FoonLudum Dare ExplorerLD41 → -------- Noisy - Ninja --------

-------- Noisy - Ninja --------

By thephennix and hunk

View on ldjam.com

CategoryRankScoreCount
Overall8623.1629
Fun8253.0330
Innovation4603.5030
Theme4323.7830
Graphics7463.2130
Audio4243.2628
Humor7172.6426
Mood9622.7726

Comments

hunk 2018-04-24 00:20

Thanks for you vote and feedbacks !

lucas-carvalhaes 2018-04-24 00:55

Great title. Headphone blaster though. You have to becareful about you audio. Never play loudsounds suddenly. Also, the game is a bit confusing. I couldn't understand how to play because I got detected even when I managed to get all colours. Apart from that, great game!

thephennix 2018-04-24 01:42

You are right, we are quite new and we have a lot to do :D

fuchsi 2018-04-24 02:00

- its almost impossible for me to look at the character for lasers and the strings at the same time, so I found the most effective strategy to be to just hold down space all the time. - the buttons we need to press are not correlated to the background music. for a rhythm based game that is kind of bad unfortunately :/ - I like the unfitting combination (playing music to sneak) but would have liked the sneaking part to be reflected in the gameplay somehow.

gamebuilder 2018-04-24 22:00

Great job on audio and graphics.

fernando-labarta 2018-04-24 22:34

this idea is hilarius, i really like the concept, but the gameplay becomes really tricky Nice job

fernando-labarta 2018-04-24 22:35

Maybe some feedback i can give is that rgb are key that are to far one from others

thephennix 2018-04-24 23:11

In fact we wanted this game to be hard between the two screen and to be more into the theme. For the RGB key the have been chose to be kinf of "comfortable" and intuitives for the player. And we did not have time for much feedBack like lasers.

Thank you very much for feeback guys :)

armadillq 2018-04-25 04:12

I thought this was a great game to kill lots of time! The theme was perfect and original it seemed. Ofc with more time the graphics would improve but overall great!

thephennix 2018-04-25 09:54

thank you :)

sandra-jasionowska 2018-04-25 12:28

Good title and music. I think I would show notes higher or lasers lower - it's hard to coordinate if you don't have a squint :smile:

thephennix 2018-04-25 12:31

Yeah you right haha

crispypear 2018-04-25 12:59

Found a glitch. You can hold down R,G and B, and You will hit every note.

This game needs to change how lasers look. Its very hard to see the lasers.

Loved the music, and the idea was original

gastricsparrow 2018-04-25 14:06

I had to check this out since your game title sounds so similar to mine :wink:. This is a great idea, quite original in the context of the jam. Graphically elements work really well together. The game is rather linear as it is, which is fine but I would like to see the buttons turned into real music with rhythm rather than just buttons to press. Overall a very good effort, keep making games!

r0bc4ry 2018-04-25 21:27

Really unique concept! Was intuitive and easy to pickup. Might need a little more time to bake on matching the rhythm elements with the audio, but overall pretty solid!

Mind checking out my compo game? https://ldjam.com/events/ludum-dare/41/trivia-monsters

joe-cowman 2018-04-25 21:29

I Won! :smiley:

Really great game, guys! You should be proud.

I found the gameplay fun and challenging, but not frustrating. The art was excellent as well!

My biggest suggestions are: First, adjust the rhythm notes to actually fall in time with the backing track. It's a subtle change you can make that will make the ambiance of the game flow a lot better. Second, the 'r' 'g' and 'b' keys are in an odd position on the keyboard, and it was difficult for me to press them all at once. I recommend you adjust the keys to be three keys in a row, such as 'a' 's' 'd' or the 'left' 'down' 'right' arrow keys.

Congrats on your first game jam!

firesong-bard 2018-04-25 21:40

I love the concept of a music rhythm stealth game. I think that one came up in our brainstorming sesison, but we couldn't figure out how to make it work. Great concept, guys! I think the thing that hurts your game the most is the way you've layed out cues to the player. At first, I had trouble getting the hang of the r, g, b, space layout, but I turned my keyboard sideways (like a guitar XD) and it was quite comfortable.

If you decide to do any refining of this game, I'd suggest taking a look at the screen layout, and maybe some additional audio cues: The player needs some sort of indication that a laser grid is coming up. You *could* add a cross bar on the rhythm section, but that would mean the player would never look back and forth between the two areas (and it looks like you *wanted* that interraction). Another thing you could do is add an audio cue, make sure that 'jump' is timed with the music, and there is something that plays when you should hit space. A player might take a small penalty if they hear the cue and jump late, they can decide to watch the upper screen to anticipate, or they could learn the rhythm on repeated playthroughs.

Great job finishing your first game jam! You should count that as a big success! Most first time teams don't pull off a working game.

merrow 2018-04-25 21:44

Hi, I have to agree with others here that the rhythm to play should be synchronized to the music. That way you could make the game a lot more difficult, so players would have to learn the rhythm and play it subconsciously ("musically") while still having to concentrate on the jumps.

thephennix 2018-04-25 21:46

@Joe-Cowman thank you very much :D We could do better with much time ^^

polegar 2018-04-25 21:52

Wow really nice graphics and audio, it worked perfectly and I had a really fun experience playing your game. It's pretty well polished with a start screen and credits, and it's good that it works in the browser.

Good job guys !

alkubo 2018-04-25 21:53

Nice concept. The game its a bit easy, and could have some more elements, or a few items to pick up...but...only 72hours, i know.. i wish we had more time, lol, and...first year right? I'm not a professional in gamedev, but i think you guys are in right path. keep going!!!

p.s if you have some time: https://ldjam.com/events/ludum-dare/41/battle-z-defense

soylalluvia 2018-04-25 21:57

Definitely hard to play - it was difficult to pick which part of the screen to focus on, but that made it all the more hilarious and fun!

hare-software 2018-04-25 21:58

Really good job guys, very responsive controls and also very rewarding. Like the theme and art style you guys went for as well. I can really tell you guys paid attention in class ;)

robinhoodpt 2018-04-25 22:20

Good job on the game guys! I saw that you guys used audio from AudioNautix, I suggest to opt out of the audio reviews.

The theme of an rhytm stealth game is quite interesting and u guys did an interesting take on it. However there were some down points. It's hard for a player to feel the stealth part of the game. Maybe make it more opposite, that you make loud noise so that the police need to stop moving?

Good job for the first game! Work hard and you'll get better fast!

juicybrucey 2018-04-27 14:28

Neat idea, good job!

jfraser314 2018-04-27 14:39

Nice idea and fun music. I understand using the keys R, G, and B for red, green, and blue but the keys were too far away for me to use effectively. I would have loved to be able to set them myself or use something a little more natural for my hands (though that mostly falls on preference). I actually think this idea could make a good game with some stuff fleshed out. Great entry!

Noisy Ninja.gif

szabe 2018-05-01 14:57

Nice game, but I feel like it proves that these two genres are incompatible. I was never able to look at my character, as I was focused on the keys. The sound was nice, however I feel like it was kinda separate from the game's soundtrack. It is just too difficult the way it is now. I like the idea of this game though, and the overall presentation is quite great, the art and sprites look really cool!

maloy-quinn 2018-05-01 15:42

Nice graphics! It's really hard, but success is rewarding.

gustavo-christino 2018-05-01 21:26

I really enjoyed playing the game, it was fun.

As you have to divide the attention between the horizontal line in the upper right and the vertical line in the lower left corner, things get a little more difficult.

I wonder how the game could have a sequel. I got curious.

loveapplegames 2018-05-03 12:36

I enjoyed playing very much, once I'd figured out the game mechanic a bit! Very nice idea, and like many of these LD41 games it really tears your concentration in different directions (so may be useful as a stress inducer for psych testing!) Nice graphics! I agree with other comments about the RGB keys placement being a bit awkward. By the way I discovered that holding down all RGB keys except when jumping could get me to the WIN state :) Not sure if that is the intention? :) Great first LD effort and wish you all success in your future gamedev careers!

loveapplegames 2018-05-03 12:38

PS Please take a look at our game Frogger: The Jigsaw https://ldjam.com/events/ludum-dare/41/frogger-the-jigsaw

cheers :)