Crosstalk by shinyogre 2017-12-10T16:20:42Z ♥ 1
Really nice! In the beginning I wasn't really thinking much, but it's an amazing idea and explanation to experience it and show it visually in a easy way. Some things to make it a better experience. Some kind of menu with access to a small explanation, or a small tutorial on it. Just so that people get into the feeling you want to transmit. Even if it's more an experience, I think if you try to gamify it a bit more, it could be easier to understand and even explain. With things like, objectives, levels, time, etc... Small idea: Make the background have more/less noise depending on the volume of the noise, this way you can easily play it even without headphones. Beside that was an interesting experience, especially for me as an audio guy.
I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. 😃 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! 🐳
LD41 — Combine 2 Incompatible Genres (8)
Flappy Soccer by Teo SK 2018-04-30T10:41:38Z ♥ 3
Oooh, an interesting take on the flappy birds genre!
Onto the feedback:
**Overall** Overall congratulations on your entry, it's an interesting idea, but there are some things that could have been done better.
**Theme** Funny combination actually. Good job on that!
**Graphics** Graphics are good, could ofc be better, but as you've done it solo it's quite a good achievement!
**Audio** As for audio, was nice. Only the restart each time you fall of the main menu was a bit weird, but beside that the audio felt good in place for the game!
**Gameplay** Gameplay wise it's nice! Really challenging, like alot! Especially cause u need to think not only of going high enough to passthrough but also remove the goals through scoring with the bal. While I get the idea of having the bal not go horizontal, it's just too hard other wise. If you could do it just horizontally the player would understand it much easier and it would still be difficult as hell. The other thing that's weird is that if you miss, the ball gets knocked back, and 90% of the time you'll lose it. Maybe make it so that the ball will bounce of the sreen, so that it will always stay in the place for u to get it back?
Nonetheless, I enjoyed the minutes I played the game for, and we understand the hard work needed to create something like this! 😊 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/41/wizsnooks)! 🐳
Elite Beat Zombygons by Archimagus 2018-04-30T10:34:11Z ♥ 2
One of the better rhytm games mashups in the LD till now! 😄
Onto the feedback:
**Overall** Overall congratulations on your entry, it's well executed entry, good music, graphics worked good in favor.
**Theme** Good combination of incompatible genres and well executed!
**Graphics** Graphics are simple but work well. Maybe add some more color variation, there's alot of green. For example, change the color when the enemey loses sides. Add maybe an interesting background, something that would not overwhelm the player though.
**Audio** As for audio, the rhytm audio in each level is great, nothing that I really can give feedback too. Now the level select audio and the main menu audio are meh in comparison. Make it more rhytm like just like in-game. Have fun with the letters also going on the beat sometimes. The audio effects are good and fit well for the game, but the shooting and moving audio effects feel too overwhelming as it happens each beat. Make it a more simpler sound that would go almost unnoticed. Or make it so that it feels as an instrument of the music track.
**Gameplay** Gameplay wise it's nice! Was quite challenging. Took me 3x to complete the last level. The way that the player needs to move on the beat and shoot on the beat feels a bit too much. Especially cause u need to do it with both hands at the same time. Maybe only make the shooting on the beat, or only moving on the beat. Nonetheless, I sugges u add a small indicator/line of the shooting so that it's easier to udnerstand it's trajectory. Cause now many times I missed the enemies because I didn't know where it would shoot, especially cause u normally move at each beat so it changes fast.
Nonetheless, I enjoyed the minutes I played the game for, and we understand the hard work needed to create something like this! 😊 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/41/wizsnooks)! 🐳
The Mad Tea Party - A Card and Run Game by Tiberius 2018-04-30T10:09:28Z ♥ 3
Loved the addition of the voice-acting! 😄
Onto the feedback:
**Overall** Overall congratulations on your entry, it's an interesting way to do platforming, something that feels quite incompatible as platforming is normally always moving!
**Fun** It has some nice funny parts, the voice acting make it so much more entertaining.
**Theme** Good combination of incompatible genres! Unfortunately I still feel that it's weird combining platformer with card game, as then it just feels like a puzzle. But nonetheless the execution of it was done well!
**Graphics**
Graphics were good and had a good cohesion for the whole game. Nonetheless I feel that they were too small. It took me some time to notice that the main character was a cat. Instead of making the game show up in a small window make it in the whole window and the UI just on top. With a bit better UI you guys could have made it without using the grey background at all.
There are some inconsistencies with the sizes of the screen. For example I have a 2k screen and there it shows me alot of whitespace which shouldn't be seen: https://i.imgur.com/NatddYE.png. While when I'm starting a game not on fullscreen it's a bit too small and some UI elements start to go over each other: https://i.imgur.com/X7jTj4M.png
**Audio** The music is quite good. The only thing I would say that the game theme don't really feels as sequence of the menu theme. It feels like a different game. On the sfx I've nothing to say they were good.
The voice acting was something quite unexpected and really nice. I would have added maybe an background noise or music when they are talking.
**Gameplay** Gameplay wise it's interesting but boring. True that these kind of games are not really my style, so that could also be my fault. Nonetheless it was a good experience. Though there are some things that can be done better like: Level select menu seeing more clearly withouth hovering over the items what are the levels. In the start level/draft phase of the game, being able to exit back to the level select/main menu would be nice, also a way to move the camera through the map to see the whole map. Cause only then I would be able to make a good draft. In-game, add a number of the order execution of the cards for easier understanding. While the minimap is handy, it's too small to understand it well.
Nonetheless, I enjoyed the minutes I played the game for, and we understand the hard work needed to create something like this! 😊 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/41/wizsnooks)! 🐳
Fallen Leaves by LemonBalmGames 2018-04-29T21:29:28Z ♥ 2
Congratulations on your first game jam creation! I hope I see you in future game jams again! 😄
Onto the feedback:
**Overall** Overall congratulations on your first entry, especially cause u did all yourself. While the game is really simple, it works well together, but there are alot of stuff u can do better(I know that in a jam what 1 person can do is limited), but that's what feedback is for.
**Fun** It has some nice funny parts in it with the dialogues of the npc's.
**Innovation** I can't really give feedback on this one cause what u did isn't something really innovative. But it's something that already exists and u did your best to make something good out of it by yourself!
**Theme** U tried to mix hide and seek with platformer. It was ok. It's not something really incompatible in my eyes. Nice try though!
**Graphics**
Graphics felt good together. There wasn't something weird at all. The only thing that fell off was the text color. It could be hard to read from time to time. Try to add a box behind it.
**Audio** Gives off a good ambience. Some of the sound effects where a bit out of the theme.
**Gameplay** The movement feels good, only the jumping is a bit weird. Can't really feel where I'm landing.
Nonetheless, I enjoyed the couple of minutes I played the game for, and we understand the hard work needed to create something like this! 😊 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/41/wizsnooks)! 🐳
-------- Noisy - Ninja -------- by ThePhennix 2018-04-25T22:20:27Z ♥ 2
Good job on the game guys! I saw that you guys used audio from AudioNautix, I suggest to opt out of the audio reviews.
The theme of an rhytm stealth game is quite interesting and u guys did an interesting take on it. However there were some down points. It's hard for a player to feel the stealth part of the game. Maybe make it more opposite, that you make loud noise so that the police need to stop moving?
Good job for the first game! Work hard and you'll get better fast!
Waifu Gear Solid by North Chu 2018-04-25T21:56:36Z ♥ 1
A nice parody made there. A really simple visual novel and stealth-ish idea. Unfortunately the game is so short so it's hard to really give good feedback on the mechanics. The art style that was done was good, and felt in place. You should have emphasized better what items could be chosen. Like a light or some particles moving around them instead of the radar.
Beside that more roads would be nice. but I know that's hard to do in a game jam. Nonetheless good job!
Nonetheless, I enjoyed the couple of minutes I played the game for, and we understand the hard work needed to create something like this! 😊 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/41/wizsnooks)! 🐳
Spiky by Cristhor98 2018-04-25T21:23:30Z ♥ 2
Welcome to the Ludum Dare Community! I hope I'll see you in future ones again! 😄
So where shall I start with the feedback/criticism?
Let's start with the graphics. Some nice combination of 2D in a 3D world. The whole game feels well together while 2D and 3D isn't normally something that u see together as they are mostly not compatible(hint hint). Next time maybe use a better font, the one used doesn't suit the art style. The dark levels are too dark. It's hard to even see the blocks where u can stand one. Lighten the blocks, or something so that it can be seen better, but that's the only downside of the dark levels. Watch out with what u write. There are quite some mistakes in english.
Audio: Fits really well into the game. Calm but it's still there. Nothing really to say. In the future add more diversity if you are going to continue developing the game.
Now onto the more interesting part, game mechanics and game design of it. First of all congrats on the implementation of the idea it's really well done. The basics work well, and makes it interesting while not missing something. Most of the things I'm going to say after this is mostly extra things to make it better. Just read some comments above, most of the feedback was already given by @funisfun8 nice catch there mate! I want to emphazise on one thing and that is the allowance to see the whole puzzle. Would be nice to not have to do it by trial and error. Also, maybe add some kind of grid, so that people know how many squares away are the boxes. You can get the feeling but it's never sure.
Lastly the UI would need an upgrade. These are probably not u're strong points. Take a look at other games to see how they've done it for inspiration and then adapt it to yours.
Nonetheless, I enjoyed the couple of minutes I played the game for, and we understand the hard work needed to create something like this! 😊 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/41/wizsnooks)! 🐳
ps. It took some time, but I completed all levels!
Rhythm Racing by Sammy6 2018-04-24T23:50:55Z ♥ 0
Congratulations on your first Ludum Dare submission. Welcome to the world of Game Development! I hope I'll see u in future jams too!
Now onto the game itself, to start of about the theme, the incompatibility is great, but it doesn't feel that the genres u choose are incompatible. It's more that a person is almost unable to do two things at the same time.
Graphics wise, can't really say anything. For a game made in scratch, a solo person and a first game jam, I would say good work. It all looks even, nothing that feels weird. Maybe only the end score boxes, but I suppose that's a scratch limit.
Gameplay itself wise, just as some people above said. The game is hard. Like really hard, this is mostly due to a person not being able to do two things at the same time, so not really your fault. It's fun, simple, perfect for your first game jam, now I only accept better. 😉
Feedback and idea on what u could do better: It would be great to have some kind of visual feedback that you got a arrow right. Difficulty wise, maybe u could make it easier as a start, and then ramp up difficulty. Just so that people can understand the mechanics before freaking out. A way to make the game easier is Maybe add some kind of indication how the road is going to be soon.
Nonetheless, I enjoyed the couple of minutes I played the game for, and we understand the hard work needed to create something like this! 😊 Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/41/wizsnooks)! 🐳