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Taft Punk

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableRunaway Reactionscompo1343.773.774.053.923.203.702.943.44
202148Deeper and deeperDEEPORBcompo5233.362.653.633.553.363.243.37

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Taft Punk

LD48 — Deeper and deeper

Words Words Words by RandyTayler 2021-04-27T21:59:59Z

This was a pretty neat game. Some of the smaller items were really hard to select. The voice acting was great.

Archeo by zimny11 2021-04-26T22:14:29Z

Interesting game. I felt like I didn't have much reason to buy anything but time, because most of the time I was getting artifacts faster than I could clean them anyway. You had some nice animation on the tools though.

Pescuit Pe Plajă by Trexxak 2021-04-26T22:30:26Z

I'm not sure I understand why it's an ant but at least it's different. The fish bar part got way too fast for me in the second half. I like all the weird stuff to fish up.

The little abnormality by airwaffle 2021-04-27T00:00:13Z

The movement was quite hard until I got the hang of it. Maybe make the death screams a bit quicker for a game where you die so much? Weird cool game.

Resurface by anchorlight 2021-04-27T21:44:54Z

The atmosphere in this is great, though I have to confess I wasn't able to see much of it. Once the lights went out I kept getting stuck in corners and not being able to find a way out, and I have problems with motion sickness so I couldn't try for too long. Wish I'd been able to see move of it because it really piqued my curiosity.

DEEPORB by Taft Punk 2021-04-27T02:51:50Z

Thank you to everyone who played!

@bw-devel The game is able to load now if you want to take a look.

@indigowolf Thanks, I did a little patch to turn down the volume and fix the mute toggle.

@sevkron Yeah, if I ever spend more time on this I'll be looking at that kind of stuff.

@poorwill If you could cancel and just stop moving it could mess up some of the puzzles. It's mostly there so if you deploy your sensor in a tile that never has a current you won't be stuck forever.

@ariorick Oh, that's tricky. I'll have to work that out if I make an improved version.

@jj2oo2 That's a neat idea, I'll keep it in mind for any expanded versions.

@chris-delta The point of the delay is to prevent the use of skill in timing commands (and also as part of the theme integration). You're meant to use the sensor for timing. I'm glad you still enjoyed the spiral puzzle.

GOBLIN HAMBURGER LASER ARENA by youthfulIdealism 2021-04-26T21:06:07Z

This was a pretty fun game. I like the creative take on the theme, and I like the way the really big laser pushes you around as a good payoff after the effort of buildup.

LD49 — Unstable

Girl in a red car by Listonos 2021-10-13T13:56:59Z

I haven't run into too many text adventure games in this jam so far, it was cool to see one. Maybe allowing some alternate commands would have been nice, I kept wanting to use "take" and "look." But it went pretty smoothly once I realized I could use tab complete. The color coding was helpful.

It will Fall by jeremyfa 2021-10-13T13:30:25Z

This was really fun! You took a simple idea and you executed it well. The music is good too.

SIRTET by Aggrathon 2021-10-13T18:45:26Z

Nice job. The different platforms in levels kept it interesting. I liked how the UI almost felt like part of the scene without getting in the way.

free fall by ruthiepee 2021-10-13T14:47:55Z

This was an interesting take on the theme. The look in general is very pretty, but the jerky way the background moved was uncomfortable to look at. Sometimes it seemed like I couldn't put leaves high up on the trees. The color changes are so nice, and so are the variety of leaf shapes.

Unstable Heroes by Apples_mmmmmmmm 2021-10-13T14:11:32Z

This is a pretty interesting take on the theme. I was amused at the implication that they've forgotten so much that they might use Attack on their teammates. I would have liked it if the enemies were numbered when there was more than one of a type, so you could tell which one you were hitting. Nice job!

Burning Down the House by doomshmuck 2021-10-13T13:22:35Z

Nice job! I was surprised that the puddle spots still did damage, if you develop this game more maybe use smoldering embers or something like that, instead of a puddle. The music was really nice.

Frogmented World by spudboy 2021-10-04T22:32:13Z

This is quite cute! The jumping sound was a little loud for me. The level where the door is in an enclosed space was a little wonky for me, I kept getting stuck on nothing on the left side, and then falling if I moved or turned off warping. The jumping felt pretty good, and I know that's not always easy to do.

Uns-Table by EvoGenGames 2021-10-05T14:58:47Z

I like the graphics here. Wish there was more of an indication of where the table is tipping, maybe a marker for the center of gravity or something. Nice job.

Flip the board by Baturinsky 2021-10-04T22:03:46Z

This is a really cool take on the theme. Sadly I am not good enough to beat more that a couple of levels, but I get the idea. The weight position marker is a nice touch.

Are You Sleeping? by DrFallos 2021-10-04T22:12:59Z

The sounds were good for setting the mood. Maybe it would be nice if the difficulty could be increased by having more complicated button combinations instead of just needed to mash faster. Nice job.

Clad In Plaid by ModdingMachine 2021-10-13T14:31:37Z

I got 865. Those sus boxes are really nasty. I didn't find myself using the jump very often, but it was nice to try to save myself when I started falling. I wish the powerups combined so I could have a wide lightsaber. Nice job!

No hands Dorifto by Gorypixels 2021-10-04T21:07:00Z

A very simple concept, but well executed. Nice looking too.

Card Cannons by Thomas Applewhite 2021-10-04T20:52:06Z

This is a really interesting concept, but it could use some changes. I think the cards are rotating with the ship, and I wish they wouldn't. I would also really like to be able to slow down or stop after I start moving, and it didn't seem like I could. The compasses were both good inclusions though.

Gunslinger Glitch by ugly_robot 2021-10-13T14:40:51Z

This is a really cool idea for a game. I didn't really have time to read the quotes, so I just guessed based on the faces. I wish it would restart right away after you mess up, it seemed like it took a while in some cases. Great job!

Runaway Reactions by Taft Punk 2021-10-04T22:44:19Z

@evogengames , @marius-png , @gorypixels , @ucsbdad , @liammasters , thank you all for playing! If the game checked for victory automatically it could happen randomly in the middle of a level, especially at lower levels. With the button people at least have to time it if they want to play like that, lol.

Unstable Driving by grilladroid 2021-10-13T14:20:43Z

This is an interesting take on the theme, I like that. The level generation works pretty well considering the weird way it needs to happen, so good job with that.

Life Is... by liammasters 2021-10-05T14:41:36Z

This was a take on the theme that didn't occur to me before. Having a few more questions could have been fun, but other than that it's quite well put together.

Unstable Spore by Shuimen 2021-10-04T21:35:50Z

Interesting idea. It seems like the best tactic is going directly to the elite, so I didn't interact with any of the other spores very much. The cards had a good variety of effects, but when I drew extra cards they flew off the screen.

The totally-safe-and-explosion-free Heist by Fonkin 2021-10-08T13:48:34Z

Good take on the theme. I think maybe it would have been better if you couldn't shoot. I just killed all the guards on the way in and then had no danger on the way out. Also there was an odd bug where sometimes I would constantly run left for a while. The sound effects were good.

Unpredictable Shapeshifting by OctahedronSoftware 2021-10-04T20:37:08Z

Interesting idea. The movement felt a bit off sometimes. It could be nice if either everyone moved faster, or the NPC movement was more predictable so there's a bit more of a strategic feel where you try to get in a good position before the change comes. Putting in the red square so it's always easy to tell where the damage comes from is good.