There's been some feedback that the first screen goes away too quickly. The idea is that it's a dream interrupted. That might be clearer I'd been able to implement an alarm sound in the second screen. The code I copied from someone's Medium article gave me error messages.
The page that fades in (too slowly for some) is meant to represent waking up. I wanted to make the background fade from black to white over that span without having to click to a new page.
Another player didn't like that some pages only advance to the next page without options. I was trying to break up a really long scene. I'm wordy. 〈shrug emoticon〉 (WrenCorsair's writing is more economical.)
Re: the "escape" ending-- would you like a readout of the points you need to score at the bottom of each page? At the bottom of pages where your score changes? No score?