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Bunnymark
Bunnymark
By azumin
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1045 | 2.94 | 21 | |
| Fun | 1066 | 2.71 | 21 | |
| Innovation | 831 | 2.94 | 21 | |
| Theme | 1116 | 2.65 | 21 | |
| Graphics | 1020 | 2.73 | 21 | |
| Humor | | 2.96 | 18 | |
| Mood | 989 | 2.55 | 20 | |
Comments
Congratulations! For me, it would help a lot if the enemy bunnies were flipped to face the other way. I wasn't sure which was my territory at first. It was also hard for me to remember all the types of bunnies, and I didn't connect them to the icons (except the ninja bunny). I like the idea of bunnies, and your graphics are nice looking; I just need some help figuring out what I'm looking at.
mza
2018-08-21 10:27
It is a very cool idea - almost like an RTS game. I eventually figured out that the bunnies with red outlines are the enemies. I suggest, you make that more obvious - make the outline thicker.
If you plan to update this, consdider sound effects and animations :)
lexyvil
2018-08-22 03:51
Neat game~ Rather too easy or too hard depending on how you start at the beginning. It actually took me a while before realize I had to click a bunny before transforming it to any other type of bunny with the buttons at the bottom.
GReat game dude! Had a lot of fun playing. Had to restart 3 times though, to be able to win. Didn't understood the fluffy mechanic and that bunny always died before it could do anything. The core mechanic is quite confusing, I thought I had to destroy the enemy base... Still, great concept.
Nice job! This game was unexpectedly stratigecal, I had to thought and act quickly to win, it's a really nice idea, this could be a great framework and starting point for an awesome RTS game.
Nice Job!
azumin
2018-08-25 18:59
Thank you everyone! I plan to grow this idea into a RTS game, and all your feedback is really helpful. I agree that some balancing needs to be done so the game stays challenging. One idea we have is to use diferent animals for player 1 and player 2, so it will be clearer who is a friend and who is a foe. Thank you for playing!
A fun little entry, missing audio and some more structure though.
The gameplay almost feels a bit "chess-like" as both player and opponent make choices in a strategic, timed fashion. Deinitely has a RTS game vibe due to this as well, forcing the player to make choices as time progresses. I wish the enemies were more easily identified. Maybe a red health bar vs a yellow one? Nice work overall!