FoonLudum Dare ExplorerLD41 → Lost in Spacetime

Lost in Spacetime

By zemenno

View on ldjam.com

CategoryRankScoreCount
Overall5203.5032
Fun5693.3132
Innovation7533.1532
Theme7513.3632
Graphics9212.8532
Audio5383.0531
Humor8732.3628
Mood8752.9331

Comments

raffe 2018-04-23 13:30

Retro feelings coming in :) Nice job with the game!

capnat 2018-04-23 13:33

I can dig it, Good work

zemenno 2018-04-23 13:36

@RAFFE Thats excactly my aim! thank you so much!

zemenno 2018-04-23 13:36

@CapnAT Thank you!

darkanice 2018-04-23 13:42

Nice game man, I don't know if it was intentional, but the movement didn't really feel tight. It got me almost killed a couple of times. Also I did get a wrong score, it said something like 38000, but I only had like 1200 or something, so you might want to look into that. Great first game jam game overall, you can be proud ;)!

zemenno 2018-04-23 13:58

all those things were intentional @DarkAnice, Your score gets muliplied by the amount of hp left

darkanice 2018-04-23 14:10

aah okay that explains a lot! @zeMenno Then it's a great game! :D

darby-costello 2018-04-24 15:02

This is actually a really great idea - an exploration single-screen-swapping adventure, with an Asteroids control mechanic. I suppose it could be made (a lot) harder by adding Thust-like gravity to it, or power-ups that adjust the player physics. I'm only coming up with ideas though, because your underlying game is inspiring. Keep it retro!

aditya-shukla 2018-04-24 15:03

Really a great game for the first jam! Reminded me of very old gameboy games. Way to go brother.

Btw here is the link to my game: https://ldjam.com/events/ludum-dare/41/memebumps

Do play and leave a rating if you want to.

block97 2018-04-24 15:03

Nice fun retro game. This is amazing for a first game. I really struggled to get my shots accurate enough to hit the enemies. Maybe you could add a system where there is a gunner controlled by the mouses location and the ship movement with WASD is independent, I feel it would be a more accurate way to shoot and also allow for so interesting drive by scenarios. Congrats!

akanthaur 2018-04-24 15:03

Good game, will be better if the spaceship follow the mouse position :)

aterlamia 2018-04-24 15:03

Good job, i liked the feel of the game. The music got a bit repetitive but you have sound controls which not a lot of people have (myself included). So good job on that. And the movement might have felt a bit hard but for me i think that matches up with the asteroids feeling the game gave me.

zemenno 2018-04-24 15:04

@Darby Costello Thank you! will note it down!

zemenno 2018-04-24 15:04

@Aditya Shukla Will do, Thank you! i wont be leaving Ludum Dare any time soom haha

steel-dev 2018-04-24 15:05

I love the games idea, but killing enemies seemed to take forever, seemed like they weren't actually taking any damage, and the music was kinda repetitive. Great job though! If you'd like to check out my game; here's a link: https://ldjam.com/events/ludum-dare/41/escape-1

gastricsparrow 2018-04-24 15:05

The nostalgia of Asteroid and the neo feel of Data Wing! I love it. The only thing I'd recommend is higher speed, which should make the game more chaotic and fun. I saw that this is your first jam, so wonderful job on this!

zemenno 2018-04-24 15:06

@block97 Thats pretty interesting! i will think about it and do some tisting and maybe i will add it in! (not for that jam bacause... you know.... its done xD)

mattpattie2 2018-04-24 15:06

Loving the retro space shooter :)

Thanks for the game ;)

zemenno 2018-04-24 15:06

@Akanthaur hmmmm, i see what you mean! also a good control idea! thank you and i will look in to it!

nerzal 2018-04-24 15:07

Was fun playing :D

doctormozart 2018-04-24 15:09

When I first moved my character, I literally laughed, I love how you blended astroids style movement into a Zelda (1) style dungeon crawler! Well done, you really nailed the theme.

Are power ups on a timer? I was so happy when I first got one, but when I left the room it was gone. Might have been a glitch, but it would have really promoted the exploration part more if your power ups stayed with you through your journey.

All in all, good work!

zemenno 2018-04-24 15:12

@DoctorMozart thank you thank you!

gonz0 2018-04-24 15:19

Great work ! supra nice marriage of games, nice music too.Tight game although I did get completely stuck with no way to progress, the random room generation might need a little fine tuning.Well done for first one!

zemenno 2018-04-24 15:23

@Gonz0 Yeah, that tends to happen, i couldnt find a fix for it, but i didnt want to let that decide that my game didnt work so thank you! and i will finetune!

veilastrum 2018-04-24 15:31

Did you make the shoot button with the left mouse button key on purpose? 'Cause it throws my aiming off since I'm so use to either mouse aim or using some other key to shoot when aiming is not decided by mouse position. I guess that's all part of the difficulty, haha.

Overall, decent game.

serious07 2018-04-24 15:35

Hi. I'm enjoy to play the game!

**What I'm like the most:**

Rouglike elements is prity cool, it's just insane to see that elemnt in such short period! Options for souds and music, was realy nice to see. Music is simple, but in place. I'm realy like you font for text.

**What I'm think need to fix here:**

Graphics is to simplistic, to monohromic. Enemies sometimes start attack and chase you from another room, when you don't see them. Maybe some game progress tracking? Some enemies not take a distance, from the player.

For overall, well done, good start on Ludum dare!

P.S.

If you have a bit time could you see my game too? I'm will be glad to read you review too!

rha 2018-04-24 15:37

Pretty great for a first jam! I got hooked and played for a while. I like how the ship handles like a ship, it's a funny combination. The second time I played through there were a lot of empty rooms following one another, this might be a bug I think you might want to check that.

2018-04-24 15:40

I like the retro feel, but the music did get a bit repetitive after a while. The controls were maybe a bit *too* hard as well, in my opinion.

maximebugman 2018-04-24 15:58

Really cool ! Moving is a little bit disturbing but I think it is a part of the charm of the game. I love the arcade style and the music ! Great !

re-markable 2018-04-24 16:21

Very nice! Love the arcade style!

pickledbrain 2018-04-24 17:08

I like how the enemies can follow you

honest-dan 2018-04-24 21:59

The controls for the ship were nice, and interesting to play those controls in a "exploration with walls" sort of environment. Music was a little repetitive, and graphics just a tad rushed. An extra hour on art may have given the game a better overall feel (for example, your ship / character is a non-even triangle shape). The enemy sprites were quite cool. Also - if you're going for a pixel art style, you should try and keep all your sprites in scale with each other. meaning - the bullets that are fired should have the same pixel size too imo. Interesting play, good effort!!

zemenno 2018-04-24 22:32

@Honest Dan @pickledbrain @Re-Markable @Rha @Serious07 @Veilastrum

Thank you guys so much!!! its so nice to see this feedback! i just wanted to do something with my weekend, turned out to be this! and i loved it! Next time more and better!

richard-n-silva 2018-05-03 11:51

Great job on your first jam! You should be proud!

What I liked the most about the game was the ship maneuverability, it feels natural and it is enjoyable to navigate through the map, which is something important in a dungeon crawler. The shooting pace, both for your ship and the enemies is nice too, not too fast or too slow.

What I think you can improve in your next game or update: The control scheme is a little bit confusing right now for my taste, since I can turn my ship with the arrow keys but I can't move forward pressing the up arrow. But hey, maybe you just forgot to put another statement on the movement script (those kind of mistakes happen). Another issue I've faced regarding the control scheme is that I can only shoot using the mouse and my first intuition was to use the "space bar" to shoot. Maybe you could give more options for the player, or let them choose the control scheme.

Overall it was a nice game, the idea is very interesting and the exploration of the map feels natural. Congratulations on the entry and keep up the good work!

arqcenick 2018-05-15 07:44

Cool game, I liked the artstyle, and random generation is working pretty well too. There was a bug with shoothing where sometimes clicking does not shoot. The musics are simple and comfortable to listen, it fits with the mood of game well, this is also true for sound effects. Mechanics-wise there is nothing novel, but it's a good combination of the 2d shooter/dungeon crawler. I liked the designs of enemies as well. Add some mechanics/enemies/polish and it would be a quite fun game to pass time.

ajay-2002 2018-05-15 10:42

Great Game! Love the concept and style

mr-chocolatesalmon 2018-05-15 11:02

Nice retro feel and smooth game-play. Also liked how the room was different both times I played, with different enemies I hadn't noticed the first round. Some indication of enemy health would have been nice, but I enjoyed the game none-the-less :thumbsup:

If you get time, feel free to check out my game: https://ldjam.com/events/ludum-dare/41/breacard (Only needs a couple more vote :smile:)

teklarit 2018-05-15 12:18

Fun game!

zemenno 2018-05-15 14:29

@Arqcenick @Ajay.2002 @Mr ChocolateSalmon @Teklarit Thank you gauys so much for the feedback! I will be implementing all these things in a post-jam version! thank you!

radnyx 2018-05-15 17:53

Fun stuff!