FoonLudum Dare ExplorerUsers → RandyTayler

RandyTayler

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperWords Words Wordscompo3.333.273.882.613.164.053.663.83
201842Running out of spaceCrowded Dungeonjam5953.383.133.063.363.453.893.43
201738A Small WorldKing of Vampirescompo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by RandyTayler

LD38 — A Small World

King of Vampires by RandyTayler 2017-04-24T00:48:55Z

11 minutes to go... let's see if I can figure out why my web server won't deliver the Unity files... :(

KingOfVampires.com

Screen Shot 04-23-17 at 06.47 PM.PNG

King of Vampires by RandyTayler 2017-05-01T20:53:28Z

YES, @zirrrus - THAT would definitely make this thing better. I didn't like the frantic-ness of it, but it never occurred to me to make it turn-based!

LD42 — Running out of space

Iris by Galan 2018-08-17T23:35:16Z

Extremely polished - wow.

The music was a little TOO creepy... I don't think it fits the game, now that I think more about it. But that's purely opinion, so take it with a grain of salt.

After 10 seconds, I was like "How do you survive this?" Then after 1 restart I was able to make it to the second wave, so that was surprising.

The lasers added a crucial element I would never have thought of -- giving you another reason to move besides just the bullets was really, really smart. It gave the game much more depth.

GRANDMA KNIGHT by manusaiz 2018-08-17T18:32:20Z

The music was great, and it's a very endearing story. Could grandma's animation be faster? She seems like her frames are too slow compared to her movement speed.

Kingdom Brunel in the Temple of Teacakes by Temmy 2018-08-17T19:12:41Z

OH MAN those controls are sensitive.

Very funny, though, and I'd like the speed of the ceiling collapse - plenty of breathing room, with the music providing the tension. Nice.

Crowded Dungeon by RandyTayler 2018-08-18T12:09:12Z

@quicklyer I've seen screenshots of that game before! What is that? (Also: GAH! I hate when I do the same joke as somebody else. I guess great minds, etc.)

Quicksand by kr4ft3r 2018-08-23T16:59:21Z

Oh man - that's creepy fun. The zoom in as he dies is an especially nice touch. (You monster.)

Take care of her by KiiroHanabi 2018-08-18T15:13:15Z

Wow, guys. Polished and beautiful. I'm not sure why I felt like I related to Daniel, but I think that's an indication that you nailed the writing.

Thank you.

Sea of Bells by Kultisti 2018-08-15T20:55:09Z

That. Was. So. Bizarre. :smile:

Expertly made. Super trippy.

Pizza Defender by Sloyd 2018-08-17T19:07:33Z

Really pretty, and really makes me want a good margherita pizza.

I distinctly told you NO OLIVES, however. :)

I think everybody has pointed out the need for more depth to the game. It wasn't terribly challenging, but dang if I don't like looking at pizza.

Oh, and great animation.

Spiritship by velvetlobster 2018-08-17T23:25:17Z

Aw, man, I was excited to see more. Gorgeous music and art. Please do more.

MISSION:DARK WATER by zanhava 2018-08-16T00:40:46Z

All right, wow. I see what can be accomplished in 48 hours. That's shocking. My biggest recommendation would be to do some time-lapse of your work progress so we can see you legitimately built that all in one weekend!

I'd recommend coloring everybody else differently; I couldn't tell who was me and who was an enemy when I'd go into new rooms.

Dungeon Faller by nicksmaddog 2018-08-16T00:29:40Z

Hmm. I really wanted to understand this game, but it doesn't work in my brain. Seems like the only way to play is to move backwards while shooting at the creatures? (I tried the web version first, saw your notes, and then tried the Windows version.)

It's a great concept though, and went superbly with the theme.

As others pointed out, the hitboxes seem off.

The audio was incredible.

Deep Down by Nyunesu 2018-08-17T18:52:13Z

I usually HATE platformers, but this was a blast. Very intuitive. I completed the game and really enjoyed it. Nice work.

Super polished, as others have said. Great work.

No Space In My Stomach by Roman Petrov 2018-08-16T21:24:08Z

Music was amazing. Graphics were adorable.

I had trouble - sometimes I couldn't jump very far up, like on the very first level I struggled to make it up to the first platform - but restarting the game helped. I got stumped by level 3.

I'm colorblind, so while the palette you've chosen is very pretty, it was difficult for me to tell different colored pills/platforms apart.

Running out of Squares by Maksim Chugunov 2018-08-15T22:00:25Z

This is the first Ludum Dare game I've played that made me want to keep playing. Polish it and make a mobile app. Serious.

ZombieEnclosure by bovandenberg 2018-08-17T18:40:18Z

Neat. The instructions/rules are very funny.

I think it needs a better mechanic than only running around, if you keep developing it. Maybe an ability to sprint, if you have the energy, but you need food to get the energy?

I'd be a little more generous in the hitboxes - gimme a few pixels of leeway when I'm near a guy.

Summer's Lease by WrenPirate 2018-08-19T13:28:20Z

Fantastically written. All of it. But the line that made me the most jealous is this one: "You boop-boop the doors open."

Stealing it.

Edge of Abyss by Swift 2018-08-16T00:19:27Z

Ahhh! Not my style of game - too stressful. :) But kudos on what you created.

My thoughts: 1. As a colorblind guy, I had trouble with some of the graphics. 2. Drag-and-drop seems like the wrong mechanic for this concept (which IS a really neat concept, by the way) - I think using arrow keys to highlight a column to drop a structure onto would be faster and less frustrating then clicking and moving the mouse. (Think Tetris. That way you could also drop new stories on towers, etc... but then you've got to find a reason to make an investment in vertical development. Dunno.) 3. I'd scroll it the other direction. It feels weird to go right-to-left instead of left-to-right.

Collapse by Gulfick 2018-08-15T21:48:03Z

I really like the idea! As others have pointed out, it was really buggy, but the concept is very cool.

I couldn't grasp which direction I was facing when I switched to 2D - which side of me is the camera on? Some visual cues might help, like the patterns on the wall could point a direction, and when you switch, the pattern is there to help you.

Slay The Slimes by rk3Omega 2018-08-13T04:24:16Z

Beautiful art style. Really hard for me to control - at least let me see some health pickups or something to give me hope of moving on!

A fantastic product in such short time.

Tile League by do the dog.avc 2018-08-13T04:34:14Z

Oh man. Release this for the Switch. Couple suggestions - points for kills. 1 point if you throw your tile and hit them, but 2 points if you can push them into a hole or off the board. Then: different tile frictions - ice tiles vs normal tiles, mud tiles that slow you down, etc. This is a great concept. Well done.

LD48 — Deeper and deeper

Words Words Words by RandyTayler 2021-04-26T18:56:08Z

Thanks guys. @twowolf - Can I ask what browser/device were you on? I haven't seen lag on my phone or PC yet.

Forge Dig Forge by MoLa0404 2021-04-27T16:43:19Z

It seems like it _almost_ worked... I had to put it in fullscreen on Itch in order to see everything in the UI. But then I couldn't figure out how to "dig", really. I wasn't sure if I was successful or not, or what was draining my health.

But I'm impressed by the forging and resource management. I liked building tools by building parts first, once I understood. I've never played Minecraft, but I imagine that kind of forging is inspired from MC?

deep bell by Rs11s21n 2021-04-27T17:09:08Z

Nice! This was impressive. Probably a bit too easy - I didn't run into more than one jellyfish - but I like the graphics and the gameplay. I really liked the changing colors as you descend, and the moving seaweed was a nice touch.

DEEPORB by Taft Punk 2021-05-01T00:04:39Z

A very cool idea, and well executed. My one suggestion: I think the controls could be improved - using the mouse to click lots of dropdowns and buttons kinda steals the joy of the game a bit. Maybe it's JUST the dropdowns. What if you had a row of buttons, and you just click each one the number of times you want to go in that direction? Then it builds your command sequences into something visual, like clicking the left arrow twice, then the down arrow once, then wait, then down, would build a visible sequence. :arrow_left::arrow_left::arrow_down::timer::arrow_down: