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Fruit Picker xTreme
Fruit Picker xTreme
By ananace
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.50 | 3 | |
| Fun | | 2.50 | 3 | |
| Innovation | | 2.00 | 3 | |
| Theme | | 4.00 | 3 | |
| Graphics | | 2.50 | 3 | |
Comments
jk5000
2023-01-09 08:01
The idea is simple and pretty fun. It is a bit difficult to see when you are suppose to make the harvest. Some more of the content would also have been great, but I understand that you not had more time to make the game. Overall an okay little jam game.
justin-c
2023-01-09 13:47
It looks like you planned on making an idle/clicker game? That was one of the ideas I had before my final idea popped into my head.
I wish it were more obvious when a fruit is ripe. After 5 minutes or so of playing, it still wasn't clear how points are calculated.
What game engine did you use?
ananace
2023-01-09 22:00
Yeah, was planning on having particles and a flash when a fruit goes between stages, but well... time waits for no man.
@justin-c It's all just plain old C++ with SFML and EnTT, so not really any engine involved.
gotanod
2023-01-10 19:37
I also used only C++ with OpenGL. And I know how hard it is to deliver something that can be played. Congratulations!!!