Bullet Farmer by CMLSC 2018-08-16T00:06:40Z
pretty cool
Foon → Ludum Dare Explorer → Users → leviathon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Road Weaver! | jam | 1050 | 3.23 | 2.95 | 3.38 | 3.45 | 3.50 | 2.88 | 2.25 | 2.72 | |
| 2021 | 48 | Deeper and deeper | Dig Deeper and Deeper | compo | 755 | 2.97 | 3.20 | 3.07 | 4.05 | 2.72 | 2.47 | 2.37 | 2.78 | |
| 2018 | 42 | Running out of space | head space | compo | 720 | 2.19 | 2.06 | 2.60 | 3.16 | 2.03 | 1.96 | 1.92 | 1.90 | |
| 2018 | 41 | Combine 2 Incompatible Genres | fishing racer | compo |
pretty cool
wow that was a really cool game
pretty good
good job i enjoyed the game
i loved the innovation
hi the game crashed for me as well. i get the feeling this is a spinoff from the game the escapists really cool
i was able to play for a little while but then the character stopped moving when i tried to press arrow keys. i would have liked to play for longer but could not
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was a really cool concept but i was unable to finish as i accidentally created an unending loop and could not finish but otherwise it was a great game
cool game i enjoyed it
really cool game i hope you place well in the competition
pretty good, like the mechanics of the how the score increases faster when you move faster
how many floors are there by the way?
i dont know if this is intentional or not but i think i finished the game Capture3.PNG
the ui was off the screen for me
this is a great game, im not sure if being able to go sideways/basically stop the meteor for moving was intended but it was still fun and feels super polished
thats a great idea, i really enjoyed your game
this is an awesome game loved it
i enjoyed it although there was a level where if you died with the block further down in the level you werent able to get back tot he same place. it was really fun though
when i played this game i noticed that the controls feel very rigid. the core concept is good i think the execution could be better. i liked the end screen but just felt limited by the movement
i really enjoyed the game, i liked the different stages having new challenges. although i hit a wall when i tried to get past the spikes. the art style is really nice and the theme is met perfectly regarding the age. although i didnt see a way to "delay" the invetiable in fact i seemed to only speed it up. this was a fun game to play though
this is a really solid game. the game feel and mechanics are really nice. i like the humor around the volcano and the funny faces the enemies make. the movement is nice and smooth also the game loop is really solid i couldn't find anything for this game to improve on. this game feels very polished
first of all, wow. i like how this game comes with a tutorial. i also like how this game is streamlined enough not to need one. i really enjoyed the game loop that you've made it makes the player want to keep trying. the sound design on this games is quite impressive because although the notes seem random when an action is clicked they still contribute to the ambience/mood of the game. the sensitivity of the camera rotation was just right. i think this game could improve by possibly adding an animation to the sand timers on the cubes. but overall i had a lot of fun playing this game.
i really love the way the player interacts and creates a bond with the rock golem. i felt a connection through this game. the lighting is really well done i know it can be tricky getting the right brightness in a cave and still show the level and obstacles. im a massive fan of low poly art style it would be great to see some embers/particles coming out of the torch as it was a key part of the game. i noticed i didnt have enough time to read some of the early tutorial prompts but still understood the general idea. i thought the puzzles were at the perfect level of difficulty and were creative and engaging. this game plays smooth as butter the character controls feel like they've been worked on for a month and just feel great
i really enjoyed playing and learning this game. the characters and enemies sprites are really well done. i liked the variations between the different slimes. the build up of slimes is really fun because you can spec your character to handle different situations. its great learning about the different attacks and powerups. they all seem really unique and it doesnt feel like you have just repeated the same thing with a different look. the ui could be improved slightly as when i was reading some of the info letters weren't rendering correctly. but all in all i thought this was a well executed game.
This is a simple concept. i like how the game coheres to the theme effectively but i think gameplay wise this game is lacking. the gameplay loop was simple. i would have liked to see a go back on the longer game modes. the emoji burst was a funny ending which lightened the mood.
the tutorial i a lot of fun to learn from, i really like the attitude the computer trainer gives. he really sells the idea that he doesn't want to be there. the game play is quite fun. i was able to progress very though because my typing speed is quite slow. i would recommend this game to people with a WPM of over 50 word per minute. this fits the theme delay the inevitable really well because you are bound to crash the car eventually its just a matter of when. the terminal is a cool design and i like how it matches the tutorial robot's face/screen.
this game is very simple but effective. the bullet speed is just right. unfortunately this game doesnt have a lot of depth so i would not rate it a 5/5 or 4/5 but still good fun to play and provides a solid challenge with difficulty progression
over all this game is really enjoyable. the art style fits the theme and mood really well. one thing i would improve on it would be the controls. at times i found the wall jumping fairly difficult to do and would be nice to have wasd options as well. i liked the boss fight at the end and the way you have to collect the oil drops to win. given some more time this game could be really great.
overall i thought this game was well rounded. the art was very consistent and the ui was very fitting for the the game feel. you picked the perfect background song for this game and i appreciate the parallax scrolling effect. i think personally the bird strength bar could be improved. possibly add a charge up feature instead of a random strength feature. flowing on from that it would be nice is the strength bar went down relative to the wing strength boost bar. this was an entertaining game to play and it all ties together well to make a decent game.
this game has a lot of great features. the top features in my opinion are the path finding and bear activities. i enjoyed the way the game progresses and the way you need to collect resources. its really cool seeing the bears go and do their tasks. although while playing the game i found it incredibly difficult to rotate the planet in order to save more bears. this was game breaking for me and heavily influences the raitngs i would give to this games
this has many great aspects of what a makes a game good. what really separates this from the rest is the humor and the cohesiveness of the art and style. i liked the game feel although the moving to a new tile felt a little delayed overall. the particles were great. although it would have been nice to see some size differentially for the individual particles. the game was quite fun to play.
this is good take on a classic game like doodle jump. the bounce sound effect ties in the feel of the game nicely but gets a little irritating when the player gets stuck between two platforms