FoonLudum Dare ExplorerUsers → Lucas Carvalhaes

Lucas Carvalhaes

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be made👥Not Today Satanjam2323.763.683.343.684.383.413.523.89
201842Running out of space👥Ultimate Harvest Dayjam1543.843.693.733.584.283.633.563.56
201841Combine 2 Incompatible Genres👥Chromatic Gorilka Typojam5973.443.173.253.724.022.952.853.37

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Lucas Carvalhaes

LD42 — Running out of space

Breathing Space by goffmog 2018-08-23T00:27:52Z

Didn't understood what was going on. If the card is stocked than it is bad? Why would that be? Why "yay" most of the time means something that kills you? What do you mean by the pressures of live? This game is kinda weird. It is an amazing innovative idea though, and it gave me and idea for an awesome analog game haha. So, what I would suggest, is focus more on the way you display your core mechanic, use more intuitive elements to tell the player what is going on.

MondrianCraft by kromeboy 2018-08-23T00:18:00Z

What an amazing piece of game! I loved it so much! THe work you did here is incredible. Loved the way the game gets easier on the combining side but harder on the placement side. Also the pictures that form are quite nice, quite beautiful.

Warehouse Mayhem by RahmKota3 2018-08-17T00:37:44Z

Great game! A little hard to grasp the mechanics at start but still, great gameplay. I got a little mad dying so much, still, managed to survive for a while. Your box drops should be more predictable, while still being random.

Bunnymark by Azumin 2018-08-23T00:35:22Z

GReat game dude! Had a lot of fun playing. Had to restart 3 times though, to be able to win. Didn't understood the fluffy mechanic and that bunny always died before it could do anything. The core mechanic is quite confusing, I thought I had to destroy the enemy base... Still, great concept.

LD41 — Combine 2 Incompatible Genres

Speeddating by PiotrMi 2018-04-26T01:58:21Z

Dude. 5/5. In every aspect. Simple yet VERY WELL executed! I had a blast haha.

Golf with Guns by Issac 2018-04-24T14:18:07Z

DUDE 5/5 in every aspect. You gave me a good laugh here at my office! My only tip is for you to keep developing this game! HAHAHA Add more gore, improve waves, give us more guns! Don't stop at this jam! This game needs to be a thing.

Harvest Doom by Fiote 2018-04-26T01:48:21Z

Couldn't figure out how to play. Still, tried my best. I found the UI a bit confusing and the pacing is a little too fast. Also, the map leans more towars the farming aspect, which makes it a bit hard to understand how to play the TD side.

Remember or Die by GameDevMumin 2018-04-24T14:27:36Z

Great game there bud! I just suck at it, but is sure doesn't mean its bad. What I would do to improve playabilty is to increase the tile number each level instead of beginning with all tiles.

Oni Hunter by pataya 2018-04-26T15:12:10Z

The best game. For me, this should win. 5 out of 5 in every aspect. Your shading is on point, your artstyle is perfectly matching. I don't have much to say because I'm just too impressed. Your progression is also very good! Each level teaches you a mechanic without using tutorial mechanics! I'd buy this game! You should keep developing it.

Super Hyperspace Rythm Plus Ultra by Kichex 2018-04-26T01:38:17Z

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA This game is so coooooooooooooooooool! The graphics are beautiful and the music is sooooo goooood. Dude, really. Your bass is on point. The music sync is on point! The movement is perfect. The continuous shooting is just there. Congratulations!

Just one thing, couldn't get the genres that don't match...

Super Hyperspace Rythm Plus Ultra by Kichex 2018-04-26T15:14:05Z

@q-ro, Isn't rhythm the best thing to match with pacing though?

The Call of Cthulhu - Puzzle Edition by bombjack 2018-04-24T13:46:47Z

Incredible entry man! Really! I found the art quite nice! I enjoyed it. My tip is for you to cut a bit on the text. Usually I hate reading in games. Add smaller snippets of text more often. For the larger text portions that appear on the screen and not on the note thingy, add a typing effect on them (jumpable). The typing effect helps forcing players to read because the focus on the animation and read along. :)

Racingsaurus Text by Don Fouts 2018-04-24T14:22:55Z

Amazing! A bit too hard. The progression is a bit steep since I can't quite finish even the first level. Try to give more time for the first messages you answer and another good idea is to keep the phone partially showing.

Scarry by Memel06 2018-04-26T01:31:56Z

Simple and effective! Really, that game was amazing. You managed to make a freaking big ugly car something that I actually feared. HAHA. Kudos. The game itself is simple, but for some reason all the features it needed were there. Good job.

Vampire's Paper Route by SerpentWorks Games 2018-04-24T02:06:47Z

The sound is too loud. Even if you turn it off.

Dirty Pink by Carpin 2018-04-26T01:24:04Z

Amazing art and music for sure! One of the best games that I have played in this LD. Still, the game is waaaaay too hard. The left click is too intolerant and too precise. Other than that, 10/10.

BlockTide by Cyhzzz 2018-04-26T01:51:15Z

You removed the game...

BoomBall by shrinjoy_fox 2018-04-24T02:13:50Z

Hahahah just had a good laught. Great concept really. The implementation lacks a bit but the game is good. Good job!

-------- Noisy - Ninja -------- by ThePhennix 2018-04-24T00:55:44Z

Great title. Headphone blaster though. You have to becareful about you audio. Never play loudsounds suddenly. Also, the game is a bit confusing. I couldn't understand how to play because I got detected even when I managed to get all colours. Apart from that, great game!

Good Night, Good Morning by Lachezar Hubanov 2018-04-26T01:17:42Z

Very confusing. I tried hard to understand, and managed to progress a bit. Still, there are almost no queues on what is actually interactable and how. In the car part, I collided and got stuck in the broken car twice. There is no way to unstuck. That was the bad part. The good part is that the game sounds and looks quite amazing. Even though the graphics are simple, the lighting and feel is quite on point. Good job.

Chromatic Gorilka Typo by Lucas Carvalhaes 2018-04-24T02:09:43Z

@Ripter 'build tower @ c4' for example. This builds a tower at the c row and 4 column. Commands also have aliases. You can type 'b tower @ c4'. Spark is a minion that you can spawn to help you. To spawn spark just type: 'spawn spark' or 's spark'

Chromatic Gorilka Typo by Lucas Carvalhaes 2018-04-24T13:40:07Z

@timwalsh Lucas here. The responsible for the pathing mistake. There is pathing, I had to implement A* from scratch... The problem is that I forgot to add the path blockers and colliders HAHA :) so the pathing code is useless.

I'm really thankful for your feedback! We will keep developing this game so we will consider every point you made. I'll be working on everything you said and more! Thanks man :) Appreciate.

Chromatic Gorilka Typo by Lucas Carvalhaes 2018-04-24T13:41:46Z

@bombjack Thanks for the feedback! I think it is meant to be somewhat hard to type. We will change tower names as more towers are implemented (we are going to keep developing this game), so typing won't be as bad. Also, I'm planning to add auto completion on tab. Still, for the jam, this is what we managed haha. Thanks!! I'm playing your game now. :)

Chromatic Gorilka Typo by Lucas Carvalhaes 2018-04-26T01:09:45Z

Hey its me, Lucas. Just checking-in here to say that I just added dynamic repathing to Chromatic Gorilka Typo (tl;dr No more gorilkas going straight through towers!).

We will be updating it soon to add new features (outside LDJAM since we follow the rules)!

Chromatic Gorilka Typo by Lucas Carvalhaes 2018-04-27T23:40:06Z

Hey @ja-viera thanks! It's a bit akward indeed. Typing games are a more niche genre but still, we did our best to make the command typing experience easier. I intended to add auto completion on tab, but it would require a context aware suggestion generator that would take too long. Instead, we added a command history that you can access by using the arrow keys (up and down). We are still developing the game though. We intend to make it a full game, with upgrades, more commands and more enemies. Nothing too big though. We are implementing every feature everyone asked here.

KEYBOARD WARRIOR by croewens 2018-04-26T01:44:37Z

Great entry! The gameplay is really well thought. What I really like is how you seamlessly integrated the genres. The design there is really good. Other than that, the game lacks a bit of progression. But still, I liked it a lot. Graphics are amazing and the UI is very concise and useful.

Quickdraw by nudle 2018-04-24T14:35:09Z

\It is a nice entry though it is a bit stale. Enemies should move or do something. After 5 mins it gets a bit boring. Also, add an indicator of what are your current statuses (like moon boy). But still, the entry is quite nice. The art is good for the part you made.