FoonLudum Dare ExplorerLD40 → Hover Burner

Hover Burner

By timbeaudet, tsjost, James_Deans_Jeans, bvalosek, trivorak and Kameesabee

View on ldjam.com

CategoryRankScoreCount
Overall2273.7830
Fun1233.8730
Innovation5563.1730
Theme3543.6930
Graphics7093.2530
Audio1443.7830
Mood4423.4629

Comments

cmlsc 2017-12-05 01:29

Hmm, sound seems to have cut out.

cmlsc 2017-12-05 06:50

Took me about 9 hours to figure out that the fuel was for the theme. The music was great. Although the game freezes for about half a second for me every now and then. I wouldn't worry about it too much because my laptop is really bad compared to what most people are using. It's a fun game, good job! ^-^

hdtv 2017-12-05 15:58

Cool racing game. The driving mechanics work well, it feels good on corners and the impact of hitting grass is perfect.

I didn't notice how this fit the theme at first. It's about how much gas you have vs how fast you go. I did notice this a little during gameplay, but it may help to exaggerate the impact a bit more.

jasperarmstrong 2017-12-06 02:03

Fun game. I really like racing games and this game fit into that genre pretty well. It took a while to figure out how the theme fit in, but I thought it was pretty clever when I realized the car was slower with more fuel. Maybe making that relationship more obvious would help.

ruba 2017-12-06 13:41

Hello turtle guy (and the rest of the team)! Congrats on the game and emscripten test!

Controls feels good, gas/weight mechanics indeed fits the theme well.

I think that it would be nice to mark pit stops somehow.

Nice entry overall.

Go check my game - I do my own engine as well (do not want to spam with links, just check my profile)

jegus9 2017-12-08 15:35

I couldn't do much since I suck at racing games. Even so, this fits in the genre pretty well and also has a reasonable set of original ideas. Music was also pretty polished. Congratulations

blubberquark 2017-12-08 16:50

The game is good, but I feel like I need to call you put for using SVN on a new game in 2017.

The need to re-fuel caught me off-guard the first time. I was first, but then I was on the wrong side of the track (and slow)!

timbeaudet 2017-12-09 18:46

@blubberquark, feel free to call me put all you want, I defend my position that SVN works better for people without source control experience, less moving steps and easier to explain. I've collaborated with lots of people who had 0 experience and it turns out well; git adds just enough extra friction.

commanderstitch 2017-12-09 21:21

fun! cute game, nice audio, ai is really cool. i completed them all. niiiiiiiiice!

blubberquark 2017-12-09 22:46

I think I forgot this lighthearted emoji in my SVN comment :stuck_out_tongue_winking_eye: In my experience, knowing SVN makes learning git harder, compared to just starting from zero, so you better not start teaching SVN ever

$ git svn clone https://www.timbeaudet.com/ludumdare40/

muahahaha

shrapx 2017-12-09 23:06

I enjoyed playing it through. A great achievement for the whole team this ludum dare! Except for tsjost, I went 5 laps only on the last track, Its too long! It was a track of epic proportion though. I thought how mario kart had 3 laps, I think id prefer 3 or 5 laps on longer tracks.

bigbazwa 2017-12-10 04:02

Pretty fun, reminds me of some old racing games. Nice music! I didn't find the flamethrower to be very effective, but maybe I was using it wrong.

louckousse 2017-12-10 12:48

I really like car games as this one. The control of the car are great!

sgadrat 2017-12-10 13:03

It is hard to drive, which makes it fun. Momentum and collisions are exagerated just to the point to give a unique feel to the game without being discouraging. Maybe some strong visual indication of the stands could be cool, I had to see others going to stands to figure out how to refuel.

robinhoodpt 2017-12-10 15:50

So, interesting racing game you have there, nothing really new beside the velocity changes. Mechanic wise, steering and moving feels good, didn't really use the space bar alot, as it felt a bit desnecessary. Game design wise, some things should have been teached or explained better in-game. Like I didn't understood where I could get more fuel till one of the bots got into the pitstop, as it just looks like a normal road, when you're in the pitstop while tanking you should add some kind of indicator to say that when you're done you can click a arrow or something, cause that was something I dind't understood immediately either. More velocity = less fuel is something I only understood as I read the description after playing, as it didn't feel like that the cause of having more/less fuel made the hover go faster/slower. The spacebar, dunno what it really did beside using fuel and making the other hovers go slower. Art wise is alright, nothing really special, but not bad either. Music wise was alright, sfx could have been set a bit less loud. UI way, you should have added some kind of pause menu into the game instead of directly going back to main menu when clicking the esc key.

I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. :smiley: Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! :whale:

wetdesertrock 2017-12-10 19:22

Top marks!

Got 1st place on the second track!

I enjoyed about every aspect of this game. Of all games with this idea of balancing act, this one worked the best and has the most strategy with it. I did feel like the flamethrower was a bit weak. At some point you just were balancing out how much fuel you would get on each pitstop and trying to stay in the lead. I'm not sure how to fix it, maybe cause a flame thrower'd car to spin out a little more and make it cost more? It felt like I would use it, and then hit the person I flamethrower'd only causing both of us to slow down. The AI was also very good.

The game felt complete, there were several tracks with varying themes, the music fit perfectly and the sound effects weren't too annoying and were complete (there wasn't anything that I felt was really missing).

One thing I felt hindered by was the readability of the game. My car wasn't unique enough to track it all of the time. You should think about maybe adding a "halo" (which could be colored for multiplayer), or maybe even a movable camera centered on the car. Or you could make it look significantly different than the other cars.

flippo 2017-12-12 19:20

The controls are great! The only small problem I encountered is that sometimes I just was not able to get passed the cars because they were going slower than me but they were all blocking the path. I really like how you guys implemented the theme, it feels really good to make the decision to try to go one more round before going to the pit stop and make sure you have enough fuel. Overal a really solid and good game

honest-dan 2017-12-19 19:24

Such nostalgia playing this sort of racing game <3 Enjoyed, was a bit of a shame it wasn't 100% clear about the pits, but understand it's a gamejam game so tutorials and stuff aren't often high on the agenda. You should be proud of yourself Tim!

cubeeo 2017-12-19 19:54

My only complaint is the cover pic - it suggests to me that the game will be at least 2.5D, if not full 3D. That is all. Very well done.

m2tias 2017-12-28 15:15

What a nice racing game. At first I just drove till I had to get some gas and then filled up the whole tank. Didn't win that time :D The tank mechanic makes the game a lot better. I like the retro inspired graphics. The flame thrower is fun because you really have to think when to use it. I might bite you! Great stuff.