gamesient 2018-04-21 12:19
Started planning and sketching.
Foon → Ludum Dare Explorer → LD41 → Harvest Ninja
By frogcheese and gamesient
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 610 | 3.42 | 23 | |
| Fun | 435 | 3.45 | 23 | |
| Innovation | 375 | 3.59 | 23 | |
| Theme | 363 | 3.87 | 22 | |
| Humor | 441 | 3.11 | 23 | |
| Mood | 585 | 3.28 | 23 |
Started planning and sketching.
- Planning and sketching out the game is now done.
- Repository for ld41, done.
- The story board is almost complete, in-progress
- Project scaffolding, done
- Development, in-progress
- Asset creation, to-do
This was brutal, but we are very satisfied with the result!
Nice idea, i had a nice time hiding from the robots while trying to farm.
love the idea of that guy growing his fruits behind the back of mean robots. Great game!
Pretty cool! I like the music, and mood of the game. Mechanics are easy to learn and work well. I just wished there was more challenging levels ;-) Great job!
Great idea, so innovative! Movement was a bit finicky but other than that great game!
Great idea! Enjoyed playing it ^-^
Great idea! Gameplay is simple but effective. Love your take on an unorthodox stealth game. BTW I made a Ninja game too! Check it out if you like: https://ldjam.com/events/ludum-dare/41/karaoke-ninja
simple and great, I've really liked it!
That was simple and fund! Cool music and animations :)
I liked this, thought it was a little easy at first but the later levels get challenging. Nice are and great music. I think maybe having specific spots to hide rather than a wide open area around the robots might make things more interesting, but as a proof of concept it certainly works! :)
I like the idea, I think it has potential if you can add more interesting mechanics, such as blocking light etc. Well done!
Well done! I love the setting and the mood of the game. Very dystopian! And the take on the theme is very interesting as well. The biggest issue for me is that gameplay-wise it becomes a bit of a waiting-game. More testing your patience than your game-skills. A few more enemy types or challenges would have added a lot!
Another thing (this is a very small issue though) is about the ninja: he (or she?) should be able to move around more freely than just to the tiles up/down/left/right. It's a ninja after all!!! Same thing goes for carrying a bucket of water and a melon at the same time ;-)
It was great seeing you at the real world gathering. Too bad I was a little to stressed out with my own entry to socialize properly.
So Wacky!! The puzzle element is really fresh, timing, and planning. "Retry" and "quit to menu" didn't worked for me. The harvesting element has a lot of potential! Congratulations. Really fun
Original game! Simple but funny, with nice soundtracks and graphics!
Didn't expect managing when I planted to matter, that was interesting and a good way to make the player get risky running back and forth. Great mashup for the theme. Ran into a bug where retry and quit stopped working on my first try.
Interesting game, could do with some more mechanics, but otherwise well done