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Card Cannons
Card Cannons
By thomas-applewhite
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.90 | 7 | |
| Fun | | 2.87 | 6 | |
| Innovation | | 3.90 | 7 | |
| Theme | | 1.80 | 7 | |
| Graphics | | 2.80 | 7 | |
Comments
dalep
2021-10-04 03:39
I’m intrigued by the concept but couldn’t figure out what was going on in the game – I think I might have run into some bugs.
- the instruction page was microscopic on my screen (Macbook pro, same in both Firefox and Safari). - As shown in the screenshot below, during gameplay, the numbers on the cards were off the bottom of the screen (regardless of full screen or windowed). From the instructions it sounded like the numbers are supposed to be visible so you can see the effects before playing them. - I tried to play some of the cards blindly and it rotated them (???) but the only numbers I could see were zeroes.
Screen Shot 2021-10-03 at 10.21.45 PM.png
It's a very creative game overall, but I can't fire cannonballs, I can only move?
cirno
2021-10-04 03:54
The game mechanism is fun. It takes some time to figure out how to play. I hope I can battle vs AI in future updates.
dob
2021-10-04 20:38
Neat splitscreen game concept. I tried for a while to figure out how to play, and I could make cards go away, but I couldn't seem to activate them well. I'd be intrigued to try a version where it was a little more obvious what I was doing, or where I could play vs. AI or a monster or something so that I could see better how it worked.
This is a really interesting concept, but it could use some changes. I think the cards are rotating with the ship, and I wish they wouldn't. I would also really like to be able to slow down or stop after I start moving, and it didn't seem like I could. The compasses were both good inclusions though.