FoonLudum Dare ExplorerLD42 → Slay The Slimes

Slay The Slimes

By rk3omega

View on ldjam.com

CategoryRankScoreCount
Overall4003.3047
Fun4313.1248
Innovation5932.7046
Theme6052.9648
Graphics794.0048
Audio1753.3347
Humor2502.6839
Mood2343.2044

Comments

rk3omega 2018-08-12 22:51

Accidentally posted this comment instead of a blog, just ignore this. Derp derp.

rkuhl 2018-08-13 01:22

I really like your artwork, but I have a suggestion. One of the things that made the game less fun was that slimes could fall on your head and there wasn't very much warning, so maybe some kind of warning that a new one is about to spawn

rk3omega 2018-08-13 01:33

Thank you for the suggestion and the compliment. I intended to have them slowly drip from the ceiling, but unfortunately ran out of time. Once the voting is finished I'll implement it. :)

dk5000p 2018-08-13 02:36

I love the artwork. The controls made it feel like I needed one more hand. Also, the pits just felt large to jump.

gary-beebe 2018-08-13 02:58

It was pretty good, but I found the controls a bit hard to deal with. maybe have [W] be jump:

rk3omega 2018-08-13 03:01

Ah, I see. Thank you for the suggestion. I never liked using W myself, so I didn't think to set it. I can add it to the keybinds right quick.

shinysteel 2018-08-13 03:04

I like your art style... And I love games with dungeons... Great job!

lsummers 2018-08-13 04:18

Very well done, great theme and mood. I really liked it.

squirmonkey 2018-08-13 04:21

I like the art style of this game! It controls pretty smoothly. I think you could do a couple things to improve the experience, like showing in advance where the slimes are going to appear, so they don't land on you. Or making the platforms a little bigger so you have room to land on them.

randytayler 2018-08-13 04:24

Beautiful art style. Really hard for me to control - at least let me see some health pickups or something to give me hope of moving on!

A fantastic product in such short time.

c0nst4ntin 2018-08-13 11:25

I liked the graphics and also the audio of the game. Its kind of sad if a slime directly drops on your head with no chance of killing it. (Maybe just check before spawning if the x of the new slime is close to the players x position). Overall really well done.

rk3omega 2018-08-13 11:46

@c0nst4ntin That's a brilliant fix that would've taken seconds to impliment, and now I feel silly for not having done it. Thanks for the suggestion.

erendelous 2018-08-13 12:07

Oh, really nice artwork! And the audio is good too! But the game world seems quite limited, especially with these slimes coming from somewhere above)

donitz 2018-08-13 13:30

The artstyle is very nice. Love the black outlines and the slimes are adorable. The background loop is nice for being only a few seconds long.

Thank you for allowing the player to use the mouse button to attack. Good foresight!

One complaint I have is that the camera is too high, so you can't always see if a pit has spikes in it or not.

I noticed that you won't die from spikes while in grace time, so ofc I got hit on purpose by a slime and ran trough the spikes and jumped off the world :D

rk3omega 2018-08-13 13:47

@donitz Ha! That's hilarious. I was aware of the grace period bug, but didn't bother fixing it because you can't idle too long or you'll lose and I didn't want to spare time fixing it. But I didn't even consider running off of the world... You just made my day. Thank you for the feedback. :)

snakemuho 2018-08-13 14:05

Thank Mr. Skeletal for good bones and calcium

allan-kong 2018-08-13 19:16

The games art and music is adorable, but I was left with an unclear objective. A score system would be cool, too

brownricestudio 2018-08-13 19:56

Liked it! Art style is great and music was amazing. Only thing I think is problem is that it's kinda too hard. I hope you have a way to regenerate the health

svntax 2018-08-14 01:31

At first I thought I had to navigate through some level and reach an exit, so I jumped to the right and died to spikes. I really like the art style, though.

paulloz 2018-08-14 06:47

Neat game, I'd place the camera a little lower so we see where we're jumping. Music and graphics are nice too.

tomko 2018-08-14 18:09

Fun game i love to see games made with godot. ;D

artbohr 2018-08-14 18:42

A really cool game, beautiful art and the gameplay feels very smooth, some scores would be nice, good job! Also the controls printed in the wall is a very good idea, feels very natural to learn the controls this way. Also extra nice to see it's made in Godot ^^

watdowtal 2018-08-14 21:32

First of all, Godot! Second, nice game! It was fun. I have nothing constructive. Sorry!

krapht 2018-08-15 20:40

having space be attack felt off for me because i am use to space being jump. I also felt cheated by enemies falling on my head and instantly dealing damage. Loved the art and music!

flashviper 2018-08-15 20:52

Nice game! I especially liked the art style, and destroying slimes was highly satisfying in large groups.

webthingee 2018-08-15 21:45

Good game feel, controls are easy and well described. Always nice to see it in game. I think it could benefit from some kind of points/count of kills (e.g slime deaths), always nice to have a body count.

mikixen 2018-08-16 14:28

Really nice game! I tried both the compo and post-jam versions. The art and animations are really good, and the additions in the post-jam game made it even better! I agree that the post jam song is lit ;)

I might've preferred the the classic controls of space being jump (like in your image for the post), instead of space as attack, though after some time I got used to it! I would've also liked the edges of the map to be clearer made so that there won't be any surprise deaths haha. I jumped too far in the post-jam version and only saw the "go back" sign when i reached that part of the map and inevitably died, though that was quite funny in its own way xD

Overall smooth controls and has potential to become a rogue-like as you've mentioned! ^_^

rk3omega 2018-08-16 14:51

@mikixen Thank you for playing. :D You and I both agree on the controls, but seems like we're outnumbered. They were originally set up that way, but every comment I got expressed how clumsy the controls were. :\

Glad you liked the easter egg. The side thing wasn't something I considered when I made it, which is why feedback is great. I would probably fix it with a wall to let the player know that it's the end. But I enjoy the easter egg too much so I'll allow myself this bit of bad game design. :D

Thank you very much for the feedback!

dragongino 2018-08-16 20:00

saw this game on stream yesterday and a few seconds ago on the front page. good that you want to improve your game. and make it even better.

tigerj 2018-08-17 20:17

This was a fun game, the slimes would get very dense near the middle of the platforms and never patrol to the edge making it easy to just stand on the edge and defeating the purpose of having a score. I wanted to go and explore the rest of the level it looked so interesting! The art was beautifully done! Here is a link to your spot on my stream: https://www.twitch.tv/videos/298451826?t=01h28m33s

filgreen3 2018-08-17 23:30

I spent about 20-30 minutes in the game. I often died the game is pretty hardcore. It would be cool to add more enemies, maybe faster or with more lives. I hoped that, they will appear. It's a little hard to catch the idea of the contest. But I really liked it, the maximum for everything!

aeveis 2018-08-18 05:13

nice art! The controls were alright, though I do usually expect space to be jump. I think it may be best to stick to conventions unless there's a good reason otherwise. Killing the slimes were okay, though it would have been nice to have more of a direct goal - like escape the dungeon or survive the slimes in a given period of time- just so there's a sense of progression in the game (interest curve). Keep up the good work!