jeremy-wolf 2017-12-05 03:04
Got stuck after having three items on the screen. Totally unique idea!
Foon → Ludum Dare Explorer → LD40 → [Web] A Lot of Dead Space
By linver and WermoongRey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 94 | 3.97 | 23 | |
| Fun | 134 | 3.85 | 23 | |
| Innovation | 11 | 4.26 | 23 | |
| Theme | 121 | 4.07 | 23 | |
| Graphics | 122 | 4.30 | 23 | |
| Humor | 44 | 4.09 | 22 | |
| Mood | 50 | 4.12 | 22 |
Got stuck after having three items on the screen. Totally unique idea!
Nice idea and execution!
@jeremy-wolf, oh! You really got a bug D: Thank you for your feedback, now I fixed it.
GAME UPDATE 05.12.2017(after 2 hours of Jam ending): Fix some bugs that can break quests and the game.
Nice idea, and I'm a freak of UI and I've enjoyed it a lot! :D
Great concept! Nice done! love that Game 5/5 !!!! maybe it will change the whole market :D
Wow, artwork is amazing. I've worked in mobile game development and that's scarily accurate gameplay. Hahaha! This is a really good puzzle game, and with a few more constraints to balance could be more engaging. I'd love to see a little more indirection, e.g. have some stats like ARPU or DAU or conversion for a specific button and have to tweak the interface to manipulate those stats. Fun idea and great execution.
Nice art! Really looks like mobile game art. I love how it works with the theme, the hellish cluttered designs ol' Satan keeps asking for is great. I did catch a little typo, you misspelled 'diversity' but that's not really anything to get too worried about. ^^ I love the idea!
Very fun idea! Kept me engaged for a long time. I wasn't sure why but the "premium lock" said I had incorrect width or height even though I tried most sizes. It was a great game nevertheless, well done.
@joel-davis , thank you very much! :D We wanted to go with three producers for Retention, Monetization and something else, and the setting should be something like office. But the words "It's just freaking Hell" sounded so often, so we decided to go as casual with the interface on this one as possible and make awesome devilish Manager who soon was promoted to Boss due to his coolness. If this game had a little longer gameplay and more non-linear quests we would surely want to add stats.
@CSdoesCS, wow, thanks! The typo is corrected. Also, from the artist: ILikeYouTooSmall.jpg
@PowerSpark, we think we caught that little bug, thank you. :)
Oh, this reminds me of some work I had some time back (really!). The game is awesome!
Keep up the good work!
Hey there, interesting idea you got there. Quite interesting approach to do puzzles. Art is top-notch. Maybe an idea for the future is to use vector images instead of raster images, so that you can change the size without losing quality. But dunno how it's possible in an engine though. Even though u guys didn't make the sound, you did an amazing job to find ones that made the mood of the game feel even better! There are still some bugs(I just lost many buttons when something upgraded and can't get them back)!
I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. :smiley: Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! :whale:
This game is very interesting! And I must say your art is top-notch! One problem is that I enjoyed the game in the first couple of minutes but the tasks kind of got a little bit repeatitive after a while. Maybe you could introduce some new mechanisms! But overall it's a very good game (especially for a jam)!
I had much fun playing your game. It's innovative, and the art is awesome. Keep it up !
alotofdeadspace.jpg
My final picture in the end! I had a huge amount of fun playing this game. The graphics are just amazing and I loved the humor as it kept going. The chaos and the clutter worked incredibly well with the theme and overall the game is very well done.
One issue I had with the game involved the first character that needed to be placed onto the screen. There was a time when I accidentally lost him, but I couldn't place him back on nor was it necessary. I guess that isn't so much of a big deal, but there were a lot of moments where I was able to remove some things and completely cover other objects, which kind of took away from the game. For example, my red present is currently behind the 120% off button, and I'm sure I might of also removed some things that weren't supposed to be removed at that point (not the ones I had to deliberately remove that is). Anyway, not too much of a big deal since it actually made the game easier for me, but I also felt like "Aww, it's not as chaotic as it probably should be."
Weird topic to mention, but another issue I had also came with the boobies. Their resizing box takes up a huge amount of space compared to their actual size, which also made them incredibly difficult to find when I accidentally dropped them onto the screen. Like, I see them radiating right in the middle of the screen! But it took so long for me to finally figure out which handle belonged to them. That's also when I realized that the resizing windows could probably use a little change to help differentiate between understanding which box belongs to which project. I'm not exactly sure what the solution would be for something like that, maybe something like making them disappear when not in use or having some way to lock the objects in place, but I feel like it's worth mentioning.
Other than those issues, this game was really incredible and a huge blast to play. Awesome job!
This is a very original idea which I like a lot.
The only issue I had was that it's often hard to resize / move the correct element. Some ways to fix this could be to make it so that clicking on an element selects it, and locks resizes to that element. Also you could make so that clicking in the same place multiple times scrolled through which element in that same place you were selecting.
This is a very cool and original entry. Well done! :)
This game is simply amazing! I have hard time to find anything to provide you at least some constructive criticism. I agree with @wh05herlock ("hard to resize / move the correct element") but I am not sure if this is something what can be fixed easily. And maybe it is even good it is there because of the theme. :D
I ended up enjoying this way more than I expected. A solid entry :)
The idea is interesting, and both the music and graphics is good.