croewens 2018-04-25 06:55
I love the idea, but what kept me from playing it over & over again was the fact that I had to refresh in order for a new game to start.
Foon → Ludum Dare Explorer → LD41 → Horror Minigolf
By goldentiger-1, , , and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.50 | 9 | ||
| Fun | 2.21 | 9 | ||
| Innovation | 3.00 | 9 | ||
| Theme | 3.64 | 9 | ||
| Graphics | 2.85 | 9 | ||
| Audio | 3.50 | 7 | ||
| Humor | 3.21 | 9 | ||
| Mood | 2.92 | 9 |
I love the idea, but what kept me from playing it over & over again was the fact that I had to refresh in order for a new game to start.
Nice idea, mini golf and horror. The first level I could feel the suspense of the monster chasing right behind my eye. By the time I got to the fourth level I crashed from some sort of error, but I had some fun, thanks for the submission.
The "putt" felt very underpowered, but I guess considering that it's an eye - and that it doesn't even seem to roll - that is to be expected.
Ended up getting to the fourth level before crashing when touching some lava.
Thank you for the comments :smile: we have found the problems ourselves too and are going to fix them in time.
The first level really got me stressed as the monster got very close multiple times, but that kinda fade away for the few next levels. I had trouble seeing the purple power bar, as it didn't show if I hold my left mouse button before being able to shoot again (and I need to as I want to shoot the quickest possible).
Still a pretty fun idea and even if this may not be horror this is stressful :D Good job!
Well, first off: I managed to crash the game in one of the later levels when hitting a lava pool. ``` An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: uncaught exception: abort(119) at jsStackTrace (Build2.asm.framework.unityweb:2:27460) stackTrace (Build2.asm.framework.unityweb:2:27631) abort (Build2.asm.framework.unityweb:4:32073) brn (Build2.asm.code.unityweb:28:1) X6i (Build2.asm.code.unityweb:8:1) J0g (Build2.asm.code.unityweb:4:1) ejn (Build2.asm.code.unityweb:28:1) invoke_iiiii (Build2.asm.framework.unityweb:2:335192) Bum (Build2.asm.code.unityweb:21:1) MFm (Build2.asm.code.unityweb:21:1) zba (Build2.asm.code.unityweb:9:1) Ygc (Build2.asm.code.unityweb:7:1) Sjc (Build2.asm.code.unityweb:7:1) T8 (Build2.asm.code.unityweb:9:1) Q8 (Build2.asm.code.unityweb:9:1) $re (Build2.asm.code.unityweb:23:1) Wre (Build2.asm.code.unityweb:23:1) Tre (Build2.asm.code.unityweb:23:1) Dre (Build2.asm.code.unityweb:23:1) JWb (Build2.asm.code.unityweb:14:1) xWb (Build2.asm.code.unityweb:14:1) wkn (Build2.asm.code.unityweb:28:1) browserIterationFunc (Build2.asm.framework.unityweb:2:213848) runIter (Build2.asm.framework.unityweb:2:195909) Browser_mainLoop_runner (Build2.asm.framework.unityweb:2:215385)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information. ```
Also speaking of uninteded glitches, it's pretty easy to go backwards with your eyeball, drop on the background plane and to the infinity below from there. Wheeee!
Difficulty curve seems to be backwards. First level seemed painfully hard to complete, but everything afterwards is just a breeze. Monster movement feels frustrating, I think I'd prefer if it moved in small bursts, similarly to how player operates. Small pauses to give player even a tiniest sliver of time to plan ahead.
Player movement could also be tweaked. I'd rather do fewer, but longer hits than series of tiny putts to move forward. Also since you can't change your heading when you're already moving, most of the time playing is spent just staring at the screen and spamming click because you have no idea when you can make the next move. Game needs to give at least some sort of visual signal to communicate when player can hit the ball again. Easiest would be to change the tint of the ball - red when you can't hit, bluish when ready to go or something like that.
Also also one last thing. Restarting is a hassle, and I almost stopped playing on the first level because of it. Instant respawn pls
Nice idea, but as others have said, the putts were too weak to make it fun, and it sorely needed a restart. Cool graphics, music, and concept, though - a very creative take on the theme. Cool audio and music, and fun 3D models. Nice work.