allan-kong 2018-08-13 05:25
This game is all about discovery and following commands. The space effect is nice and the sprites are crisp. It is really similar to my game.
Foon → Ludum Dare Explorer → LD42 → Space Compact
By garris
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 489 | 3.16 | 23 | |
| Fun | 349 | 3.27 | 22 | |
| Innovation | 616 | 2.61 | 23 | |
| Theme | 687 | 2.45 | 22 | |
| Graphics | 453 | 3.02 | 22 | |
| Audio | 419 | 2.72 | 22 | |
| Humor | 2.38 | 19 | ||
| Mood | 450 | 2.75 | 20 |
This game is all about discovery and following commands. The space effect is nice and the sprites are crisp. It is really similar to my game.
Very enjoyable :) Spacecraft sound can get a little repetitive but other than that thought it was great!
Perfect execution of a simple idea. Don't quite see, where the theme comes in, except for the wordplay with space. Plays very nicely.
Nice simple idea and good execution. Its a bit weird that you can only brake by using a hull.
At first having the shield rather than slowing down felt kind of clunky, but activating the shield and then stopping by crashing into a meteoroid actually feels really good. I noticed that you can actually take more than 8 boxes on board?
I liked this. It reminded me a lot of a game I used to love, Subspace : Continuum. Really simple idea, you're a space trader, but there are enemies and asteroids. I think this has a lot of scope for future growth.
https://ldjam.com/events/ludum-dare/42/space-compact gameplay at 46:31
Great graphics and the audio really helps you get into the game.
I still don't know why do I like space trade games so much. Nice game, great execution.
The idea is well implemented. The controls could use a bit more tweaking to help make combat a bit more fluid. For example maybe changing the shield to a different key so it is easier to move around, shoot, and shield simultaneously. Having to let go of the thruster key in order to shield makes it a bit clunky. Other than that, it was fun exploring and the hyperspace was a neat feature.
Very fun game! :) Nice art, controls, it feels great. Maybe some higher goal would be good, but it's fun as it is
Need chip-tune music and primary goal. Stations direction better keep on borders of window.
Nice little asteroids-like game, really like the controls
Very nice game, love the controls and the art.
I think the graphics could have been a bit larger (especially when you go inside the space stations). Controls are solid, and I love that you show the lines to the space stations, but it would be nice to have some idea of how far they are - either by resizing the lines or showing the distance with the number. The ship really goes once it gets going so I overshot the stations almost every time.
Also, it doesn't seem to handle it well if you pick up from multiple stations without dropping off.
I like the concept, and as I said, the Asteroids-style controls work really well.
Here's a video of my play: https://www.twitch.tv/videos/298011771
I really like the signposting to the stations and that they seem to recalculate when I travel. The enemy ships were very, very fast. I seem to be the only one who couldn't find cargo. I stumbled on one by accident. The interlude on docking at the cargo pickup seemed unnecessary. I also don't need the word "pew!" coming out of the ship along with the sound effect; one or the other would be fine. Or the sound effect could be a person actually saying "pew!" I did enjoy the retro feel of this game.