@mrperry Thanks for the feedback!! It was definitely hard to balance between how much platforming or tetris there should be. The next block used to spawn right when the previous block lands (similar to tetris logic) and we delayed it by a second to help with the reaction, but it isn't the first time a player requests more info on when the block is dropping. We'll definitely put that in our list of things to consider!
@nyxkn As someone who struggled to pass the 400 mark I totally agree! It's definitely a challenging game, and I've put down "adjustable difficulties - hard/normal/easy" as a possible feature to consider in the future! Maybe we will be presenting the rotation in a different format. Thanks for playing!!
@100th-coin I'm impressed! you may be one of a few that actually achieved that and I'm jealous. the video feedback is great, it's always helpful to watch someone playtest in real time. I'd also like to thank you for writing the vet advice on discord back in January. That, and your innovation in the past entries inspired me a lot!
@antti-haavikko WOWWW thank you so much for such a detailed comment!! you may be the only one in this comment section so far who has gotten **the mystery achievement and the big one!congrats!** :D As for the hold block, it's definitely a last-minute feature we decided to add just because why not, but it comes with many design flaws. We do have plans to address that later on!
Rotating the blocks being tricky is a common feedback we've been getting so we're trying to figure out a better solution to encourage the players to move and platform while balancing the trickiness of fitting in a block. So far we are trying to emphasize the importance of prioritizing survival over high score.
Our team also had a debate over 3-block jump or 4-block jump, while 3-block jump gives the player decision a bit more depth, it definitely steepened the learning curve. For the slipping it was a conflict between having forgiving hitbox while also maintaining accuracy for position in a terrain with constant high/low. We will continue to adjust that.
And yes, I 1000% agree with you on the next block not actually being the next block, I will report to the devs about that!
It's definitely not the game I'm best at haha but I'm getting lots of joy watching everyone else struggle at it :smirk: But thank you so much! I've been a huge fan of your past entries, so it was really exciting to see your feedback.