Parking Spaces by Imphenzia 2018-08-15T00:28:11Z
Hey! Its pretty cool and simple, awesome job!
Foon → Ludum Dare Explorer → Users → Rodrigo Molina
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Ultimate Alien Rumble | jam | 1148 | 2.77 | 2.60 | 2.75 | 2.90 | 3.34 | 2.84 | 2.23 | 2.63 |
Hey! Its pretty cool and simple, awesome job!
Hahaha very nice idea! The art was great and the controls felt really good. Nice!
The idea its very interesting, I find it pretty hard tho, I couldn't get past the 20 points. So, it might be that it gets hard to fast, or a I just need to practice more hahahaha. Maybe the patience of each user could last a little bit longer and I know the time was very limited, but a tutorial level could really improve this game's experience.
Nice Job!
Hey! Very nice idea, I think this game its great yet it needs a lot more content, which I understand its not possible in 48 hours, also I understand what you did to make it relatable to the theme, but as I played the game I did't feel or saw anything that resembled the theme well. Apart from that liked the 3D world too!
Nice Job!
Hey guys, I can't see the links, it's some sort of bug I'm having?
Pretty interesting! Liked the idea and the gameplay, I also was impressed by the clever idea of having to move to actually be able to attack, nice approach, but I could avoid this by pressing multiple movement keys while pressing the attack button, so maybe you can fix that by letting the attack depend on your movement speed, rather than depending on just pressing the movement keys. Apart from that I really liked the graphics and with some more polish it would make me want to play it much more time in a row. I would have also enjoyed that the enemies made a sound when I killed them.
Nice Job!
Very interesting game, I liked it a lot, most of the observations I had well already mentioned, so, I only gotta say that, if polished, this could turn into a really nice mobile game.
Really enjoyed this entry, all of the aspect of the game are well developed and designed, Maybe the background music could be less loud, so the meows are heard easierly.
I'm curious, how did you came with the feeding the cat idea? It was super cool.
Awesome job!
Hey! Nice idea, was engaged until the ended, some things need to get better like movement, jumping and the generation of buttons, but for 48 hours its pretty cool! Really great job. Also a really like the game over scene.
Nice idea, I like how the game looks, yet, I felt that it was hard to reach the villagers that where farther away, even with the wooden planks gidding me. Also, I think the player controller can be pulished more, I felt that I moved way to fast and it had some drift, the kind of effect you get in some games when you are on icy surfaces.I gotta say I got emerged on the level, I got tense and felt responsable for the life of this villagers hahahaha.
Finally, even tho its a good idea, I think that the game is not completely relatable to the theme, even tho a understand what direction you want it to take.
@sandra-jasionowska Yeah, the limited time also caused trouble to our team. Keep the good work! :D
Hey! I liked the idea, also the controls felt pretty good, honestly, the wall jumping tho, felt a little bit clunky it didn't feel smooth enough for me. The levels where cool yet a little to easy for me. The graphics looked nice to! I also think that instead of "running out of space", the player is just using the walls for their advantage, so in that sense i believe the game its not so related with the theme.
Nice job!
Hey! Really nice idea here, one of the most related to the theme entries, most of the things are fine, yet I think the AI need a little bit more of polish, I believe this could be a mobile game hit.
Awesome job!
I like the idea and the shory was definitely a good motivation for completing the game. All of the critical comments I was going to make where mentioned above. I felt that the story was a lot to read a the beggining of the level, maybe it could be separated in chunks and the player could press a button to keep reading, but I understand that the limited time didn't help for that haha.
Nicely done! Felt satisfied with those child portraits.
@gamebuilder Oh I see! Very clever choice then hahaha, great!
Hey! This game is pretty good ahaha, I spent a lot of time playing it, at the beginning it was hard to move for me, and, as I was only using my left hand, my other hand started to feel lonely, suddently I remembered I could also move forward with the arrows, and as soon as I started using both hands it became a awesome expirience.
The art assets are really nice, I belive the ship could had been worked more.
The audio was cool too, for whatever reason it fits very well in the gameplay.
Nice Job!
Hey! I really like the game and the idea! Much of the things I was going to say were mentioned by Recursor above. I like the idea and how it was developed. Maybe you can try to add less arrow slots to add some more difficulty, also in that sense, some times I really didn't fell that sensation of "getting out of space".
Nicely done!
Hey! This entry was really fun to play, most things are very nice! The only thing that I feel is lacking its a sound cue to notice you the round time is running out.
Awesome tycoon!
Pretty cool idea, overall it's a really well done game, the audio is a little bit strange, but it still fits the game. Loved the ghost getting close effect.
Nice Job!
Hahaha so awesome! At the beginning I thought it was to easy, but after a while it was very hard to reach the bowls hahahaha
Awesome!
Hey! Its an awesome idea! I like most of it, a only think that the walls might move a bit to slow.
Awesome!
Something really unspected! Its a pretty cool idea, even tho it was fun to play, I'm not sure how this is related to the theme.
Good Job!
@rokink Thank you! we wanted to implement that along a hi-score, but we couldn't make on time.
@heyycap Thank you! We also belive that its a good prototype for a pulished game, we migth continue working on it.
@marshal Thanks a lot! In the last hours we tried to fix all the bugs, yet we couldn't, we will try to fix them in the future.
@swini Hey! Thanks for the feedback! The camara snapping back its part of the main mechanic. For the other things you mention, we tried to fix all the bugs on time, but we simply couldn't, thanks for the comment!
@brygpo Thank you! We will keep working on it and of course will keep coming back for more jamming!
@tony-redmer Thanks alot! We worked hard on it and we'll make sure to polish all of it!
@masterkrepta Thanks for the comment! Yeah, the shoot direction was our main issue, its breaking our brains, hopefully we'll fix it soon.
@flashviper Thanks Flash! It really needs that screen shaking right? Haha We'll make sure to add it.
@aaron-horrar Thanks for the ideas! We think they will help to better the gameplay. We'will try to add them.
@norrimo Thank you! Yeah, the camara needs to be way more smooth, we'll work on it!
@witylernn Thanks for the comment! We put a lot of effort into that.
This idea is interesting and funny, the audio and graphics were nice, it was clever to re-use the character sprite for the rest of the party members, it also liked that the player stand out a lot so it was easy to see. The difficulty felt good, and the controls felt very smooth, cool idea overall.
Nice Job!
This was really creative! I just would like more space to save more animals, but, I guess i gotta be selective hahahaha. Awesome!
Hey! This is a really cool idea, the only thing that I think might be better for it, is to have a way to keep alive even after you overflowed to many columns or cleared to many rows, also, an score so I can try to beat myself, Overall pretty nice!
Well done!