team-on 2018-08-13 12:13
Idea with screen resolution really unique! But I cant understand how to open chest, I just move around and it open) And enamies usually teloporting, not moving.
Foon → Ludum Dare Explorer → LD42 → Reso Crawler
By shockwire
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 529 | 3.10 | 26 | |
| Fun | 607 | 2.72 | 26 | |
| Innovation | 94 | 3.77 | 26 | |
| Theme | 264 | 3.75 | 26 | |
| Graphics | 634 | 2.47 | 26 | |
| Audio | 501 | 2.41 | 26 | |
| Humor | 413 | 2.11 | 23 |
Idea with screen resolution really unique! But I cant understand how to open chest, I just move around and it open) And enamies usually teloporting, not moving.
I like the idea of the shrinking screen but the game itself is hard to play. Enemy movement is inconsistent and i could only open chests a couple times.
Really innovative with the screen size changing mechanic, but the one problem I have is that the controls are not the best, especially with opening chest. Great game otherwise, though!
i loved the innovation
Ok, I admit that I didn't read the instructions, and when my window shrunk I was extremely confused and thought I was going crazy. Then it quickly became apparent that it was a game mechanic. Really clever! I love it! I found that fighting the jelly crabs was a little frustrating because they were able to jump so quickly. I also noticed that it looked like the dungeon layouts might have been procedural? If so, major kudos getting a procedural system working in a game jam!
the screen size idea was brilliant, and the concept is too good, great entry! :smile:
Really clever use of window size! Cute game. :grin:
Very interesting mechanic and well done too. I think it might have been too easy though. As long as I kept moving, the enemies didn't really seem to hit me. Overall, great job here!
To be honest i did not read the description before playing so i was what the @% is the window doing. Then i realized what the theme was. Cool concept very well done and gave me a good suprise
Awesome Game! The window resizing was incredibly innovative and unique! The whole experience of running through a dungeon with varying view was incredibly fun and interesting! Well done!
i was really impressed on how small the screen got!
This game is a great concept that I think needs a bit more polish to really shine. You've got a solid working gameplay loop (unlock doors and chests while not dying to proceed), but I think starting with any weapon, even a weak one would go a long way to make the game more instantly engaging. I spent almost the entire first level without a weapon. I think with a little more enemy variety and a little progression adjusting though, you could have something really great! Nice work!
The window size changing is a really great idea :)
Sometimes it takes a while to get a weapon. The enemy movement seems a tad buggy, sometimes they jump out of the walkable tiles. Well done!
Definitely a cool idea; I liked the shrinking window as the player gets hit! (Though I'll admit, as others have said, the controls were a bit tough) I think I got through 4-5 dungeons.
Thanks for a fun game!
Original idea with great gameplay! Liked that dungeons are randomly generated! Keep up the good work! :smiley:
Very original to use the screen ! Music fit with game. And pictures are great !
Nice game, Love how everything is balanced! Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam! Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a