Not Enough Spaces by mmason 2023-10-03T19:00:32Z
Damn, what a great implementation! Super cool interpretation of the theme, amazing tutorial, great mood, everything was superb. I'm afraid I don't have constructive feedback, only praise :)
Foon → Ludum Dare Explorer → Users → heytherewill
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | Gen0 | jam | 255 | 3.68 | 3.68 | 3.73 | 4.10 | 3.28 | 3.26 | 3.85 | |
| 2024 | 56 | Tiny Creatures | 👥 | Cosmic Critter Chess | jam | 44 | 4.21 | 4.25 | 3.80 | 4.04 | 4.41 | 3.95 | 3.05 | 3.81 |
| 2024 | 55 | Summoning | 👥 | Eldritch Vessel Academy | jam | 70 | 4.16 | 4.23 | 3.61 | 4.26 | 3.95 | 4.19 | 4.40 | 4.02 |
| 2023 | 54 | Limited Space | 👥 | The Legend of L0nk: Tears of Encumbrance | jam | 225 | 3.92 | 3.98 | 3.34 | 4.00 | 3.92 | 3.42 | 4.19 | 3.84 |
| 2020 | 46 | Keep it alive | 👥 | Entropia | jam | 875 | 3.63 | 3.28 | 3.60 | 3.69 | 4.04 | 2.59 | 3.58 |
Damn, what a great implementation! Super cool interpretation of the theme, amazing tutorial, great mood, everything was superb. I'm afraid I don't have constructive feedback, only praise :)
@avi Thanks for playing the game and right back at you, your survival game rocked!
@aznoqmous Ah yes, the famous Rope Meta :joy: Thanks for the feedback, I mixed it to be at a confortable volume when using headphones and tried to keep it on the quieter end of volume because nothing is worse than a game screaming at you out of the blue. Will keep it in mind and make it louder for the next jam!
@jcmonkey Thanks for the feedback, JC! We did explore the possibility of allowing you to delete items in the bag, but ultimately decided against in order to balance the game. Maybe we could've been clearer about that during the tutorial? Something to keep in mind for the next time, thanks a bunch for the feedback
@fusyon Thanks for the feedback! One thing I wanna do is expanding on the number of dungeons, since the code allows for quickly prototyping and making more content :slight_smile:
@morgie Thank you so much for the words and for having played our game! We are not happy about the font either but we did a dumb-dumb and only realized we'd need high res rendering for the font when it was too late, so we made do and are sorry about that, it's indeed quite annoying :joy:
@antarian Thanks, I love me some direct feedback! The font was indeed bad :joy: But it was too late to change our rendering pipelines when we realized it, so it's in the post-morten for the next jam. I'm also taking note of all your feedback, very appreciated :bow:
@wisstopher haha, so nice to see that joke getting some love! Appreciated, man :heart:
@dxk2294 Thanks! We are very happy to hear that you enjoyed the tutorial, it was playtested by my wife (which doesn't play video games at all) until she could go through without asking "What should I do next?" :joy: You feedback is noted and we will definitely improve on these areas for the next jam!
@dsk Thanks for the compliments! I did pixel art and the bad jokes, so I really appreciate it :v:
Fun little game! Lovely Mood and enjoyable gameplay.
Some feedback: This is likely due to time constraints, but a little primer on how the upgrade UI works (or some feedback that it did work like adding a level to Lights/Damage) would be nice. Because the HP wasn't the classic red color I thought I had died a couple of times before I realized that the upgrades were actually working :joy:
A huge Alice and Platforming fan myself, so I really like the concept behind this game. The fact that you can soft lock yourself if you make a mistake while platforming, however, is a bit frustrating (I guess that's why there's a restart button, but I'm just dropping some feedback so you can act on upcoming versions).
I'm activating notifications in this post, if you intend on making upcoming versions with more polish, do let me know and I'll gladly play the game again :)
Solid little game! Had a similar idea for mood, glad to see it implemented in a such a nice way! The music was a banger, absolutely loved it. Only feedback is maybe having more dialogue for the introductory round for a more diegetic way of explaining to the player what's going on. But who has time for that in a jam :joy:
Hey! I seem unable to play the game; the necromancer is stuck in place and can't move at all :(
At first I thought "Is this a Tim Minchin reference?" when I saw the name of the game. After beating it, I'm 90% sure it is, but I'd still love it if you could confirm.
I really hope you win Compo, this is the most fun I've had so far in this LD :D
Love the leaning in thing illustration and the whole atmosphere of the game, well done!
My constructive feedback would be to speed up the text (not everyone will want to read our brilliant jokes, sadly) and the resolution was so low I had a hard time reading, even though I played on itch
Overall a pretty solid entry!
Amazingly polished! When the game started playing the same melody with different instruments I couldn't help but smile. Extremely well done, congratulations to the team.
Since I always try to give some constructive feedback, I think the game is not properly balanced. Victory was always too easy and the turns remaining indicator basically serves no purpose since you can almost consistently win before your first wave even reaches the enemy barricades. It's a Jam game and balancing is super hard, so that's not a big deal
Good job with the writing! It was really enjoyable.
All constructive feedback I have is a tad subjective, but I do think you could've made it a tad more involved on the parts where you HAD to make choices based on previous dialog (like the elemental you summon or the order of traps you scouted). That being said, this is just me and does not affect the game in any way :)
Great job!
Positive feedback: - Was not expecting such a polished bullet hell level for a game jam! - Great variety of patterns - Nice difficulty curve - Soundtrack was really good too
Constructive feedback:
- I couldn't see any indication of how much health I had left, so I thought I couldn't die (until I did lmao). - Some clearer feedback for getting hit (like a small screen shake, blinking in red instead of transparent or an audio clue) could've improved the overall experience
Good stuff!
Really fun concept and great execution! The pixel art was on point and the foley for walking was so good I wish there was less jumping just so I could hear more of it 🤣
Only constructive feedback I have is that the controls could have been included in the screen that says "press up to start", since I played the first time not knowing that the thingies on screen were game objects rather than just decorations.
Really good aesthetics. Quite self-explanatory corporate ladder, which carried a lot of weight into understanding the combo. I must agree with others when they say that the game didn't quite explain itself; less content and more explicit feedback about what each action is doing would've made a better Jam game (although, as it stands, I do see this evolving into a bigger, more polished game!)
Wow, the graphics and the sound on this one are STELLAR. Super great storytelling audiovisual alone. I think the game bits don't feel as polished though: The movement was simple and the difficulty felt artificial (i.e.: I'm dying because of stiff controls and not because the game is hard).
Would love to play a full release with better controls and the exact same visual language!