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Ananace

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Games

YearLDThemeGameDivisionRankOvFuInThGr
202352HarvestFruit Picker xTremecompo2.502.502.004.002.50
201945Start with nothingUntitled Space Exploration Gamecompo
201944Your life is currencyLD44 Shmupcompo
201841Combine 2 Incompatible GenresAsteroidSweeper xTremecompo4183.283.283.253.832.83

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Ananace

Ananace leaves an average of 26.0 feedback comments each event.

LD41 — Combine 2 Incompatible Genres (26)

Puzzle Gun by LeFayGames 2018-04-25T22:05:10Z ♥ 0

Really enjoying those graphics, looking quite nice - though I'm not as sure about the hole in the middle. You might want to look at slowing down animations when in the reload and upgrade menus, it looks weird to see wings flapping about with enemies that barely crawl towards you.

The reload and upgrade mechanics are quite frankly hilarious - and something I can most definitely see a wizard doing, perhaps give some way of seeing through the dialog though, so that you can avoid walking through monsters while reloading / tinkering.

WarCard by gagapete 2018-04-25T21:53:49Z ♥ 1

You could include a note about the camera controls somewhere, only realized I could move it after reading the comments. 🙂 The playing field was nicely designed though, really looks like there's a battle of some kind going on. If you want to improve a bit more on that feeling, maybe you could make the bombs/shells leave small craters instead of just the pillars of smoke they do right now though.

Also, a bit 👍 for the parallaxing, people deeply underestimate just how good that particular effect can make something look.

Super Gun Baby Run by KunoNoOni 2018-04-25T07:43:37Z ♥ 0

I think you've really nailed the controls / basic gameplay, though there could be something more to do apart from just jumping and shooting. Maybe by adding in the time honoured RPG tradition of looting your enemies and selling their stuff?

A bit more variety in the enemies wouldn't hurt either, not necessarily the looks even, just something as simple as occasionally sending two enemies at the same time would help.

Bullets and Wine by cognac 2018-04-25T07:33:02Z ♥ 0

You might want to post a link to your downloads, otherwise it's hard for people to play your game.

A journey of the block by TomekS 2018-04-25T07:31:54Z ♥ 1

That was quite an enjoyable experience, and the graphics are really amazing too, especially for being part of a compo entry.

I would've loved some kind of marker on the ground where the blocks spawned by the spawners are to end up, positioning for that was a bit messy. Personally, I'm also a bit peeved with games where the movement keys don't perfectly match the camera angle, but that might just me.

Shooter by alexholly 2018-04-25T07:16:50Z ♥ 1

The card dealing was really nice, but the shooting part on the other hand felt like it lacked something.

To make it more interesting, maybe there could be a panic when you start shooting - just increase the speed of everyone. And possibly change the rifle to require a longer reload period every X shots.

You wouldn't go wrong with a small text on the start that gives you any hint of what you're doing as well, just something as simple as saying "Choose N Target(s)" instead of "Choose N Card(s)". I thought I was choosing my player character at first, because that's what you usually do at the beginning of these games.

Horror Minigolf by Goldentiger 1 2018-04-25T07:09:51Z ♥ 1

The "putt" felt very underpowered, but I guess considering that it's an eye - and that it doesn't even seem to roll - that is to be expected.

Ended up getting to the fourth level before crashing when touching some lava.

Formula 1x1 by limered 2018-04-24T18:21:59Z ♥ 1

The steering was really hard to get used to, I don't think I managed a single turn without crashing into the sides. Perhaps the game could do some light auto-correction to try and help you point straight? Additionally, at the speeds you tend to get up to, maybe having the answers follow the camera instead of being printed on the tarmac would be helpful.

Really enjoyed the idea and implementation though, even if I spent a lot of my time with the front buried against the edge of the track.

Darkade by hatchet 2018-04-24T17:56:54Z ♥ 1

The Linux package seems to be lacking a data folder, and therefore can't run.

Marco Polo by microwerx 2018-04-24T17:54:51Z ♥ 3

Those camels sure were dropping like flies during the travelling segments, and medicine was really slow to actually regain you any health. But I guess that's to be expected from a game that's based partially off of Oregon Trail.

Would've been nice to have more things to spend your money on though, maybe additional missiles or even guards to help you kill off the required enemies.

Quest Sweeper by TheM 2018-04-24T17:42:48Z ♥ 1

You might want to relabel the download as being a Windows package, and probably tell Unity to spit out some Linux and Mac builds for you while you're at it.

Siege Of The Cloud Empire by HailBurns 2018-04-24T17:28:36Z ♥ 2

It's quite frankly insane that you managed this in 48 hours, and that you got it to play this cleanly. The RTS part has nice building controls, only improvement I could think of would be a visual grid on the map of where the buildings could be placed.

The climbing battle system feels very hands off though, you just leap up a level, wait for the enemy count to decrease, and repeat. I'm not even sure if I have any good ideas for improving on that particular part, perhaps add some controls to the military during it, either by tracking them onto the same cloud layer as you or simply by having them stick close unless ordered otherwise.

Twine Walker by RockhopperGames 2018-04-24T17:05:52Z ♥ 1

I honestly don't know what to say about this game, apart from it most definitely deserving five stars for following the theme. I tried to keep track of the stories, but I'm pretty sure I failed completely at that, well done. ⭐️

Prototypes and Dust by AdroitConceptions 2018-04-24T16:51:04Z ♥ 1

The platforming part sadly felt a bit unsatisfying, my suggestions for possible improvements would be to either increase gravity slightly to lessen the floaty feeling of jumping, or allow you to control the height of the jump by holding down the spacebar. Other things to think about might be to add some more ground friction to reduce sliding on stops, and it wouldn't hurt to add a tiny grace period when exiting a platform either. (Most 2D platformers give you a few frames after leaving the edge of a platform where you're still able to jump, which gives a solid feel to the controls)

The pause when going into first-person mode is really nice, even if I think it would work better as a strong slow-motion instead, but then again I'm a huge fan of slow-motion in games so I'm a bit partial on that particular area.

I really like the extra puzzle aspect you get from having multiple slices of the world to move in though, and the fact that you can remove enemies between the sections is quite amusing.

Naturalist Royale - Online! by Chris Hall 2018-04-24T16:33:12Z ♥ 0

Played okay, even if the HTML version seemed to take a few attempts before starting.

The gathering works well, though it feels like some areas have gotten more love than others in regards to the number of available species to collect.

fishing racer by leviathon 2018-04-24T16:26:04Z ♥ 1

You might want to look at the itch.io page, make sure it's published completely, and probably grab a quick screenshot or two to add to the entry page on here as well.

BouncePUNCH by wsKilljoy 2018-04-24T16:24:39Z ♥ 0

Can't comment on how well of a versus game it plays due to not having anyone to challenge. The music is really nice though, and the controls are quite solid, if with a slightly low lateral friction.

On another note, the Linux version seems to segfault on exit, with a whole block of errors left filling the console.

R-Trooper Squad by SelfTitled 2018-04-24T16:13:42Z ♥ 1

The Linux version needs to have its executable marked as *executable*, and for some reason I kept getting told that all my troopers were KIA even though none of them ever died.

Looks quite nice though, and the order system is okay, though it could use an indicator line for attacks as well as movement.

Quest for Gold by Mordokay 2018-04-24T16:01:51Z ♥ 1

Your Linux build seems to be missing all the data, and the executable isn't marked as ...well, executable.

Click Click Clutch - an idle clicker racing game by SupremeKurt 2018-04-24T15:55:38Z ♥ 1

I'm not quite sure if I could call this a combination of *incompatible* genres, it's most definitely not the first - or second - clicker/tapper racing game I've played at least.

It'd be nice to have more control over the racer part of it, maybe with turns on the track and actual controls for the vehicle apart from the accelerating through clicks. A big fan of the challenge list, it's nice to be able to go for a 1:1 race whenever you want, even if it'd be helpful to list what kind of upgrades said challengers would have.

CardRacer by Smooth 2018-04-24T15:45:52Z ♥ 0

The Linux link is 404 as well

Rogue Racer by bar0net 2018-04-24T15:43:22Z ♥ 1

The driving itself feels very rushed, it would be nice to have some inertia on the car during turns, so it feels more like driving a wheeled vehicle.

The camera really doesn't leave you much time to prepare for the upcoming hazards, and hitting a wall quite literally sends you spinning out of control, but it's still quite a nice game.

Karaoke Ninja by GastricSparrow 2018-04-24T15:30:01Z ♥ 1

That was a quite enjoyable experience, even if I apparently suck at singing scales - which doesn't surprise me all that much.

Neural Network Ratatouille by polegar 2018-04-24T15:24:25Z ♥ 1

Well, that actually worked much better than I expected it to, though the gameplay is quite simplistic.

Can't say I've played many games with webcam controls.

Dear Clicker by blubberquark 2018-04-24T15:16:49Z ♥ 0

I love the fact that you have a walking simulator where you need to *buy* the ability to walk. If that's not a subversion of the entire thing I don't know what is.

Can't say I had fun playing it, but then again, not a big fan of walking simulators - and with even more dislike for clicker games. What I did do was enjoy the experience, and lament the fact that it pauses if you tab out of it, so to leave me nothing to do but click until i could get those 30k.

GuitarPicks by Solnak 2018-04-24T14:26:48Z ♥ 1

Your Linux version needs to have the game binary marked as executable, apart from that though it plays quite well. There's a small graphical issue where the background peeks through the edges between some sprites.

I must say, the music is really nice.