Words Words Words by RandyTayler 2021-04-27T21:59:59Z
This was a pretty neat game. Some of the smaller items were really hard to select. The voice acting was great.
Foon → Ludum Dare Explorer → Users → Taft Punk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Runaway Reactions | compo | 134 | 3.77 | 3.77 | 4.05 | 3.92 | 3.20 | 3.70 | 2.94 | 3.44 | |
| 2021 | 48 | Deeper and deeper | DEEPORB | compo | 523 | 3.36 | 2.65 | 3.63 | 3.55 | 3.36 | 3.24 | 3.37 |
This was a pretty neat game. Some of the smaller items were really hard to select. The voice acting was great.
I'm not sure I understand why it's an ant but at least it's different. The fish bar part got way too fast for me in the second half. I like all the weird stuff to fish up.
The movement was quite hard until I got the hang of it. Maybe make the death screams a bit quicker for a game where you die so much? Weird cool game.
The atmosphere in this is great, though I have to confess I wasn't able to see much of it. Once the lights went out I kept getting stuck in corners and not being able to find a way out, and I have problems with motion sickness so I couldn't try for too long. Wish I'd been able to see move of it because it really piqued my curiosity.
Thank you to everyone who played!
@bw-devel The game is able to load now if you want to take a look.
@indigowolf Thanks, I did a little patch to turn down the volume and fix the mute toggle.
@sevkron Yeah, if I ever spend more time on this I'll be looking at that kind of stuff.
@poorwill If you could cancel and just stop moving it could mess up some of the puzzles. It's mostly there so if you deploy your sensor in a tile that never has a current you won't be stuck forever.
@ariorick Oh, that's tricky. I'll have to work that out if I make an improved version.
@jj2oo2 That's a neat idea, I'll keep it in mind for any expanded versions.
@chris-delta The point of the delay is to prevent the use of skill in timing commands (and also as part of the theme integration). You're meant to use the sensor for timing. I'm glad you still enjoyed the spiral puzzle.
This was a pretty fun game. I like the creative take on the theme, and I like the way the really big laser pushes you around as a good payoff after the effort of buildup.
I haven't run into too many text adventure games in this jam so far, it was cool to see one. Maybe allowing some alternate commands would have been nice, I kept wanting to use "take" and "look." But it went pretty smoothly once I realized I could use tab complete. The color coding was helpful.
This was really fun! You took a simple idea and you executed it well. The music is good too.
This was an interesting take on the theme. The look in general is very pretty, but the jerky way the background moved was uncomfortable to look at. Sometimes it seemed like I couldn't put leaves high up on the trees. The color changes are so nice, and so are the variety of leaf shapes.
This is a pretty interesting take on the theme. I was amused at the implication that they've forgotten so much that they might use Attack on their teammates. I would have liked it if the enemies were numbered when there was more than one of a type, so you could tell which one you were hitting. Nice job!
Nice job! I was surprised that the puddle spots still did damage, if you develop this game more maybe use smoldering embers or something like that, instead of a puddle. The music was really nice.
This is quite cute! The jumping sound was a little loud for me. The level where the door is in an enclosed space was a little wonky for me, I kept getting stuck on nothing on the left side, and then falling if I moved or turned off warping. The jumping felt pretty good, and I know that's not always easy to do.
I like the graphics here. Wish there was more of an indication of where the table is tipping, maybe a marker for the center of gravity or something. Nice job.
This is a really cool take on the theme. Sadly I am not good enough to beat more that a couple of levels, but I get the idea. The weight position marker is a nice touch.
The sounds were good for setting the mood. Maybe it would be nice if the difficulty could be increased by having more complicated button combinations instead of just needed to mash faster. Nice job.
I got 865. Those sus boxes are really nasty. I didn't find myself using the jump very often, but it was nice to try to save myself when I started falling. I wish the powerups combined so I could have a wide lightsaber. Nice job!
A very simple concept, but well executed. Nice looking too.
This is a really interesting concept, but it could use some changes. I think the cards are rotating with the ship, and I wish they wouldn't. I would also really like to be able to slow down or stop after I start moving, and it didn't seem like I could. The compasses were both good inclusions though.
This is a really cool idea for a game. I didn't really have time to read the quotes, so I just guessed based on the faces. I wish it would restart right away after you mess up, it seemed like it took a while in some cases. Great job!
@evogengames , @marius-png , @gorypixels , @ucsbdad , @liammasters , thank you all for playing! If the game checked for victory automatically it could happen randomly in the middle of a level, especially at lower levels. With the button people at least have to time it if they want to play like that, lol.
This is an interesting take on the theme, I like that. The level generation works pretty well considering the weird way it needs to happen, so good job with that.
This was a take on the theme that didn't occur to me before. Having a few more questions could have been fun, but other than that it's quite well put together.
Interesting idea. It seems like the best tactic is going directly to the elite, so I didn't interact with any of the other spores very much. The cards had a good variety of effects, but when I drew extra cards they flew off the screen.
Good take on the theme. I think maybe it would have been better if you couldn't shoot. I just killed all the guards on the way in and then had no danger on the way out. Also there was an odd bug where sometimes I would constantly run left for a while. The sound effects were good.
Interesting idea. The movement felt a bit off sometimes. It could be nice if either everyone moved faster, or the NPC movement was more predictable so there's a bit more of a strategic feel where you try to get in a good position before the change comes. Putting in the red square so it's always easy to tell where the damage comes from is good.