khaotom 2021-10-04 04:28
This is really nice. I like the simplicity of the controls. Very snappy.
Foon → Ludum Dare Explorer → LD49 → Unstable Driving
By grilladroid
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 360 | 3.28 | 21 | |
| Fun | 219 | 3.50 | 21 | |
| Innovation | 290 | 3.28 | 21 | |
| Theme | 344 | 3.36 | 21 | |
| Graphics | 411 | 3.05 | 21 | |
| Humor | 138 | 3.20 | 19 | |
| Mood | 338 | 3.05 | 20 |
This is really nice. I like the simplicity of the controls. Very snappy.
Very fun game! It's really disorienting drive this way! Real hero!
Interesting concept, nice artwork and a catchy soundtrack. Makes for a fun casual game! I liked the tile variation in the city and the crash animation too.
Controls are good, I liked the camera shift/spin out when you crash. Level generation works is well executed. Keep up the great work.
Its like the snake game with cars and 0 visibility :D. The visibility could be better in my opinion
Good and pretty straight forward on how to play and what to do. I think it would be cool to have the car be able to rotate and turn in real time to each direction. But then again maybe it would be less "unstable" that way. Regardless good job getting the compo done!
The change between the visibility area between turns is quite abrupt and jarring. Some transition (maybe some panning effects) would have been nice. But I understand its game-jam and you wont have time for everything. Either way, overall, its a fun little game, I like it :thumbsup:
lol, I agree that the transitions are a little jarring, but I think it actually made it fun, kind of like wario-ware in that the game very suddenly changes on you. The game seemed to do a good job of not dropping me right in front of a wall, so while the effect is sudden it never felt unfair. It would be interesting to have the car speed up as you get more points, since as of right now you can play infinitely as long as you pay attention. This was simple but fun, nice job!
Hehe, pretty a psychotic fun :D But I like that mostly I could continue in the same direction when picking up diamond :) The chosen sounds fit it. Your take on the theme is fair, good job and thanks for the comment on mine :)
This is an interesting take on the theme, I like that. The level generation works pretty well considering the weird way it needs to happen, so good job with that.
Concept is interesting. Not a fan of the sudden changes of direction & environment but anyway. It is playable and it feels ok. The graphics are nice the music is repetitive but doesn't make my hears bleed ^^. The difficulty should probably increase overtime somehow because you can play indefinitely. Well done!