enjoyed!
Fun little game. Movement gets a bit wonky around the planet's "poles" (I've tried an idea like this before, and that bugginess seems familiar haha), but still fun to play.
Nice game with planet movement. Not so easy, I know from one of my previous games. The movement gets a little strange around the crystals. Missed the collision with the space bases though.
fuzzyat
2023-01-26 18:10
Good job.
The game was very intuitive and fun. I also noticed the movement behaving strangely around the poles. That's a problem with polar coordinates. But it doesn't distract from the rest too much.