FoonLudum Dare ExplorerLD41 → Twine Walker

Twine Walker

By rockhoppergames

View on ldjam.com

CategoryRankScoreCount
Overall4313.2441
Fun5792.7642
Innovation1133.8142
Theme284.3243
Graphics4882.9043
Humor1133.4441
Mood2963.1040

Comments

listonos 2018-04-23 01:53

Definitely interesting concept and you are right, trying to read the stories is so awkward. I think some kind of reward for going through the stories might have been good?

robinbyzhou 2018-04-23 07:07

HAH, we have same idea, my game is also about 3d platformer + Text adventure!!!

rockhoppergames 2018-04-24 13:47

@Listonos I'm a little unsure what you meant by a reward? Do you mean some extra ability like the double jump? Making it a bit more metroidvania could be interesting, maybe, but I'd have had to think of new abilities >_<

@RobinbyZhou Your game was definitely more readable though!

notb 2018-04-24 14:13

definitely an incompatible genre combination ! i think a reward could be just as simple as a joke or reference to something in the story that you wouldn’t understand unless you read it. great job !

paradox-er 2018-04-24 14:21

I really dig this. It had the "Goosebumps" vibe to with the story branching and using the controls to really read all the text is pretty clever considering the theme. Well done!

rockhoppergames 2018-04-24 15:23

@notb The game was actually packed with references, but mainly to Twine games, so I can imagine they might be easy to miss (plus the difficulty in reading 3d text)

@Paradox ER Thanks for the compliments! ^_^

iak 2018-04-24 15:31

This is weird. I like it. Full score for the Theme rating.

ananace 2018-04-24 17:05

I honestly don't know what to say about this game, apart from it most definitely deserving five stars for following the theme. I tried to keep track of the stories, but I'm pretty sure I failed completely at that, well done. :star:

kilosaurus 2018-04-25 13:53

The two genre are incompatible, nice proof

captaindreamcast 2018-04-25 14:11

It's a great take on the theme. Gameplay-wise, I'd think my only complaints would be that, at times, it was literally impossible to read the text due to the background and/or the text density. Other than that, I didn't know what Twines were before playing this game, so it took me a while to figure out I was supposed to "select" stuff (Though I guess that's on me for not googling it beforehand). I found it quite captivating and went through it multiple times. My favorite was the Tower of Chaos section, that had me giggling quite a bit. And you really had fun with that ledge level design, didn't you? Regarding the whole "rewarding the player" thing, I wouldn't worry too much about that, I think the branching paths were well-written enough to make the player want more. All in all, great job!

steve-sparkes 2018-04-25 14:20

You definitely nailed the theme here! I ended up in hell with a part-time job. I think that means I win? Haha, good take on the theme for sure. I don't know have any improvements to suggest as the game is based around being awkward! Good job on achieving that!

lyje 2018-04-25 14:27

Love the sheer absurdity of it! Made me laugh, but got to admit I stopped reading the text after a while!

devastus 2018-04-25 15:07

Yeah, so you got incompatible right, that's for sure. 5/5 eye-straining experience achieved!

rockhoppergames 2018-04-25 16:47

Thanks for all the feedback and compliments!

@CaptainDreamcast That's probably on me! Twine games are sorta a genre to themselves, but that means they've got some of their own rules that can throw new players off. I've had a discussion about that with a friend before, so I should have thought of that before hand! I'm really glad you enjoyed it so much though! (I did have fun with the ledge part XD )

local-minimum 2018-04-26 18:10

I was quite confused how to rate this game for 'fun'. As a concept game it was near perfect. I really enjoyed it, yet in some other senses it was rather the opposite of fun.

I tried to read some bits in the beginning. And it was really quite hard. When the texts got longer... I can't say I didn't do too much reading then... I might never have appreciated double-jump as much as when I discovered it was a thing here.

It would have been nice with some player shadow or similar because it was really hard to get a sense of where ground was for myself. But on the other hand, this game was everything about making it hard for the player, so perhaps that was perfect as it was too.

Very good use of the theme! And an interesting experience.

tomeks 2018-04-27 07:04

Wow, very innovative idea. My brain hurts a bit it's fun to play. I think you could not highlight the selections in another color, just keep them normal and let player discover which are they. Good effort.

chao 2018-04-27 12:12

Woah. This is amazing. I can't even begin to imagine what divine presence inspired you to execute such an incredible idea. And your writing was really good too, the whole standing on text thing would have been cool by itself, but I actually wanted to keep reading as well.

Just a few missed opportunities you could have capitalised on. -It would have been sick if there had of been some options placed in a hard to get to spot, perhaps even an impossible spot. -I was really expecting something interesting to happen when I fell off the edge of the world.

Other than that, amazing job. Fives all around.

rockhoppergames 2018-04-29 08:23

@Local-Minimum That's understandable! The lack of a shadow is mainly due to not having a player model, but it's something I'll be sure to look into when I get around to updating my code! Thanks for the feedback!

@TomekS That was definitely something I considered! I decided against it this time, because I'd previously had arguments with a friend about whether it was good when twine games do that, and because I hadn't put in a way of going back if you accidentally collide with a section.

@Chao Thanks so much for such high compliments! I would have liked to put some options further out as well, but the code for placing the text was pretty basic, and I didn't want to push it too much during the 48 hours. Something special happening when you fall isn't something I considered though, and I'm sure there would be some interesting opportunities there!

nilstastic 2018-05-01 18:18

Oh, this was an interesting game, 3D text adventure :-) I tried to follow the stories, but I think I failed greatly. :-) I loved the idea though. good job!

mr-madcat 2018-05-04 12:01

Really cool idea. And very hard to read ;)

You definetly nailed the theme. Reading was pretty straining, but the game was kind of enjoyable. In a weird way.

Well done.

joror 2018-05-11 14:12

Ha, weird combo! Took a little bit of time to figure out what was going on, but jumping-to-read was soon invented.

The stories are wacky, which is good fun. Got stuck scratching a dogs(?) ears a lot. :D

Ideas: - A long fall one where the messages are far enough in between to read them while still falling - Rocket/jet booster to jump way up to 'overview' - Gun for shooting letters - each complete alphabet gets you X points - Big reset X somewhere in a corner you can jump to - Some music/effects

secretpocketcat 2018-05-11 15:35

I usually avoid reading when playing, but this's a cool idea and definitely fits the theme - more so than anything else I've player probably. (My favourite part is still the splashscreen though, had to screenshot it to read it :smile: ).

levidsmith 2018-05-12 07:18

I wish there was more to do in this game, but it did make me laugh when I randomly ended up in Twine hell, which was totally unexpected. Nobody likes Twine games anyway, right?

brendo 2018-05-15 04:03

Quite an effective and unique take on the theme! I only wish the text you were standing on was more readable.

bentekiller 2018-05-15 10:10

Spend so long reading the text, the 3d text was hard to read when it was just white. I got dizzy in the end by all that jumping! Cool environments as in effects and skybox! Got stuck in a loop scratching BP, and another time, got some powerful eyelashes to destroy my enemies with!