Foon →
Ludum Dare Explorer →
LD54 →
Alice : The Wonder Game
Alice : The Wonder Game
By telo-philippe, mael-rios and lou-tremolieres
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 811 | 3.29 | 26 | |
| Fun | 684 | 3.29 | 26 | |
| Innovation | 407 | 3.54 | 26 | |
| Theme | 373 | 3.91 | 26 | |
| Graphics | 845 | 3.06 | 26 | |
| Humor | 676 | 2.67 | 25 | |
| Mood | 908 | 3.00 | 25 | |
Comments
Screenshot 2023-10-02 191019.png
been a while thinking about life looking through the windows ... however a bit stuck as well lol, reset does not seem to work
really like these hand drawn art, feels eerie and creepy but cute
pierrez
2023-10-03 07:30
I'm stuck at the end of the first level ! But I like the concept, i think the theme fits perfectly. Just wished the game was more polished, good job!
@velvetlobster Thank you for testing it out! It seems weird the reset button didn't work for you ;( did you play the web version?
gmesmo
2023-10-03 14:03
I liked the concept, but I could not get the key for the first level exit...
A huge Alice and Platforming fan myself, so I really like the concept behind this game. The fact that you can soft lock yourself if you make a mistake while platforming, however, is a bit frustrating (I guess that's why there's a restart button, but I'm just dropping some feedback so you can act on upcoming versions).
I'm activating notifications in this post, if you intend on making upcoming versions with more polish, do let me know and I'll gladly play the game again :)
Great game! The idea of changing the size of the character is interestingly implemented. It remains only to add movement animation and background music.
I felt small Alice was a bit too "slippery" for what felt like no reason and it honestly frustrated me to keep sliding off the normal "blocks"
@gmesmo @heytherewill @danielshershnev2game1 @mrs-wheelsx Thanks everyone for your kind words and feedback! The first (and only) level is actually very hard to finish because it glitches easily and you can get stuck if you go to the wrong direction, we'll work on that! I felt that Alice was too slippery too, we'll try to improve the movement soon!
ifman1
2023-10-04 13:13
I kept getting stuck. I do like this interpretation of limited space though.
minjutin
2023-10-04 14:56
A nice little puzzle game, again one of those mechanics I would love to see implemented in some longer story based game. Especially chaning size works really well, I like how camera zooms in and out, making you actually feel like you've gotten smaller. Design of the level is good and balanced, especially the dice you can move adds even one more dimension to the game. Good job!
Awesome concept! I really like the feeling of growing and shrinking within the room, it's totally a child's dream. I hope there will be music added in the future.
Cool game. I really like that you also had the idea of shrinking and growing the player, but unlike in my game it actually ended up being implemented lol. great job team!
okshirl
2023-10-04 19:55
I really enjoyed the route you took with limited space, it reminds me of superliminal in the way your situation changes based on size. Awesome concept! here are some things to in case you want to polish the game:
- I feel like the speed up of the character on the floor felt a bit slippery, that might have to do with the lack of animation as well. - It would be nice to get a hint when you hover over the item in your inventory so you know what it does before you use it, like how you can use the dice and that it's not a consumable like the cookie. - The two keys could use some distinction to help players grasp which door it opens, something simple like the colour of the door and the key could match. - and as others mentioned about the restarting, I don't think it was a big issue until I fell off the table after shrinking a second time. I felt like I wasn't alerted as a player that I couldn't jump on the shelves in the medium size. I think having more feedback on which platform the current size can interact with would be helpful! - lastly it would be nice if the UI of E to interact could change in size when the player changes in size.
Overall I liked the design of the puzzle! I think it was a great take on the theme.
@okshirl Thanks for your very constructive comment! We'll try to fix all these problems and actually finish the first level soon. You have some great points, thank you so much!
Interesting idea :-)
I recommended your game to my friend, and she really likes the idea! Welcome to play our game and please leave a review and rating.(*╹▽╹*)
chybby
2023-10-09 10:00
Interesting concept that has a lot of potential for puzzles. The game was missing some important polish like audio and animations. It also wasn't super clear that I could pick up the die to get to the shelves on the right holding the final key.
@chybby thank you for trying it out! We definitely agree with you, the time we had cut us off from animations and music, but it's on the list of potential upgrades! The die is definitely another one of these problems, we already are working on it ;) Thank you for the reviews!
An unusual and imaginative game. Unfortunately, try as I might, I could not get the final key to leave the room. But it was fun trying. As others pointed out, the controls are a bit “slippery” (especially when Alice is under the table), but I was able to get the hang of it in time. This game has a lot of potential.
Good puzzle! Took me a couple of tries and felt satisfying to solve. Neat mechanics at play. c: Some sound and animations would've been nice of course. I do like the hand-drawn look. Good use of the theme. A little clunky and floaty but not a big issue, more a matter of polish. Definitely could see these ideas working out for more levels and being expanded on!