dangerbackwards 2018-08-14 14:37
Very fun to play! The character's controls are nice and tight.
Foon → Ludum Dare Explorer → LD42 → Break The System
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 669 | 3.31 | 34 | |
| Fun | 685 | 3.14 | 34 | |
| Innovation | 875 | 2.89 | 31 | |
| Theme | 1022 | 2.86 | 31 | |
| Graphics | 490 | 3.57 | 34 | |
| Humor | 342 | 3.07 | 30 | |
| Mood | 504 | 3.22 | 31 |
Very fun to play! The character's controls are nice and tight.
Awesome game !
the game is quite fun but the control needs a little bit of improvements. just use another button other than LMB to shoot or throw something. anyway good work!
@ilhamhe Thank you for being fair! Please, write more critics in the comment section, people, I promise we will be glad to know what you'd like to be better in the game!
Mac build crashed on my old OS. Sorry I couldn't help. (May I suggest that you use the game name for your file? When I'm playing and rating a bunch of apps called MacOS_release.app, it's like when I'm hiring and everyone sends resumes titled "resume.doc.") Screen Shot 2018-08-15 at 2.50.44 PM.png
Thanks for the feedback on Dungeon Time! I enjoyed playing this and I feel like there are a lot of different things to do/ways to play which is always nice. I agree that maybe switching the button to use items to RMB or something else instead of hold and release of LMB may be better - I was having a bit of trouble handing documents to people. Otherwise it's a fun idea and fun to play. Thank you again for commenting and playing my game, good luck, and congrats on finishing! :)
This game had some really nice polish. With the ambient chatter, the graphics, it was very clean to say the least. There were some things that bothered me (since you're asking for critic I'll focus on that), first, the font didn't really fit the rest of the game, what was that, Arial? Remember, using fonts doesn't break the rules so try and find one that fits the style of the game a bit more. Speaking of text, if a person said more than one line and you talked to them twice in a row the text would clip.
I really liked the music but otherwise the game felt... empty in the sound department, I would've loved a really satisfying glass smashing sound or shooting sound.
I was a bit confused initially as to what certain items were. Someone was asking for ID so I looked around and found some paper, I guess it was any old document? A little tooltip at the bottom to tell you what an item is would've been really nice.
There's definitiely some potential here for some interesting puzzles. You don't see a lot of 2D detective/ spy action games so it's nice to see something new from this game!
Some nice mechanics and overall atmosphere, the game really feels like theres a lot of depth and possibilities (like using the guards gun instead of the brick to break through the first section). Nice music and art too :)
*Gunpoint* mixed with (reverse) *Elevator Action* mixed with *REDDER*. Cool! The technical side is less cool.
Bullet physics? What happened?! The spinning is funny at first, but missing a guard for the Nth time does rev up the F-curve.
Did not get to the top. *That's the point, right?* Everything was pretty messed up already at the time of my unwilling demise. Maybe the tower should be a wee bit less tall? Eh, I would have gotten it on the third go; too annoyed by the physics to bother.
Most of the user interface issues have been mentioned before by others so I won't reiterate.
Nice design, ok graphics, fine music, questionable programming...
Overall: *Above average (3.5)* Fun: *Above average (3.5)* Innovation: *Above average (3.5)* Theme: *Above average (3.5)* Graphics: *Average (3.0)* Humor: *Above average (3.5)* Mood: *Above average (3.5)*
@HuvaaKoodia, huge thanks for being honest and providing soo good and constructive feedback! It's so honourable that you're not afraid to say out loud what's bad in our game that I feel inclined to do the same about your game! Thanks! Much, much appreciated!
P.S. Seriously, we have developed LD culture of posting only positive comments out of fear of having a negative feedback on your own game most of the games have tons of too-good-to-be-true comments... People like you make LD better.
Nice game!
Pros: - Cool concept - Nice graphics and music
Cons: - Took a lot of time to understand how to play it (actually got a clue after seeing the gif you posted), like didn't even know that it was a brick and that I could throw it and break glass. - Got confused in the level design. Didn't make to the top, but I'm not even sure if that's the way I'm supposed to go.
Cheers!
@firellon Glad to be of service!
PS I'd say the rating system alone breeds this sort of sycophantic behaviour, which is why I always try to subvert the system! This time I'm striving to achieve 20 ratings with nothing but Karma. Kind of working out too!?
fun to play. but I loved the graphics.
The highlight has to be the look of the game. The gameplay is interesting but a little too confusing, with controls that took some getting used to. It was an enjoyable game!
Nice thing, I like it.
A cool little thing, aesthetically it reminded me of Gunpoint. The graphics were great.