FoonLudum Dare ExplorerLD42 → What's in the crates ?!

What's in the crates ?!

By lookslikesomething

View on ldjam.com

CategoryRankScoreCount
Overall2923.4827
Fun4623.0627
Innovation3283.2427
Theme2263.8227
Graphics1583.7627
Humor2242.7623
Mood1603.3925

Comments

zeriver 2018-08-16 13:06

Simple but cute game. At first it was a little confusing how to read the map, but rather quickly the player can grasp the mechanics. I would suggest numbering the cities on map so player knows which dot is Town 3. I would also add some roads to the minimap so it's easier to judge how long the delivery is going to take. I like the cute graphics and music, it really sets a nice, pleasant mood. In overall it was a fun, chill game.

foxisxiii 2018-09-01 22:47

Well finished game, it's not boring to play, and the music fits well with the game genre. If it only had more possible actions to do it will be much better. Anyway its an interesting game. Keep on it!!

dominic 2018-09-01 23:29

This is a pretty cute game, with good music and a nice, hand-drawn art style that definitely has some appeal. To be honest, I was a little confused by some things: What did the orange towns mean? Where were the additional boxes coming from (i.e. when do I get more, and how many?) And what is the real limit on the number of boxes or the amount of money I can lose? Because I ended up with over 100 boxes, and with negative money, but neither of those caused a lose-condition.

glock00 2018-09-02 06:31

Enjoyed the game a lot! Very unique style that I haven't seen here before. I made it twice to Day 04 because all shops were red and the trucks (2) couldn't unload. Here are two things I've seen: On day two a truck already underway was reset - or maybe I wasn't paying attention. Maybe get the cash on truck destination arrival rather than when the truck has returned?

atom0520 2018-09-02 21:12

The gameplay is very interesting and the hand-drawn art style looks very cute. The drop down lists in the sell crates panel break the consistency of art style but it's no big deal. It would be better if there are some labels help explain the circle symbols in the mini-map, although it's not hard to figure out what they mean with a few attempts. Moreover I wonder why the trucks have to take a long detour from Town Three to Home, maybe it's for making the difficulties of sending crates to different towns different but it feels a little weird.

Overall it's a cute game with very interesting gameplay. Good job! :slight_smile: And I would appreciate it if you can also give my game a try.

papaver 2018-09-02 22:32

The game looks very cute, but it was quite confusing. The truck seems to make a detour on its way back, leaving me waiting quite long, watching truck-blob(s) going around, which got boring quite quickly. I think the game would benefit from some more audio-visual feedback for the player: numbering the cities, showing the auto routes, showing when you can sell crates(/when a truck has returned). I agree with @glock00 that it would be nice to get the money on destination arrival (because I lost twice because the trucks returned just after the day ended). I always sold 10 crates, I didn't see a reason to sell only 5 crates.

gudval 2018-09-03 13:25

I liked the hand drawn design of your game ! And the music is cute too. I always ended bankrupt at day four so I guess I am a terrible warehouse manager. I didn't really understand if my truck could go to several destinations in one trip so maybe I wasn't optimizing the shippings.

randomphantom 2018-09-03 14:03

The artstyle is neat. The game is a little hard to understand though! Which is town 1, 2 and 3? What are those blobs, are those trucks? Why is my warehouse filling up? Why can't I click on send crate sometimes - do I need to wait for trucks to come back? Also the trucks/circles seem to take a non direct route. Can I actually control them? Maybe look into user experience design a bit. There's also quite a bit of waiting in the game which feels a little boring after a while. Maybe if there's something for the player to do that would make the game more engaging.

ice-maker 2018-09-03 21:51

Very interesting game, I really like the visual style but some of the actual gameplay was very confusing.

gustavo-christino 2018-09-04 00:19

Evaluation ...

0 - Main Mechanics: The mechanics of emptying the warehouse became quite interesting (I remembered my classes on Logistics).

1 - Secondary Mechanics: Considering that secondary mechanics would involve selecting the destination of the trucks, buying new ways, selecting the quantity of boxes to be sold and dealing with the schedules; I think the game has been nice overall.

2 - Learning Curve: It took a while to learn a few things (sometimes because of the difficult to read lyrics in some menus and sometimes because I'm not sure if, for example, each trip has different costs, if stopped trucks generate cost at the end of the day, more distant cities pay the same for the order (lack of patience in verifying the receipt, since I played for a long time)). Much is easy to understand, or is understood in reasonable time (I would say most of the game is easy to understand).

3 - Flow: The game is difficult, a little above my abilities and the growth of my skills a priori. Maybe the idea is for the player to play more times than I played (three or four attempts). If you want to leave the questions that I have not been able to find clearer inside the game (in case of continuity of the project), it may be interesting for the player to achieve a game flow sooner.

4 - Love Points: I liked the aesthetics of the game (although some menus are difficult to read in the beginning, because time does not stop, hahahahah). I also really enjoyed having Logistics issues involved.

5 - Presentation of the Narrative: The narrative, derived from day to day with some playful factors, was evident (although not so relevant to gameplay). Not that this was necessary in the case. Ways to deepen the narrative would be to give more reasons and names to the facts that led to the emergence of this new transport company (I may be mistaken in some way, but I see that way).

6 - Art Polishment: The art was good for the time of Ludum Dare; both sonority and graphic art. There is always room for polishing (in my case the clarity of some things, most cited above).

7 - Monetization Attractiveness: If the game were tailored to some logistics client, it could possibly be used to train employees in real life. Other than that I see few ways to monetize, but maybe new secondary mechanics arise that allow you to separate the game into levels and sell as casual to smartphones (selling by advertising etc).

8 - Community Generation: As a serious game (for training in companies) you can generate a community of customers. A page or website might support this kind of purpose. As a commercial game, perhaps deepening (narrative or character design) could lead to the creation of a profile / page (Facebook, for example). If you create a page, invite me to enjoy it.

9 - Cultural Dialogue: Logistics takes the player to the game if it is worked that way. The game contributes to Logistics in my view (if it is based on serious and valid theories).

fernando-tonon-de-rossi 2018-09-04 01:56

I liked your graphics, before the theme selection i was thinking in these kind of pencil drawled graphics, but then change my mind… :( U got a nice mood using this art style. Congratulations! The idea was good and u got a well polished game.

wrenpirate 2018-09-04 05:48

I liked the crayon illustration style very much. The music is pleasant. I agree with the earlier poster that it kills my soul a little bit to wait for the trucks to take the longest possible route back to the warehouse. Are they paid by the hour? Don't they want to go home to their families/Netflix? It took me a hot minute to figure out what the map was; previously, I didn't understand why sometimes I could send a truck out and sometimes nothing would happen. For most of the game, I feel I don't have any control over what's going on. The boxes keep coming in. The trucks seem to be paid by the mile. I can't move larger quantities than ten. It feels like I'm spending most of the game waiting for trucks to come back.