FoonLudum Dare ExplorerUsers → soylalluvia

soylalluvia

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201841Combine 2 Incompatible Genres👥Bebop's Breakout!jam9663.032.603.113.293.063.513.18

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by soylalluvia

LD41 — Combine 2 Incompatible Genres

Daunting Dungeon by Jiri_One 2018-04-24T17:31:39Z

Fun to play! The music was also perfect for the mood. If you were to add some variety of levels or themes I think it could have some legs as a longer game!

Great job!

M3 DEFENSE by rplnt 2018-05-09T02:35:39Z

Needs some sound to accompany fun-ness! We played it for nearly 30 minutes - awesome job!

Barcelona Secret Party by yscik 2018-04-25T22:00:20Z

Having difficulty accessing the web version - just a heads up!

Cropshots by DavidPIxel 2018-04-25T21:21:10Z

Love the graphics and gameplay! Mood was spot on too. The one thing that did confuse me a bit was that I had to start out with the top crop, makes tons of sense once you figure it out, but it took some time to realize.

Great job!

Guardian Kittens by Pedro Romero 2018-04-24T21:09:01Z

Great job! I like the audio and mood particularly - game play was smooth too! The tutorial was a big help - thanks for including it.

Flatpack by dethe 2018-04-24T06:51:12Z

Interesting concept - I wonder if images like the ones in the ikea manuals could add something to this. Great job!

The Mad Tea Party - A Card and Run Game by Tiberius 2018-04-24T17:17:06Z

Really enjoyed it! The voice acting had me hooked and the mood was great - I think that made me want to play more. The controls were neat and enjoyed having to pace out the sequence. I'd love to see what it could become with unique characters/stories.

Hungry Rabbits by okacat 2018-04-24T20:47:09Z

Like the exploration of two different genres and appreciated how accurate the growth cycle of the crops was. Love the art on the cards too! I think music would do well to enforce the "farming mood" and I could see levels of this being build out via different seasons and money goals. Great job!

PS: I did get stuck with a bunch of tools and couldn't get out without exiting, but maybe I just missed how to get out.

Check, Please! by swav_gav 2018-04-25T21:10:21Z

This is 100% hilarious - great concept and awesome job embracing the theme!

Trivia Duel by Steven Garberg 2018-04-24T21:14:48Z

Good job, can absolutely see levels of difficulty playing into this game with speed/difficulty of questions post LD41. I liked the music - was it just me or did it get faster as you got closer to dying? I felt the pressure!

Shadowscape by Gonz0 2018-04-25T18:16:47Z

This is an interesting concept - kind of reminds me of mindfulness drawing books. Music was great and fit the visuals perfectly! The movement was challenging, but I would say that was a bonus. It forced me to pay attention and kept my focus on the task.

Awesome job!

Math Drag Racer - First Ludum Dare and First Game Ever. by marioman68 2018-04-24T21:02:18Z

Can see this becoming a fun educational game - think multi-player racing against others. Great start!

My Dear Farm by Benjamin San Souci 2018-05-09T04:02:58Z

Interesting! Appreciated the story and got eaten first time round. Definitely like the idea of a farming/horror game albeit more task driven initially, I could see this evolving into a more open world type game.

-------- Noisy - Ninja -------- by ThePhennix 2018-04-25T21:57:00Z

Definitely hard to play - it was difficult to pick which part of the screen to focus on, but that made it all the more hilarious and fun!

Bebop's Breakout! by don.shinski 2018-04-24T20:27:17Z

@dlowe Thanks for the feedback and glad you appreciate the absurdity! It definitely has some tricks to it to increase the difficulty.

Bebop's Breakout! by don.shinski 2018-04-24T20:30:43Z

@Scrumplesplunge Thank you for playing! I can say, as a hint, the trick to the room is in the list if you tap out help, but might not be clear from first glance. We definitely wanted to add a layer of complexity. The backspace button is something we took out on purpose for absurdity, but totally appreciate the feedback. If built out further out we'll definitely want to add it back in - it'd be tiring to keep up over time.

Bebop's Breakout! by don.shinski 2018-04-24T20:31:46Z

@marioman68 Thank you for checking it out! It's definitely a polarizing game type but glad to hear it was fun and enjoyable to listen to as well.

Bebop's Breakout! by don.shinski 2018-04-24T20:33:15Z

@Maytch Thanks for letting us know - it's the first we'd heard of it but seems to be working elsewhere. We'll dig in either way. Thanks!

Bebop's Breakout! by don.shinski 2018-04-25T00:07:57Z

@Gonz0 Interesting - it seems to be working for most - we'll dig in a bit more on that- appreciate it! Make sure to give it a good click to get the keyboard working. Thanks!

Bebop's Breakout! by don.shinski 2018-04-25T00:17:05Z

@Mau Ah, that would defeat the purpose of the game - the point was to be more absurdist! From a future game/evolution perspective though, it would be a possibility!

Thanks!

Bebop's Breakout! by don.shinski 2018-04-25T17:59:16Z

@TheCrittersCove The next puzzle is tricky, 100%, and the difficulty in clicking is something we specifically implemented to push the absurdist theme. Thanks for giving it a shot!

Bebop's Breakout! by don.shinski 2018-04-25T18:02:21Z

@Gonz0 Ah, yeah absolutely - if the theme hadn't pushed us to bring two completely incompatible ideas together I would fully agree - then just a a point/click or keyboard would be ideal from a playability standpoint ha.

Bebop's Breakout! by don.shinski 2018-04-25T18:02:40Z

@folex70 Thanks for playing! Glad it gave you some laughs!

Bebop's Breakout! by don.shinski 2018-04-30T18:34:49Z

@candlesan Thank you for playing - so glad you had fun with it. We were hoping the cat and the art kept the players in through the absurd gameplay of a point and click keyboard. 100% would like to make it either text or keyboard for playability post LD41.

Bebop's Breakout! by don.shinski 2018-04-30T18:35:51Z

@Reddogstone Haha it is a hilariously absurd concept - glad the voice made it worth it!

Bebop's Breakout! by don.shinski 2018-04-30T18:37:01Z

@Juutis Thanks for playing though our hilariously awkward game! Definitely appreciate you sticking through it!

Bebop's Breakout! by don.shinski 2018-04-30T18:39:10Z

@acotis Thank you for the feedback - a clicking sound would be a good addition, great idea! Maybe it would make the feeling of moving around and clicking on a keyboard 1% less frustrating. The backspace key we removed for frustration points, but 100% will add back in post LD41 :D

And thank you for liking the float sound!

Bebop's Breakout! by don.shinski 2018-04-30T18:43:25Z

@pogo I love that "an exercise in frustration" - we designed it with that in mind but I didn't have a name for it. The hope was if something was truly incompatible, it should be just completely ridiculous. You can imagine what testing it was like, ha.

It's super subtle but the [modifier] in the text was the clue, but totally understand if it's not clear. We mildly considered adding a voice clue to help but ran out of time. Thanks for playing (and putting up with it :D).

Decked Out, a Dress Up Card Game by DrEvilBrain 2018-04-24T05:37:37Z

I like the concept of this! I think it could get really interesting and be super varied - think the high fashion version for a style-type genre or a more like a thematic one as a fun-game.

Mood totally works as well, had a huge smile on my face the whole time.

Type n' Jump by Richard N Silva 2018-05-04T20:52:46Z

It's pretty difficult, but had a ton of fun with it! I could see multiple stages being built easily off this idea. Great job!

Don’t die, my darling by ragalios 2018-04-24T18:50:45Z

This is super addictive and I love the art and feel of it. I can appreciate that it's quite difficult, but entirely beatable. Would love to see the story developed more post LD41!

Awesome game!